本文整理汇总了TypeScript中@feathersjs/feathers.ClientApp类的典型用法代码示例。如果您正苦于以下问题:TypeScript ClientApp类的具体用法?TypeScript ClientApp怎么用?TypeScript ClientApp使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了ClientApp类的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: return
return (app: ClientApp) => {
app
.configure(settingsEvents())
.configure(profileEvents())
.configure(usersEvents())
.configure(pickupQueuesEvents())
.configure(connectionEvents)
.configure(pickupPlayerEvents);
};
示例2: return
return (app: ClientApp) => {
app
.service('queues')
.on('patched', (queue) => {
store.dispatch({
type: QueueActionTypes.UPDATE,
payload: { queue },
});
});
};
示例3: getIdForPlayer
const events = (app: ClientApp) => {
app
.service('players')
.on('created', (player) => {
const id = getIdForPlayer(player);
if (id === null) {
return;
}
store.dispatch({
type: PickupPlayerActionTypes.ADD_PLAYER,
payload: {
id,
player,
},
});
})
.on('patched', (player) => {
const id = getIdForPlayer(player);
if (id === null) {
return;
}
store.dispatch({
type: PickupPlayerActionTypes.UPDATE_PLAYER,
payload: {
id,
player,
},
});
})
.on('removed', (player) => {
const id = getIdForPlayer(player);
if (id === null) {
return;
}
store.dispatch({
type: PickupPlayerActionTypes.REMOVE_PLAYER,
payload: {
id,
playerId: player.id,
},
});
});
};
示例4: io
import io from 'socket.io-client';
import auth from '@feathersjs/authentication-client';
import events from './store/events';
const API_ENDPOINT = window.location.hostname === 'localhost'
? 'http://localhost:3000'
: 'https://api.tf2pickup.net';
const SOCKET_TIMEOUT = 2000;
const socket = io(API_ENDPOINT, {
path: '/ws/',
transports: ['websocket'],
reconnection: false,
timeout: SOCKET_TIMEOUT,
autoConnect: false,
});
const app: ClientApp = feathers();
app
.configure(socketio(socket, { timeout: SOCKET_TIMEOUT }))
.configure(auth({ storage: window.localStorage }))
.configure(events());
export {
API_ENDPOINT,
socket,
};
export default app;