本文整理汇总了TypeScript中@interactjs/utils.getOriginXY函数的典型用法代码示例。如果您正苦于以下问题:TypeScript getOriginXY函数的具体用法?TypeScript getOriginXY怎么用?TypeScript getOriginXY使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了getOriginXY函数的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: dropCheckMethod
function dropCheckMethod (
interactable: Interact.Interactable,
dragEvent: InteractEvent,
event: Interact.PointerEventType,
draggable: Interact.Interactable,
draggableElement: Element,
dropElement: Element,
rect: any
) {
let dropped = false
// if the dropzone has no rect (eg. display: none)
// call the custom dropChecker or just return false
if (!(rect = rect || interactable.getRect(dropElement))) {
return (interactable.options.drop.checker
? interactable.options.drop.checker(dragEvent, event, dropped, interactable, dropElement, draggable, draggableElement)
: false)
}
const dropOverlap = interactable.options.drop.overlap
if (dropOverlap === 'pointer') {
const origin = utils.getOriginXY(draggable, draggableElement, 'drag')
const page = utils.pointer.getPageXY(dragEvent)
page.x += origin.x
page.y += origin.y
const horizontal = (page.x > rect.left) && (page.x < rect.right)
const vertical = (page.y > rect.top) && (page.y < rect.bottom)
dropped = horizontal && vertical
}
const dragRect = draggable.getRect(draggableElement)
if (dragRect && dropOverlap === 'center') {
const cx = dragRect.left + dragRect.width / 2
const cy = dragRect.top + dragRect.height / 2
dropped = cx >= rect.left && cx <= rect.right && cy >= rect.top && cy <= rect.bottom
}
if (dragRect && utils.is.number(dropOverlap)) {
const overlapArea = (Math.max(0, Math.min(rect.right, dragRect.right) - Math.max(rect.left, dragRect.left)) *
Math.max(0, Math.min(rect.bottom, dragRect.bottom) - Math.max(rect.top, dragRect.top)))
const overlapRatio = overlapArea / (dragRect.width * dragRect.height)
dropped = overlapRatio >= dropOverlap
}
if (interactable.options.drop.checker) {
dropped = interactable.options.drop.checker(dragEvent, event, dropped, interactable, dropElement, draggable, draggableElement)
}
return dropped
}
示例2: getOrigin
function getOrigin (arg: Partial<Interact.SignalArg>) {
const optionsOrigin = utils.rect.rectToXY(
utils.rect.resolveRectLike(arg.state.options.origin)
)
const origin = optionsOrigin || utils.getOriginXY(
arg.interactable,
arg.interaction.element,
arg.interaction.prepared.name,
)
return origin
}
示例3: set
function set (arg: Interact.SignalArg) {
const { interaction, coords, state } = arg
const { options, offsets } = state
const origin = utils.getOriginXY(interaction.interactable, interaction.element, interaction.prepared.name)
const page = utils.extend({}, coords)
const targets = []
let target
if (!options.offsetWithOrigin) {
page.x -= origin.x
page.y -= origin.y
}
state.realX = page.x
state.realY = page.y
for (const offset of offsets) {
const relativeX = page.x - offset.x
const relativeY = page.y - offset.y
for (let index = 0, len = options.targets.length; index < len; index++) {
const snapTarget = options.targets[index]
if (utils.is.func(snapTarget)) {
target = snapTarget(relativeX, relativeY, interaction, offset, index)
}
else {
target = snapTarget
}
if (!target) { continue }
targets.push({
x: (utils.is.number(target.x) ? target.x : relativeX) + offset.x,
y: (utils.is.number(target.y) ? target.y : relativeY) + offset.y,
range: utils.is.number(target.range) ? target.range : options.range,
})
}
}
const closest = {
target: null,
inRange: false,
distance: 0,
range: 0,
dx: 0,
dy: 0,
}
for (let i = 0, len = targets.length; i < len; i++) {
target = targets[i]
const range = target.range
const dx = target.x - page.x
const dy = target.y - page.y
const distance = utils.hypot(dx, dy)
let inRange = distance <= range
// Infinite targets count as being out of range
// compared to non infinite ones that are in range
if (range === Infinity && closest.inRange && closest.range !== Infinity) {
inRange = false
}
if (!closest.target || (inRange
// is the closest target in range?
? (closest.inRange && range !== Infinity
// the pointer is relatively deeper in this target
? distance / range < closest.distance / closest.range
// this target has Infinite range and the closest doesn't
: (range === Infinity && closest.range !== Infinity) ||
// OR this target is closer that the previous closest
distance < closest.distance)
// The other is not in range and the pointer is closer to this target
: (!closest.inRange && distance < closest.distance))) {
closest.target = target
closest.distance = distance
closest.range = range
closest.inRange = inRange
closest.dx = dx
closest.dy = dy
state.range = range
}
}
if (closest.inRange) {
coords.x = closest.target.x
coords.y = closest.target.y
}
state.closest = closest
}
示例4: collectEventTargets
function fire<T extends string> (arg: {
interaction: Interaction,
pointer: Interact.PointerType,
event: Interact.PointerEventType,
eventTarget: Interact.EventTarget,
targets?: EventTargetList,
pointerEvent?: PointerEvent<T>,
type: T
}, scope: Interact.Scope) {
const {
interaction, pointer, event, eventTarget,
type = (arg as any).pointerEvent.type,
targets = collectEventTargets(arg),
} = arg
const {
pointerEvent = new PointerEvent(type, pointer, event, eventTarget, interaction, scope.now()),
} = arg
const signalArg = {
interaction,
pointer,
event,
eventTarget,
targets,
type,
pointerEvent,
}
for (let i = 0; i < targets.length; i++) {
const target = targets[i]
for (const prop in target.props || {}) {
(pointerEvent as any)[prop] = target.props[prop]
}
const origin = utils.getOriginXY(target.eventable, target.element)
pointerEvent._subtractOrigin(origin)
pointerEvent.eventable = target.eventable
pointerEvent.currentTarget = target.element
target.eventable.fire(pointerEvent)
pointerEvent._addOrigin(origin)
if (pointerEvent.immediatePropagationStopped ||
(pointerEvent.propagationStopped &&
(i + 1) < targets.length && targets[i + 1].element !== pointerEvent.currentTarget)) {
break
}
}
signals.fire('fired', signalArg)
if (type === 'tap') {
// if pointerEvent should make a double tap, create and fire a doubletap
// PointerEvent and use that as the prevTap
const prevTap = pointerEvent.double
? fire({
interaction,
pointer,
event,
eventTarget,
type: 'doubletap',
}, scope)
: pointerEvent
interaction.prevTap = prevTap
interaction.tapTime = prevTap.timeStamp
}
return pointerEvent
}