本文整理汇总了TypeScript中@interactjs/utils.dom.parentNode方法的典型用法代码示例。如果您正苦于以下问题:TypeScript dom.parentNode方法的具体用法?TypeScript dom.parentNode怎么用?TypeScript dom.parentNode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类@interactjs/utils.dom
的用法示例。
在下文中一共展示了dom.parentNode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: getActionInfo
function getActionInfo (interaction: Interact.Interaction, pointer: Interact.PointerType, event: Interact.PointerEventType, eventTarget: Element, scope: Interact.Scope) {
let matches = []
let matchElements = []
let element = eventTarget
function pushMatches (interactable) {
matches.push(interactable)
matchElements.push(element)
}
while (utils.is.element(element)) {
matches = []
matchElements = []
scope.interactables.forEachMatch(element, pushMatches)
const actionInfo = validateMatches(interaction, pointer, event, matches, matchElements, eventTarget, scope)
if (actionInfo.action &&
!actionInfo.interactable.options[actionInfo.action.name].manualStart) {
return actionInfo
}
element = utils.dom.parentNode(element)
}
return { action: null, interactable: null, element: null }
}
示例2: resume
function resume (
{ interaction, event, pointer, eventTarget }: Interact.SignalArg,
scope: Interact.Scope
) {
const state = interaction.inertia
// Check if the down event hits the current inertia target
if (state.active) {
let element = eventTarget
// climb up the DOM tree from the event target
while (utils.is.element(element)) {
// if interaction element is the current inertia target element
if (element === interaction.element) {
// stop inertia
raf.cancel(state.timeout)
state.active = false
interaction.simulation = null
// update pointers to the down event's coordinates
interaction.updatePointer(pointer, event, eventTarget, true)
utils.pointer.setCoords(
interaction.coords.cur,
interaction.pointers.map((p) => p.pointer),
interaction._now()
)
// fire appropriate signals
const signalArg = {
interaction,
}
scope.interactions.signals.fire('action-resume', signalArg)
// fire a reume event
const resumeEvent = new scope.InteractEvent(
interaction, event, interaction.prepared.name, EventPhase.Resume, interaction.element)
interaction._fireEvent(resumeEvent)
utils.pointer.copyCoords(interaction.coords.prev, interaction.coords.cur)
break
}
element = utils.dom.parentNode(element)
}
}
}