本文整理汇总了TypeScript中@interactjs/utils.pointer类的典型用法代码示例。如果您正苦于以下问题:TypeScript pointer类的具体用法?TypeScript pointer怎么用?TypeScript pointer使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了pointer类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: testEnv
export function testEnv ({
plugins = [],
target,
rect = { top: 0, left: 0, bottom: 0, right: 0 },
}: {
plugins?: Interact.Plugin[],
target?: Interact.Target,
rect?: Interact.Rect,
} = {}) {
const scope: Interact.Scope = mockScope()
for (const plugin of plugins) {
scope.usePlugin(plugin)
}
target = target || scope.document.body
const interaction = scope.interactions.new({})
const interactable = scope.interactables.new(target)
const coords = utils.pointer.newCoords() as MockCoords
coords.target = target
const event = utils.pointer.coordsToEvent(coords)
interactable.rectChecker(() => ({ ...rect }))
return {
scope,
interaction,
target,
interactable,
coords,
event,
}
}
示例2: test
test('autoStart', (t) => {
const scope: Interact.Scope = helpers.mockScope()
scope.usePlugin(autoStart)
scope.usePlugin(drag)
const interaction = scope.interactions.new({})
const element = scope.document.body
const interactable = scope.interactables.new(element).draggable(true)
const event = utils.pointer.coordsToEvent(utils.pointer.newCoords())
const rect = { top: 100, left: 200, bottom: 300, right: 400 }
interactable.rectChecker(() => ({ ...rect }))
interaction.pointerDown(event, event, element)
t.deepEqual(
interaction.prepared,
{ name: 'drag', axis: 'xy', edges: undefined },
'prepares action'
)
t.deepEqual(
interaction.rect,
rect as any,
'set interaction.rect'
)
t.end()
})
示例3: resume
function resume (
{ interaction, event, pointer, eventTarget }: Interact.SignalArg,
scope: Interact.Scope
) {
const state = interaction.inertia
// Check if the down event hits the current inertia target
if (state.active) {
let element = eventTarget
// climb up the DOM tree from the event target
while (utils.is.element(element)) {
// if interaction element is the current inertia target element
if (element === interaction.element) {
// stop inertia
raf.cancel(state.timeout)
state.active = false
interaction.simulation = null
// update pointers to the down event's coordinates
interaction.updatePointer(pointer, event, eventTarget, true)
utils.pointer.setCoords(
interaction.coords.cur,
interaction.pointers.map((p) => p.pointer),
interaction._now()
)
// fire appropriate signals
const signalArg = {
interaction,
}
scope.interactions.signals.fire('action-resume', signalArg)
// fire a reume event
const resumeEvent = new scope.InteractEvent(
interaction, event, interaction.prepared.name, EventPhase.Resume, interaction.element)
interaction._fireEvent(resumeEvent)
utils.pointer.copyCoords(interaction.coords.prev, interaction.coords.cur)
break
}
element = utils.dom.parentNode(element)
}
}
}
示例4: dropCheckMethod
function dropCheckMethod (
interactable: Interact.Interactable,
dragEvent: InteractEvent,
event: Interact.PointerEventType,
draggable: Interact.Interactable,
draggableElement: Element,
dropElement: Element,
rect: any
) {
let dropped = false
// if the dropzone has no rect (eg. display: none)
// call the custom dropChecker or just return false
if (!(rect = rect || interactable.getRect(dropElement))) {
return (interactable.options.drop.checker
? interactable.options.drop.checker(dragEvent, event, dropped, interactable, dropElement, draggable, draggableElement)
: false)
}
const dropOverlap = interactable.options.drop.overlap
if (dropOverlap === 'pointer') {
const origin = utils.getOriginXY(draggable, draggableElement, 'drag')
const page = utils.pointer.getPageXY(dragEvent)
page.x += origin.x
page.y += origin.y
const horizontal = (page.x > rect.left) && (page.x < rect.right)
const vertical = (page.y > rect.top) && (page.y < rect.bottom)
dropped = horizontal && vertical
}
const dragRect = draggable.getRect(draggableElement)
if (dragRect && dropOverlap === 'center') {
const cx = dragRect.left + dragRect.width / 2
const cy = dragRect.top + dragRect.height / 2
dropped = cx >= rect.left && cx <= rect.right && cy >= rect.top && cy <= rect.bottom
}
if (dragRect && utils.is.number(dropOverlap)) {
const overlapArea = (Math.max(0, Math.min(rect.right, dragRect.right) - Math.max(rect.left, dragRect.left)) *
Math.max(0, Math.min(rect.bottom, dragRect.bottom) - Math.max(rect.top, dragRect.top)))
const overlapRatio = overlapArea / (dragRect.width * dragRect.height)
dropped = overlapRatio >= dropOverlap
}
if (interactable.options.drop.checker) {
dropped = interactable.options.drop.checker(dragEvent, event, dropped, interactable, dropElement, draggable, draggableElement)
}
return dropped
}
示例5: inertiaTick
function inertiaTick (interaction: Interact.Interaction) {
updateInertiaCoords(interaction)
utils.pointer.setCoordDeltas(interaction.coords.delta, interaction.coords.prev, interaction.coords.cur)
utils.pointer.setCoordVelocity(interaction.coords.velocity, interaction.coords.delta)
const state = interaction.inertia
const options = getOptions(interaction)
const lambda = options.resistance
const t = interaction._now() / 1000 - state.t0
if (t < state.te) {
const progress = 1 - (Math.exp(-lambda * t) - state.lambda_v0) / state.one_ve_v0
if (state.modifiedXe === state.xe && state.modifiedYe === state.ye) {
state.sx = state.xe * progress
state.sy = state.ye * progress
}
else {
const quadPoint = utils.getQuadraticCurvePoint(
0, 0,
state.xe, state.ye,
state.modifiedXe, state.modifiedYe,
progress)
state.sx = quadPoint.x
state.sy = quadPoint.y
}
interaction.move()
state.timeout = raf.request(() => inertiaTick(interaction))
}
else {
state.sx = state.modifiedXe
state.sy = state.modifiedYe
interaction.move()
interaction.end(state.startEvent)
state.active = false
interaction.simulation = null
}
utils.pointer.copyCoords(interaction.coords.prev, interaction.coords.cur)
}
示例6: reflow
function reflow (interactable: Interactable, action: ActionProps, scope: Scope): Promise<Interactable> {
const elements = is.string(interactable.target)
? arr.from(interactable._context.querySelectorAll(interactable.target))
: [interactable.target]
// tslint:disable-next-line variable-name
const Promise = (win.window as any).Promise
const promises: Array<Promise<null>> | null = Promise ? [] : null
for (const element of elements) {
const rect = interactable.getRect(element)
if (!rect) { break }
const runningInteraction = arr.find(
scope.interactions.list,
(interaction: Interaction) => {
return interaction.interacting() &&
interaction.interactable === interactable &&
interaction.element === element &&
interaction.prepared.name === action.name
})
let reflowPromise: Promise<null>
if (runningInteraction) {
runningInteraction.move()
if (promises) {
reflowPromise = runningInteraction._reflowPromise || new Promise((resolve: any) => {
runningInteraction._reflowResolve = resolve
})
}
}
else {
const xywh = rectUtils.tlbrToXywh(rect)
const coords = {
page : { x: xywh.x, y: xywh.y },
client : { x: xywh.x, y: xywh.y },
timeStamp: scope.now(),
}
const event = pointerUtils.coordsToEvent(coords)
reflowPromise = startReflow(scope, interactable, element, action, event)
}
if (promises) {
promises.push(reflowPromise)
}
}
return promises && Promise.all(promises).then(() => interactable)
}
示例7: updateInertiaCoords
function updateInertiaCoords (interaction: Interact.Interaction) {
const state = interaction.inertia
// return if inertia isn't running
if (!state.active) { return }
const pageUp = state.upCoords.page
const clientUp = state.upCoords.client
utils.pointer.setCoords(interaction.coords.cur, [ {
pageX : pageUp.x + state.sx,
pageY : pageUp.y + state.sy,
clientX: clientUp.x + state.sx,
clientY: clientUp.y + state.sy,
} ], interaction._now())
}
示例8: updateGestureProps
function updateGestureProps ({ interaction, iEvent, event, phase }: GestureSignalArg) {
if (interaction.prepared.name !== 'gesture') { return }
const pointers = interaction.pointers.map((p) => p.pointer)
const starting = phase === 'start'
const ending = phase === 'end'
const deltaSource = interaction.interactable.options.deltaSource
iEvent.touches = [pointers[0], pointers[1]]
if (starting) {
iEvent.distance = utils.pointer.touchDistance(pointers, deltaSource)
iEvent.box = utils.pointer.touchBBox(pointers)
iEvent.scale = 1
iEvent.ds = 0
iEvent.angle = utils.pointer.touchAngle(pointers, deltaSource)
iEvent.da = 0
interaction.gesture.startDistance = iEvent.distance
interaction.gesture.startAngle = iEvent.angle
}
else if (ending || event instanceof InteractEvent) {
const prevEvent = interaction.prevEvent as GestureEvent
iEvent.distance = prevEvent.distance
iEvent.box = prevEvent.box
iEvent.scale = prevEvent.scale
iEvent.ds = 0
iEvent.angle = prevEvent.angle
iEvent.da = 0
}
else {
iEvent.distance = utils.pointer.touchDistance(pointers, deltaSource)
iEvent.box = utils.pointer.touchBBox(pointers)
iEvent.scale = iEvent.distance / interaction.gesture.startDistance
iEvent.angle = utils.pointer.touchAngle(pointers, deltaSource)
iEvent.ds = iEvent.scale - interaction.gesture.scale
iEvent.da = iEvent.angle - interaction.gesture.angle
}
interaction.gesture.distance = iEvent.distance
interaction.gesture.angle = iEvent.angle
if (utils.is.number(iEvent.scale) &&
iEvent.scale !== Infinity &&
!isNaN(iEvent.scale)) {
interaction.gesture.scale = iEvent.scale
}
}
示例9: test
test('devTools', (t) => {
const scope: Interact.Scope = helpers.mockScope()
const logs: Array<{ args: any[], type: keyof Logger }> = []
function log (args, type) {
logs.push({ args, type })
}
scope.usePlugin(devTools, {
logger: {
warn (...args) { log(args, 'warn') },
log (...args) { log(args, 'log') },
error (...args) { log(args, 'error') },
},
})
scope.usePlugin(drag)
scope.usePlugin(resize)
const element = scope.document.body.appendChild(scope.document.createElement('div'))
const event = utils.pointer.coordsToEvent(utils.pointer.newCoords())
const interactable = scope.interactables.new(element)
.draggable(true)
.resizable({ onmove: () => {} })
const interaction = scope.interactions.new({})
interaction.pointerDown(event, event, element)
interaction.start({ name: 'drag' }, interactable, element)
t.deepEqual(
logs[0],
{ args: [devTools.touchActionMessage, element, devTools.links.touchAction], type: 'warn' },
'warning about missing touchAction')
t.deepEqual(
logs[1],
{ args: [devTools.noListenersMessage, 'drag', interactable], type: 'warn' },
'warning about missing move listeners')
interaction.stop()
// resolve touchAction
element.style.touchAction = 'none'
// resolve missing listeners
interactable.on('dragmove', () => {})
interaction.start({ name: 'resize' }, interactable, element)
interaction.pointerMove(event, event, element)
interaction.end()
t.deepEqual(
logs[2],
{ args: [devTools.boxSizingMessage, element, devTools.links.boxSizing], type: 'warn' },
'warning about resizing without "box-sizing: none"')
// resolve boxSizing
element.style.boxSizing = 'border-box'
interaction.start({ name: 'resize' }, interactable, element)
interaction.move({ event, pointer: event })
interaction.end()
interaction.start({ name: 'drag' }, interactable, element)
interaction.pointerMove(event, event, element)
interaction.end()
t.equal(
logs.length,
3,
'no warnings when issues are resolved')
t.end()
})
示例10: test
test('Interactable.gesturable method', (t) => {
const scope: Interact.Scope = helpers.mockScope()
scope.usePlugin(gesture)
const interaction = scope.interactions.new({})
const element = scope.document.body
const interactable = scope.interactables.new(element).gesturable(true)
const rect = Object.freeze({ top: 100, left: 200, bottom: 300, right: 400 })
const touches = [
utils.pointer.coordsToEvent(utils.pointer.newCoords()),
utils.pointer.coordsToEvent(utils.pointer.newCoords()),
].map(
(touch, index) => Object.assign(touch.coords, {
pointerId: index,
client: touch.page,
}) && touch
)
const events: Interact.GestureEvent[] = []
interactable.rectChecker(() => ({ ...rect }))
interactable.on('gesturestart gesturemove gestureend', (event: Interact.GestureEvent) => {
events.push(event)
})
// 0 --> 1
utils.extend(touches[0].page, { x: 0, y: 0 })
utils.extend(touches[1].page, { x: 100, y: 0 })
interaction.pointerDown(touches[0], touches[0], element)
t.notOk(
gesture.checker(touches[0], touches[0], interactable, element, interaction),
'not allowed with 1 pointer',
)
interaction.pointerDown(touches[1], touches[1], element)
t.ok(
gesture.checker(touches[1], touches[1], interactable, element, interaction),
'allowed with 2 pointers',
)
interaction.start({ name: ActionName.Gesture }, interactable, element)
t.deepEqual(
interaction.gesture,
{
angle: 0,
distance: 100,
scale: 1,
startAngle: 0,
startDistance: 100,
},
'start interaction properties are correct')
t.deepEqual(
getGestureProps(events[0]),
{
type: 'gesturestart',
angle: 0,
distance: 100,
scale: 1,
ds: 0,
da: 0,
},
'start event properties are correct')
// 0
// |
// v
// 1
utils.extend(touches[1].page, { x: 0, y: 50 })
interaction.pointerMove(touches[1], touches[1], element)
t.deepEqual(
interaction.gesture,
{
angle: 90,
distance: 50,
scale: 0.5,
startAngle: 0,
startDistance: 100,
},
'move interaction properties are correct')
t.deepEqual(
getGestureProps(events[1]),
{
type: 'gesturemove',
angle: 90,
distance: 50,
scale: 0.5,
ds: -0.5,
da: 90,
},
'move event properties are correct')
// 1 <-- 0
//.........这里部分代码省略.........