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TypeScript is.number方法代码示例

本文整理汇总了TypeScript中@interactjs/utils.is.number方法的典型用法代码示例。如果您正苦于以下问题:TypeScript is.number方法的具体用法?TypeScript is.number怎么用?TypeScript is.number使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在@interactjs/utils.is的用法示例。


在下文中一共展示了is.number方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: dropCheckMethod

function dropCheckMethod (
  interactable: Interact.Interactable,
  dragEvent: InteractEvent,
  event: Interact.PointerEventType,
  draggable: Interact.Interactable,
  draggableElement: Element,
  dropElement: Element,
  rect: any
) {
  let dropped = false

  // if the dropzone has no rect (eg. display: none)
  // call the custom dropChecker or just return false
  if (!(rect = rect || interactable.getRect(dropElement))) {
    return (interactable.options.drop.checker
      ? interactable.options.drop.checker(dragEvent, event, dropped, interactable, dropElement, draggable, draggableElement)
      : false)
  }

  const dropOverlap = interactable.options.drop.overlap

  if (dropOverlap === 'pointer') {
    const origin = utils.getOriginXY(draggable, draggableElement, 'drag')
    const page = utils.pointer.getPageXY(dragEvent)

    page.x += origin.x
    page.y += origin.y

    const horizontal = (page.x > rect.left) && (page.x < rect.right)
    const vertical   = (page.y > rect.top) && (page.y < rect.bottom)

    dropped = horizontal && vertical
  }

  const dragRect = draggable.getRect(draggableElement)

  if (dragRect && dropOverlap === 'center') {
    const cx = dragRect.left + dragRect.width  / 2
    const cy = dragRect.top  + dragRect.height / 2

    dropped = cx >= rect.left && cx <= rect.right && cy >= rect.top && cy <= rect.bottom
  }

  if (dragRect && utils.is.number(dropOverlap)) {
    const overlapArea  = (Math.max(0, Math.min(rect.right, dragRect.right) - Math.max(rect.left, dragRect.left)) *
                          Math.max(0, Math.min(rect.bottom, dragRect.bottom) - Math.max(rect.top, dragRect.top)))

    const overlapRatio = overlapArea / (dragRect.width * dragRect.height)

    dropped = overlapRatio >= dropOverlap
  }

  if (interactable.options.drop.checker) {
    dropped = interactable.options.drop.checker(dragEvent, event, dropped, interactable, dropElement, draggable, draggableElement)
  }

  return dropped
}
开发者ID:taye,项目名称:interact.js,代码行数:58,代码来源:index.ts

示例2: maxInteractions

function maxInteractions (newValue, scope: Interact.Scope) {
  if (utils.is.number(newValue)) {
    scope.autoStart.maxInteractions = newValue

    return this
  }

  return scope.autoStart.maxInteractions
}
开发者ID:taye,项目名称:interact.js,代码行数:9,代码来源:base.ts

示例3: pointerMoveTolerance

function pointerMoveTolerance (newValue) {
  if (utils.is.number(newValue)) {
    scope.interactions.pointerMoveTolerance = newValue

    return interact
  }

  return scope.interactions.pointerMoveTolerance
}
开发者ID:taye,项目名称:interact.js,代码行数:9,代码来源:interact.ts

示例4: dropzoneMethod

function dropzoneMethod (interactable: Interact.Interactable, options?: Interact.DropzoneOptions | boolean) {
  if (utils.is.object(options)) {
    interactable.options.drop.enabled = options.enabled !== false

    if (options.listeners) {
      const normalized = utils.normalizeListeners(options.listeners)
      // rename 'drop' to '' as it will be prefixed with 'drop'
      const corrected = Object.keys(normalized).reduce((acc, type) => {
        const correctedType = /^(enter|leave)/.test(type)
          ? `drag${type}`
          : /^(activate|deactivate|move)/.test(type)
            ? `drop${type}`
            : type

        acc[correctedType] = normalized[type]

        return acc
      }, {})

      interactable.off(interactable.options.drop.listeners)
      interactable.on(corrected)
      interactable.options.drop.listeners = corrected
    }

    if (utils.is.func(options.ondrop)) { interactable.on('drop', options.ondrop) }
    if (utils.is.func(options.ondropactivate)) { interactable.on('dropactivate', options.ondropactivate) }
    if (utils.is.func(options.ondropdeactivate)) { interactable.on('dropdeactivate', options.ondropdeactivate) }
    if (utils.is.func(options.ondragenter)) { interactable.on('dragenter', options.ondragenter) }
    if (utils.is.func(options.ondragleave)) { interactable.on('dragleave', options.ondragleave) }
    if (utils.is.func(options.ondropmove)) { interactable.on('dropmove', options.ondropmove) }

    if (/^(pointer|center)$/.test(options.overlap as string)) {
      interactable.options.drop.overlap = options.overlap
    }
    else if (utils.is.number(options.overlap)) {
      interactable.options.drop.overlap = Math.max(Math.min(1, options.overlap), 0)
    }
    if ('accept' in options) {
      interactable.options.drop.accept = options.accept
    }
    if ('checker' in options) {
      interactable.options.drop.checker = options.checker
    }

    return interactable
  }

  if (utils.is.bool(options)) {
    interactable.options.drop.enabled = options

    return interactable
  }

  return interactable.options.drop
}
开发者ID:taye,项目名称:interact.js,代码行数:55,代码来源:index.ts

示例5: checkResizeEdge

function checkResizeEdge (name: string, value: any, page: Interact.Point, element: Node, interactableElement: Element, rect: Interact.Rect, margin: number) {
  // false, '', undefined, null
  if (!value) { return false }

  // true value, use pointer coords and element rect
  if (value === true) {
    // if dimensions are negative, "switch" edges
    const width  = utils.is.number(rect.width) ? rect.width  : rect.right  - rect.left
    const height = utils.is.number(rect.height) ? rect.height : rect.bottom - rect.top

    // don't use margin greater than half the relevent dimension
    margin = Math.min(margin, (name === 'left' || name === 'right' ? width : height) / 2)

    if (width < 0) {
      if      (name === 'left')  { name = 'right' }
      else if (name === 'right') { name = 'left'  }
    }
    if (height < 0) {
      if      (name === 'top')    { name = 'bottom' }
      else if (name === 'bottom') { name = 'top'    }
    }

    if (name === 'left') { return page.x < ((width  >= 0 ? rect.left : rect.right) + margin) }
    if (name === 'top') { return page.y < ((height >= 0 ? rect.top : rect.bottom) + margin) }

    if (name === 'right') { return page.x > ((width  >= 0 ? rect.right : rect.left) - margin) }
    if (name === 'bottom') { return page.y > ((height >= 0 ? rect.bottom : rect.top) - margin) }
  }

  // the remaining checks require an element
  if (!utils.is.element(element)) { return false }

  return utils.is.element(value)
  // the value is an element to use as a resize handle
    ? value === element
    // otherwise check if element matches value as selector
    : utils.dom.matchesUpTo(element, value, interactableElement)
}
开发者ID:taye,项目名称:interact.js,代码行数:38,代码来源:resize.ts

示例6: updateGestureProps

function updateGestureProps ({ interaction, iEvent, event, phase }: GestureSignalArg) {
  if (interaction.prepared.name !== 'gesture') { return }

  const pointers = interaction.pointers.map((p) => p.pointer)
  const starting = phase === 'start'
  const ending = phase === 'end'
  const deltaSource = interaction.interactable.options.deltaSource

  iEvent.touches = [pointers[0], pointers[1]]

  if (starting) {
    iEvent.distance = utils.pointer.touchDistance(pointers, deltaSource)
    iEvent.box      = utils.pointer.touchBBox(pointers)
    iEvent.scale    = 1
    iEvent.ds       = 0
    iEvent.angle    = utils.pointer.touchAngle(pointers, deltaSource)
    iEvent.da       = 0

    interaction.gesture.startDistance = iEvent.distance
    interaction.gesture.startAngle = iEvent.angle
  }
  else if (ending || event instanceof InteractEvent) {
    const prevEvent = interaction.prevEvent as GestureEvent

    iEvent.distance = prevEvent.distance
    iEvent.box      = prevEvent.box
    iEvent.scale    = prevEvent.scale
    iEvent.ds       = 0
    iEvent.angle    = prevEvent.angle
    iEvent.da       = 0
  }
  else {
    iEvent.distance = utils.pointer.touchDistance(pointers, deltaSource)
    iEvent.box      = utils.pointer.touchBBox(pointers)
    iEvent.scale    = iEvent.distance / interaction.gesture.startDistance
    iEvent.angle    = utils.pointer.touchAngle(pointers, deltaSource)

    iEvent.ds = iEvent.scale - interaction.gesture.scale
    iEvent.da = iEvent.angle - interaction.gesture.angle
  }

  interaction.gesture.distance = iEvent.distance
  interaction.gesture.angle = iEvent.angle

  if (utils.is.number(iEvent.scale) &&
      iEvent.scale !== Infinity &&
      !isNaN(iEvent.scale)) {
    interaction.gesture.scale = iEvent.scale
  }
}
开发者ID:taye,项目名称:interact.js,代码行数:50,代码来源:gesture.ts

示例7: set

function set (arg: Interact.SignalArg) {
  const { interaction, coords, state } = arg
  const { options, offsets } = state

  const origin = utils.getOriginXY(interaction.interactable, interaction.element, interaction.prepared.name)
  const page = utils.extend({}, coords)
  const targets = []
  let target

  if (!options.offsetWithOrigin) {
    page.x -= origin.x
    page.y -= origin.y
  }

  state.realX = page.x
  state.realY = page.y

  for (const offset of offsets) {
    const relativeX = page.x - offset.x
    const relativeY = page.y - offset.y

    for (let index = 0, len = options.targets.length; index < len; index++) {
      const snapTarget = options.targets[index]
      if (utils.is.func(snapTarget)) {
        target = snapTarget(relativeX, relativeY, interaction, offset, index)
      }
      else {
        target = snapTarget
      }

      if (!target) { continue }

      targets.push({
        x: (utils.is.number(target.x) ? target.x : relativeX) + offset.x,
        y: (utils.is.number(target.y) ? target.y : relativeY) + offset.y,

        range: utils.is.number(target.range) ? target.range : options.range,
      })
    }
  }

  const closest = {
    target: null,
    inRange: false,
    distance: 0,
    range: 0,
    dx: 0,
    dy: 0,
  }

  for (let i = 0, len = targets.length; i < len; i++) {
    target = targets[i]

    const range = target.range
    const dx = target.x - page.x
    const dy = target.y - page.y
    const distance = utils.hypot(dx, dy)
    let inRange = distance <= range

    // Infinite targets count as being out of range
    // compared to non infinite ones that are in range
    if (range === Infinity && closest.inRange && closest.range !== Infinity) {
      inRange = false
    }

    if (!closest.target || (inRange
      // is the closest target in range?
      ? (closest.inRange && range !== Infinity
        // the pointer is relatively deeper in this target
        ? distance / range < closest.distance / closest.range
        // this target has Infinite range and the closest doesn't
        : (range === Infinity && closest.range !== Infinity) ||
          // OR this target is closer that the previous closest
          distance < closest.distance)
      // The other is not in range and the pointer is closer to this target
      : (!closest.inRange && distance < closest.distance))) {
      closest.target = target
      closest.distance = distance
      closest.range = range
      closest.inRange = inRange
      closest.dx = dx
      closest.dy = dy

      state.range = range
    }
  }

  if (closest.inRange) {
    coords.x = closest.target.x
    coords.y = closest.target.y
  }

  state.closest = closest
}
开发者ID:taye,项目名称:interact.js,代码行数:94,代码来源:pointer.ts


注:本文中的@interactjs/utils.is.number方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。