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TypeScript babylonjs.AnimationGroup类代码示例

本文整理汇总了TypeScript中babylonjs.AnimationGroup的典型用法代码示例。如果您正苦于以下问题:TypeScript AnimationGroup类的具体用法?TypeScript AnimationGroup怎么用?TypeScript AnimationGroup使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了AnimationGroup类的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: playMode

    /**
     * Set the play mode.
     * If the animation is played, it will continue playing at least once more, depending on the new play mode set.
     * If the animation is not set, the will be initialized and will wait for the user to start playing it.
     */
    public set playMode(value: AnimationPlayMode) {
        if (value === this._playMode) {
            return;
        }

        this._playMode = value;

        if (this.state === AnimationState.PLAYING) {
            this._animationGroup.play(this._playMode === AnimationPlayMode.LOOP);
        } else {
            this._animationGroup.reset();
            this._state = AnimationState.INIT;
        }
    }
开发者ID:Palmer-JC,项目名称:Babylon.js,代码行数:19,代码来源:modelAnimation.ts

示例2: restart

 /**
  * Restart the animation group
  */
 restart() {
     if (this.state === AnimationState.PAUSED) {
         this._animationGroup.restart();
     }
     else {
         this.start();
     }
 }
开发者ID:Palmer-JC,项目名称:Babylon.js,代码行数:11,代码来源:modelAnimation.ts

示例3: dispose

 /**
  * Dispose this animation object.
  */
 public dispose() {
     this._animationGroup.dispose();
 }
开发者ID:Palmer-JC,项目名称:Babylon.js,代码行数:6,代码来源:modelAnimation.ts

示例4: stop

 /**
  * Stop the animation.
  * This will fail silently if the animation group is already stopped.
  */
 public stop() {
     this._animationGroup.stop();
     if (!this._animationGroup.isStarted) {
         this._state = AnimationState.STOPPED;
     }
 }
开发者ID:Palmer-JC,项目名称:Babylon.js,代码行数:10,代码来源:modelAnimation.ts

示例5: pause

 /**
  * Pause the animation
  */
 pause() {
     this._animationGroup.pause();
     this._state = AnimationState.PAUSED;
 }
开发者ID:Palmer-JC,项目名称:Babylon.js,代码行数:7,代码来源:modelAnimation.ts

示例6: start

 /**
  * Start playing the animation.
  */
 public start() {
     this._animationGroup.start(this.playMode === AnimationPlayMode.LOOP, this.speedRatio);
     if (this._animationGroup.isStarted) {
         this._state = AnimationState.PLAYING;
     }
 }
开发者ID:Palmer-JC,项目名称:Babylon.js,代码行数:9,代码来源:modelAnimation.ts

示例7: goToFrame

 /**
  *
  * @param frameNumber Go to a specific frame in the animation
  */
 goToFrame(frameNumber: number) {
     this._animationGroup.goToFrame(frameNumber + this._animationGroup.from);
 }
开发者ID:Palmer-JC,项目名称:Babylon.js,代码行数:7,代码来源:modelAnimation.ts

示例8: reset

 /**
  * Reset the animation group
  */
 reset() {
     this._animationGroup.reset();
 }
开发者ID:Palmer-JC,项目名称:Babylon.js,代码行数:6,代码来源:modelAnimation.ts

示例9: restart

 restart() {
     this._animationGroup.restart();
 }
开发者ID:nicolas-obre,项目名称:Babylon.js,代码行数:3,代码来源:modelAnimation.ts


注:本文中的babylonjs.AnimationGroup类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。