本文整理汇总了TypeScript中@server/services/queues/utils/get-player.default函数的典型用法代码示例。如果您正苦于以下问题:TypeScript default函数的具体用法?TypeScript default怎么用?TypeScript default使用的例子?那么, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了default函数的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: async
return async (data, cb) => {
const { user } = connection.feathers;
// Make sure a userId is authenticated
if (!user) {
return cb(new NotAuthenticated('You aren\'t authenticated!'));
}
const {
region,
id: userId,
} = user;
const queueId = `${region}-${data.gamemode}`;
try {
const player = await getPlayer(app, queueId, userId);
if (player === null) {
return cb(new BadRequest());
}
await players.remove(player.id);
return cb(null);
} catch (error) {
log('Error while player wanted to leave pickup queue', {
error,
userId,
data,
});
return cb(error);
}
};
示例2: async
return async (data, cb) => {
const { user } = connection.feathers;
// Make sure a userId is authenticated
if (!user) {
return cb(new NotAuthenticated('You aren\'t authenticated!'));
}
const {
region,
id: userId,
} = user;
const queueId = `${region}-${data.gamemode}`;
try {
const queue = await queues.get(queueId);
const player = await getPlayer(app, queueId, userId);
if (player) {
await players.patch(player.id, { class: data.class });
} else {
await players.create({
id: new mongoose.Types.ObjectId().toHexString(),
userId,
queueId,
map: null,
isReady: queue.state === 'ready-up',
isSubbed: false,
pickupId: null,
joinedOn: Date.now(),
class: data.class,
});
}
await checkForUpdateState(app, queue);
return cb(null);
} catch (error) {
log('Error while player wanted to join pickup queue', {
error,
userId,
data,
});
return cb(error);
}
};
示例3: async
return async (data, cb) => {
const { user } = connection.feathers;
// Make sure a userId is authenticated
if (!user) {
return cb(new NotAuthenticated('You aren\'t authenticated!'));
}
const {
region, id: userId,
} = user;
const queueId = `${region}-${data.gamemode}`;
try {
const queue = await queues.get(queueId);
const player = await getPlayer(app, queueId, userId);
if (player === null) {
return cb(new BadRequest());
}
if (!queue.maps.includes(data.map)) {
return cb(new BadRequest());
}
await players.patch(player.id, { map: data.map });
return cb(null);
} catch (error) {
log('Error while player select map for pickup queue', {
error,
userId,
data,
});
return cb(error);
}
};
示例4: async
return async (data, cb) => {
const { user } = connection.feathers;
// Make sure a userId is authenticated
if (!user) {
return cb(new NotAuthenticated('You aren\'t authenticated!'));
}
const {
region, id: userId,
} = user;
const queueId = `${region}-${data.gamemode}`;
try {
const queue = await queues.get(queueId);
const player = await getPlayer(app, queueId, userId);
if (player === null || queue.state !== QueueStates.ReadyUp) {
return cb(new BadRequest());
}
await players.patch(player.id, { isReady: true });
await checkForUpdateState(app, queue);
return cb(null);
} catch (error) {
log('Error while player select map for pickup queue', {
error,
userId,
data,
});
return cb(error);
}
};