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TypeScript AlloyComponent.element方法代码示例

本文整理汇总了TypeScript中@ephox/alloy.AlloyComponent.element方法的典型用法代码示例。如果您正苦于以下问题:TypeScript AlloyComponent.element方法的具体用法?TypeScript AlloyComponent.element怎么用?TypeScript AlloyComponent.element使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在@ephox/alloy.AlloyComponent的用法示例。


在下文中一共展示了AlloyComponent.element方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1:

 setActive: (state) => {
   // Toggle the pressed aria state component
   Attr.set(comp.element(), 'aria-pressed', state);
   // Toggle the inner button state, as that's the toggle component of the split button
   SelectorFind.descendant(comp.element(), 'span').each((button) => {
     comp.getSystem().getByDom(button).each((buttonComp) => Toggling.set(buttonComp, state));
   });
 },
开发者ID:tinymce,项目名称:tinymce,代码行数:8,代码来源:ToolbarButtons.ts

示例2:

 const getButton = (selector: string) => {
   return component.getSystem().getByDom(
     SelectorFind.descendant(component.element(), selector).getOrDie(
       `Could not find button defined by: ${selector}`
     )
   ).getOrDie();
 };
开发者ID:tinymce,项目名称:tinymce,代码行数:7,代码来源:ToolbarButtonsTest.ts

示例3: encodeURIComponent

    setValue: (frameComponent: AlloyComponent, html: string) => {

      if (!isSandbox) {
        Attr.set(frameComponent.element(), 'src', 'javascript:\'\'');
        // IE 6-11 doesn't support data uris on iframeComponents
        // and Edge only supports upto ~4000 chars in data uris
        // so I guess they will have to be less secure since we can't sandbox on those
        // TODO: Use sandbox if future versions of IE/Edge supports iframeComponents with data: uris.
        const doc = frameComponent.element().dom().contentWindow.document;

        doc.open();
        doc.write(html);
        doc.close();

      } else {
        Attr.set(frameComponent.element(), 'src', 'data:text/html;charset=utf-8,' + encodeURIComponent(html));
      }
      cachedValue.set(html);
    }
开发者ID:tinymce,项目名称:tinymce,代码行数:19,代码来源:IFrame.ts

示例4: getButton

        (() => {
          const button2 = getButton('.button2-container .tox-tbtn');

          return Logger.ts('Second button (button2): toggle button', [
            Step.sync(() => {
              shouldDisable.set(false);
              shouldActivate.set(false);
            }),
            Mouse.sClickOn(component.element(), '.button2-container .tox-tbtn'),
            store.sAssertEq('Store should have action2', [ 'onToggleAction.2' ]),
            store.sClear,
            sAssertButtonDisabledState('Enabled', false, button2),
            sAssertButtonActiveState('Off', false, button2),

            Step.sync(() => {
              shouldActivate.set(true);
            }),
            Mouse.sClickOn(component.element(), '.button2-container .tox-tbtn'),
            store.sAssertEq('Store should have action2', [ 'onToggleAction.2' ]),
            store.sClear,
            sAssertButtonDisabledState('Disabled', false, button2),
            sAssertButtonActiveState('Off', true, button2),

            Step.sync(() => {
              shouldActivate.set(false);
            }),
            Mouse.sClickOn(component.element(), '.button2-container .tox-tbtn'),
            store.sAssertEq('Store should have action2', [ 'onToggleAction.2' ]),
            store.sClear,
            sAssertButtonDisabledState('Disabled', false, button2),
            sAssertButtonActiveState('Off', false, button2),

            Step.sync(() => {
              shouldDisable.set(true);
            }),
            Mouse.sClickOn(component.element(), '.button2-container .tox-tbtn'),
            store.sAssertEq('Store should now have action2', [ 'onToggleAction.2' ]),
            store.sClear,
            sAssertButtonDisabledState('Disabled', true, button2),
            sAssertButtonActiveState('Off still', false, button2)
          ]);
        })(),
开发者ID:tinymce,项目名称:tinymce,代码行数:42,代码来源:ToolbarButtonsTest.ts

示例5: renderSpinner

const toggleThrobber = (comp: AlloyComponent, state: boolean, providerBackstage: UiFactoryBackstageProviders) => {
  const element = comp.element();
  if (state === true) {
    Replacing.set(comp, [ renderSpinner(providerBackstage) ]);
    Css.remove(element, 'display');
    Attr.remove(element, 'aria-hidden');
  } else {
    Replacing.set(comp, [ ]);
    Css.set(element, 'display', 'none');
    Attr.set(element, 'aria-hidden', 'true');
  }
};
开发者ID:tinymce,项目名称:tinymce,代码行数:12,代码来源:Throbber.ts

示例6: deriveToggling

const component = (spec, component: AlloyComponent) => {
  // TODO: TS narrowing this method can return many type interfaces depending on the original config
  const togglingConf = deriveToggling(spec, component);
  const representingConf = deriveRepresenting(spec, component);
  const replaceingConf = deriveReplacing(spec, component);

  const defaults = {
    // Expose more as required
    element: component.element().dom(),
    isDisabled: () => Disabling.isDisabled(component),
    setDisabled: (state: boolean) => Disabling.set(component, state)
  };

  return Merger.merge(defaults, togglingConf, representingConf, replaceingConf);
};
开发者ID:tinymce,项目名称:tinymce,代码行数:15,代码来源:ComponentApi.ts

示例7:

const detectSize = (comp: AlloyComponent, margin: number, selectorClass: string): Option<{ numColumns: number, numRows: number}> => {
  const descendants = SelectorFilter.descendants(comp.element(), '.' + selectorClass);

  // TODO: This seems to cause performance issues in the emoji dialog
  if (descendants.length > 0) {
    const columnLength = Arr.findIndex(descendants, (c) => {
      const thisTop = c.dom().getBoundingClientRect().top;
      const cTop = descendants[0].dom().getBoundingClientRect().top;
      return Math.abs(thisTop - cTop) > margin;

    }).getOr(descendants.length);

    return Option.some({
      numColumns: columnLength,
      numRows: Math.ceil(descendants.length / columnLength)
    });
  } else {
    return Option.none();
  }
};
开发者ID:tinymce,项目名称:tinymce,代码行数:20,代码来源:FlatgridAutodetect.ts


注:本文中的@ephox/alloy.AlloyComponent.element方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。