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TypeScript utils.createTypedAsyncItem函数代码示例

本文整理汇总了TypeScript中@webapp/store/utils.createTypedAsyncItem函数的典型用法代码示例。如果您正苦于以下问题:TypeScript createTypedAsyncItem函数的具体用法?TypeScript createTypedAsyncItem怎么用?TypeScript createTypedAsyncItem使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了createTypedAsyncItem函数的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: reducer

import {
  State,
  Actions,
  PickupActionTypes,
} from '@webapp/store/pickups/types';
import { createTypedAsyncItem } from '@webapp/store/utils';
import Pickup from '@typings/Pickup';

const asyncItem = createTypedAsyncItem<Pickup>();

function reducer(state: State | undefined = {}, action: Actions): State {
  switch (action.type) {
    case PickupActionTypes.START_FETCH: {
      return {
        ...state,
        [action.payload.pickupId]: asyncItem.createLoadingState(),
      };
    }
    case PickupActionTypes.FETCHED: {
      const { pickup } = action.payload;

      return {
        ...state,
        [pickup.id]: asyncItem.createFetchedState(pickup),
      };
    }
    case PickupActionTypes.FETCH_ERROR: {
      return {
        ...state,
        [action.payload.pickupId]: asyncItem.createErrorState(action.payload.error),
      };
开发者ID:TF2PickupNET,项目名称:TF2Pickup,代码行数:31,代码来源:reducer.ts

示例2: mapObjectValues

import { mapObjectValues } from '@utils/object';
import gamemodes from '@config/gamemodes';
import { createTypedAsyncItem } from '@webapp/store/utils';
import Queue from '@typings/Queue';

import {
  State,
  Actions,
  QueueActionTypes,
} from './types';

const asyncItem = createTypedAsyncItem<Queue>();
const defaultState = mapObjectValues(gamemodes, () => asyncItem.createNotStartedState());

export default function reducer(state: State | undefined = defaultState, action: Actions): State {
  switch (action.type) {
    case QueueActionTypes.START_FETCH: {
      return {
        ...state,
        [action.payload.gamemode]: asyncItem.createLoadingState(),
      };
    }
    case QueueActionTypes.UPDATE:
    case QueueActionTypes.FETCHED: {
      return {
        ...state,
        [action.payload.queue.gamemode]: asyncItem.createFetchedState(action.payload.queue),
      };
    }
    case QueueActionTypes.FETCH_ERROR: {
      return {
开发者ID:TF2PickupNET,项目名称:TF2Pickup,代码行数:31,代码来源:reducer.ts


注:本文中的@webapp/store/utils.createTypedAsyncItem函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。