本文整理汇总了TypeScript中@webapp/store/utils.createTypedAsyncItem函数的典型用法代码示例。如果您正苦于以下问题:TypeScript createTypedAsyncItem函数的具体用法?TypeScript createTypedAsyncItem怎么用?TypeScript createTypedAsyncItem使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了createTypedAsyncItem函数的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: reducer
import {
State,
Actions,
PickupActionTypes,
} from '@webapp/store/pickups/types';
import { createTypedAsyncItem } from '@webapp/store/utils';
import Pickup from '@typings/Pickup';
const asyncItem = createTypedAsyncItem<Pickup>();
function reducer(state: State | undefined = {}, action: Actions): State {
switch (action.type) {
case PickupActionTypes.START_FETCH: {
return {
...state,
[action.payload.pickupId]: asyncItem.createLoadingState(),
};
}
case PickupActionTypes.FETCHED: {
const { pickup } = action.payload;
return {
...state,
[pickup.id]: asyncItem.createFetchedState(pickup),
};
}
case PickupActionTypes.FETCH_ERROR: {
return {
...state,
[action.payload.pickupId]: asyncItem.createErrorState(action.payload.error),
};
示例2: mapObjectValues
import { mapObjectValues } from '@utils/object';
import gamemodes from '@config/gamemodes';
import { createTypedAsyncItem } from '@webapp/store/utils';
import Queue from '@typings/Queue';
import {
State,
Actions,
QueueActionTypes,
} from './types';
const asyncItem = createTypedAsyncItem<Queue>();
const defaultState = mapObjectValues(gamemodes, () => asyncItem.createNotStartedState());
export default function reducer(state: State | undefined = defaultState, action: Actions): State {
switch (action.type) {
case QueueActionTypes.START_FETCH: {
return {
...state,
[action.payload.gamemode]: asyncItem.createLoadingState(),
};
}
case QueueActionTypes.UPDATE:
case QueueActionTypes.FETCHED: {
return {
...state,
[action.payload.queue.gamemode]: asyncItem.createFetchedState(action.payload.queue),
};
}
case QueueActionTypes.FETCH_ERROR: {
return {