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TypeScript get-player.default函数代码示例

本文整理汇总了TypeScript中@server/services/queues/utils/get-player.default函数的典型用法代码示例。如果您正苦于以下问题:TypeScript default函数的具体用法?TypeScript default怎么用?TypeScript default使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了default函数的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: async

  return async (data, cb) => {
    const { user } = connection.feathers;

    // Make sure a userId is authenticated
    if (!user) {
      return cb(new NotAuthenticated('You aren\'t authenticated!'));
    }

    const {
      region,
      id: userId,
    } = user;
    const queueId = `${region}-${data.gamemode}`;

    try {
      const player = await getPlayer(app, queueId, userId);

      if (player === null) {
        return cb(new BadRequest());
      }

      await players.remove(player.id);

      return cb(null);
    } catch (error) {
      log('Error while player wanted to leave pickup queue', {
        error,
        userId,
        data,
      });

      return cb(error);
    }
  };
开发者ID:TF2PickupNET,项目名称:TF2Pickup,代码行数:34,代码来源:on-leave.ts

示例2: async

  return async (data, cb) => {
    const { user } = connection.feathers;

    // Make sure a userId is authenticated
    if (!user) {
      return cb(new NotAuthenticated('You aren\'t authenticated!'));
    }

    const {
      region,
      id: userId,
    } = user;
    const queueId = `${region}-${data.gamemode}`;

    try {
      const queue = await queues.get(queueId);
      const player = await getPlayer(app, queueId, userId);

      if (player) {
        await players.patch(player.id, { class: data.class });
      } else {
        await players.create({
          id: new mongoose.Types.ObjectId().toHexString(),
          userId,
          queueId,
          map: null,
          isReady: queue.state === 'ready-up',
          isSubbed: false,
          pickupId: null,
          joinedOn: Date.now(),
          class: data.class,
        });
      }

      await checkForUpdateState(app, queue);

      return cb(null);
    } catch (error) {
      log('Error while player wanted to join pickup queue', {
        error,
        userId,
        data,
      });

      return cb(error);
    }
  };
开发者ID:TF2PickupNET,项目名称:TF2Pickup,代码行数:47,代码来源:on-join.ts

示例3: async

  return async (data, cb) => {
    const { user } = connection.feathers;

    // Make sure a userId is authenticated
    if (!user) {
      return cb(new NotAuthenticated('You aren\'t authenticated!'));
    }

    const {
      region, id: userId,
    } = user;
    const queueId = `${region}-${data.gamemode}`;

    try {
      const queue = await queues.get(queueId);
      const player = await getPlayer(app, queueId, userId);

      if (player === null) {
        return cb(new BadRequest());
      }

      if (!queue.maps.includes(data.map)) {
        return cb(new BadRequest());
      }

      await players.patch(player.id, { map: data.map });

      return cb(null);
    } catch (error) {
      log('Error while player select map for pickup queue', {
        error,
        userId,
        data,
      });

      return cb(error);
    }
  };
开发者ID:TF2PickupNET,项目名称:TF2Pickup,代码行数:38,代码来源:on-select-map.ts

示例4: async

  return async (data, cb) => {
    const { user } = connection.feathers;

    // Make sure a userId is authenticated
    if (!user) {
      return cb(new NotAuthenticated('You aren\'t authenticated!'));
    }

    const {
      region, id: userId,
    } = user;
    const queueId = `${region}-${data.gamemode}`;

    try {
      const queue = await queues.get(queueId);
      const player = await getPlayer(app, queueId, userId);

      if (player === null || queue.state !== QueueStates.ReadyUp) {
        return cb(new BadRequest());
      }

      await players.patch(player.id, { isReady: true });

      await checkForUpdateState(app, queue);

      return cb(null);
    } catch (error) {
      log('Error while player select map for pickup queue', {
        error,
        userId,
        data,
      });

      return cb(error);
    }
  };
开发者ID:TF2PickupNET,项目名称:TF2Pickup,代码行数:36,代码来源:on-ready-up.ts


注:本文中的@server/services/queues/utils/get-player.default函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。