当前位置: 首页>>代码示例>>TypeScript>>正文


TypeScript arr.merge方法代码示例

本文整理汇总了TypeScript中@interactjs/utils.arr.merge方法的典型用法代码示例。如果您正苦于以下问题:TypeScript arr.merge方法的具体用法?TypeScript arr.merge怎么用?TypeScript arr.merge使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在@interactjs/utils.arr的用法示例。


在下文中一共展示了arr.merge方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: install

function install (scope: Scope) {
  const {
    actions,
    Interactable,
    interactions,
    defaults,
  } = scope

  /**
   * ```js
   * interact(element).gesturable({
   *     onstart: function (event) {},
   *     onmove : function (event) {},
   *     onend  : function (event) {},
   *
   *     // limit multiple gestures.
   *     // See the explanation in {@link Interactable.draggable} example
   *     max: Infinity,
   *     maxPerElement: 1,
   * })
   *
   * var isGestureable = interact(element).gesturable()
   * ```
   *
   * Gets or sets whether multitouch gestures can be performed on the target
   *
   * @param {boolean | object} [options] true/false or An object with event
   * listeners to be fired on gesture events (makes the Interactable gesturable)
   * @return {boolean | Interactable} A boolean indicating if this can be the
   * target of gesture events, or this Interactable
   */
  Interactable.prototype.gesturable = function (this: Interact.Interactable, options: Interact.GesturableOptions | boolean) {
    if (utils.is.object(options)) {
      this.options.gesture.enabled = options.enabled !== false
      this.setPerAction('gesture', options)
      this.setOnEvents('gesture', options)

      return this
    }

    if (utils.is.bool(options)) {
      this.options.gesture.enabled = options

      return this
    }

    return this.options.gesture as Interact.Options
  } as GesturableMethod

  interactions.signals.on('action-start', updateGestureProps)
  interactions.signals.on('action-move', updateGestureProps)
  interactions.signals.on('action-end', updateGestureProps)

  interactions.signals.on('new', ({ interaction }) => {
    interaction.gesture = {
      angle: 0,
      distance: 0,
      scale: 1,
      startAngle: 0,
      startDistance: 0,
    }
  })

  actions[ActionName.Gesture] = gesture
  actions.names.push(ActionName.Gesture)
  utils.arr.merge(actions.eventTypes, [
    'gesturestart',
    'gesturemove',
    'gestureend',
  ])
  actions.methodDict.gesture = 'gesturable'

  defaults.actions.gesture = gesture.defaults
}
开发者ID:taye,项目名称:interact.js,代码行数:74,代码来源:gesture.ts

示例2: install


//.........这里部分代码省略.........
  })

  /**
   *
   * ```js
   * interact('.drop').dropzone({
   *   accept: '.can-drop' || document.getElementById('single-drop'),
   *   overlap: 'pointer' || 'center' || zeroToOne
   * }
   * ```
   *
   * Returns or sets whether draggables can be dropped onto this target to
   * trigger drop events
   *
   * Dropzones can receive the following events:
   *  - `dropactivate` and `dropdeactivate` when an acceptable drag starts and ends
   *  - `dragenter` and `dragleave` when a draggable enters and leaves the dropzone
   *  - `dragmove` when a draggable that has entered the dropzone is moved
   *  - `drop` when a draggable is dropped into this dropzone
   *
   * Use the `accept` option to allow only elements that match the given CSS
   * selector or element. The value can be:
   *
   *  - **an Element** - only that element can be dropped into this dropzone.
   *  - **a string**, - the element being dragged must match it as a CSS selector.
   *  - **`null`** - accept options is cleared - it accepts any element.
   *
   * Use the `overlap` option to set how drops are checked for. The allowed
   * values are:
   *
   *   - `'pointer'`, the pointer must be over the dropzone (default)
   *   - `'center'`, the draggable element's center must be over the dropzone
   *   - a number from 0-1 which is the `(intersection area) / (draggable area)`.
   *   e.g. `0.5` for drop to happen when half of the area of the draggable is
   *   over the dropzone
   *
   * Use the `checker` option to specify a function to check if a dragged element
   * is over this Interactable.
   *
   * @param {boolean | object | null} [options] The new options to be set.
   * @return {boolean | Interactable} The current setting or this Interactable
   */
  Interactable.prototype.dropzone = function (this: Interact.Interactable, options?: Interact.DropzoneOptions | boolean) {
    return dropzoneMethod(this, options)
  }

  /**
   * ```js
   * interact(target)
   * .dropChecker(function(dragEvent,         // related dragmove or dragend event
   *                       event,             // TouchEvent/PointerEvent/MouseEvent
   *                       dropped,           // bool result of the default checker
   *                       dropzone,          // dropzone Interactable
   *                       dropElement,       // dropzone elemnt
   *                       draggable,         // draggable Interactable
   *                       draggableElement) {// draggable element
   *
   *   return dropped && event.target.hasAttribute('allow-drop')
   * }
   * ```
   */
  Interactable.prototype.dropCheck = function (this: Interact.Interactable, dragEvent, event, draggable, draggableElement, dropElement, rect) {
    return dropCheckMethod(this, dragEvent, event, draggable, draggableElement, dropElement, rect)
  }

  /**
   * Returns or sets whether the dimensions of dropzone elements are calculated
   * on every dragmove or only on dragstart for the default dropChecker
   *
   * @param {boolean} [newValue] True to check on each move. False to check only
   * before start
   * @return {boolean | interact} The current setting or interact
   */
  interact.dynamicDrop = function (newValue?: boolean) {
    if (utils.is.bool(newValue)) {
      // if (dragging && scope.dynamicDrop !== newValue && !newValue) {
      //  calcRects(dropzones)
      // }

      scope.dynamicDrop = newValue

      return interact
    }
    return scope.dynamicDrop
  }

  utils.arr.merge(actions.eventTypes, [
    'dragenter',
    'dragleave',
    'dropactivate',
    'dropdeactivate',
    'dropmove',
    'drop',
  ])
  actions.methodDict.drop = 'dropzone'

  scope.dynamicDrop = false

  defaults.actions.drop = drop.defaults
}
开发者ID:taye,项目名称:interact.js,代码行数:101,代码来源:index.ts

示例3: install

function install (scope: Scope) {
  const {
    actions,
    browser,
    /** @lends Interactable */
    Interactable, // tslint:disable-line no-shadowed-variable
    interactions,
    defaults,
  } = scope

  // Less Precision with touch input

  interactions.signals.on('new', (interaction) => {
    interaction.resizeAxes = 'xy'
  })

  interactions.signals.on('action-start', start)
  interactions.signals.on('action-move', move)

  interactions.signals.on('action-start', updateEventAxes)
  interactions.signals.on('action-move', updateEventAxes)

  resize.cursors = initCursors(browser)
  resize.defaultMargin = browser.supportsTouch || browser.supportsPointerEvent ? 20 : 10

  /**
   * ```js
   * interact(element).resizable({
   *   onstart: function (event) {},
   *   onmove : function (event) {},
   *   onend  : function (event) {},
   *
   *   edges: {
   *     top   : true,       // Use pointer coords to check for resize.
   *     left  : false,      // Disable resizing from left edge.
   *     bottom: '.resize-s',// Resize if pointer target matches selector
   *     right : handleEl    // Resize if pointer target is the given Element
   *   },
   *
   *     // Width and height can be adjusted independently. When `true`, width and
   *     // height are adjusted at a 1:1 ratio.
   *     square: false,
   *
   *     // Width and height can be adjusted independently. When `true`, width and
   *     // height maintain the aspect ratio they had when resizing started.
   *     preserveAspectRatio: false,
   *
   *   // a value of 'none' will limit the resize rect to a minimum of 0x0
   *   // 'negate' will allow the rect to have negative width/height
   *   // 'reposition' will keep the width/height positive by swapping
   *   // the top and bottom edges and/or swapping the left and right edges
   *   invert: 'none' || 'negate' || 'reposition'
   *
   *   // limit multiple resizes.
   *   // See the explanation in the {@link Interactable.draggable} example
   *   max: Infinity,
   *   maxPerElement: 1,
   * })
   *
   * var isResizeable = interact(element).resizable()
   * ```
   *
   * Gets or sets whether resize actions can be performed on the target
   *
   * @param {boolean | object} [options] true/false or An object with event
   * listeners to be fired on resize events (object makes the Interactable
   * resizable)
   * @return {boolean | Interactable} A boolean indicating if this can be the
   * target of resize elements, or this Interactable
   */
  Interactable.prototype.resizable = function (this: Interact.Interactable, options: Interact.ResizableOptions | boolean) {
    return resizable(this, options, scope)
  } as ResizableMethod

  actions[ActionName.Resize] = resize
  actions.names.push(ActionName.Resize)
  utils.arr.merge(actions.eventTypes, [
    'resizestart',
    'resizemove',
    'resizeinertiastart',
    'resizeresume',
    'resizeend',
  ])
  actions.methodDict.resize = 'resizable'

  defaults.actions.resize = resize.defaults
}
开发者ID:taye,项目名称:interact.js,代码行数:87,代码来源:resize.ts


注:本文中的@interactjs/utils.arr.merge方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。