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TypeScript utils.clone方法代码示例

本文整理汇总了TypeScript中@csegames/camelot-unchained.utils.clone方法的典型用法代码示例。如果您正苦于以下问题:TypeScript utils.clone方法的具体用法?TypeScript utils.clone怎么用?TypeScript utils.clone使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在@csegames/camelot-unchained.utils的用法示例。


在下文中一共展示了utils.clone方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: updateCharacterCounts

 reducer: (s, a) => {
   const characters = utils.clone(s.characters);
   delete characters[a.id];
   const servers = updateCharacterCounts(utils.clone(s.servers), characters);
   return {
     characters,
     servers,
   };
 },
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:9,代码来源:controller.ts

示例2:

 reducer: (s, a) => {
   const servers = utils.clone(s.servers);
   servers[a.id].available = false;
   return {
     servers,
   };
 },
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:7,代码来源:controller.ts

示例3: webAPIServerToPatcherServer

 reducer: (s, a) => {
   if (a.server.name === 'localhost') return {};
   const servers = utils.clone(s.servers);
   servers[a.server.name] = utils.merge(servers[a.server.name], webAPIServerToPatcherServer(a.server));
   return {
     servers,
   };
 },
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:8,代码来源:controller.ts

示例4: channelToPatcherServer

  reducer: (s, a) => {
    const channelServers: utils.Dictionary<PatcherServer> = {};
    const channelDict: utils.Dictionary<Channel> = {};
    for (let i = 0; i < a.channels.length; ++i) {
      const c = a.channels[i];
      // check if we have a server with a matching name to a channel, if not the channel becomes it's own 'server'.
      if (!s.servers[c.channelName]) {
        // create a server for this channel
        channelServers[c.channelName] = channelToPatcherServer(c);
      } else {
        // if it's not it's own server add to a dictionary to update servers by channel id
        channelDict[c.channelID] = c;

        // while we're here lets see if we need to update the last updated time
        if (s.servers[c.channelName].channelStatus === ChannelStatus.Updating && c.channelStatus === ChannelStatus.Ready) {
          localStorage.setItem(`channel_updated_${c.channelName}`, a.when.toLocaleString());
        }
      }
    }

    const servers = utils.clone(s.servers);
    for (const key in servers) {
      const server = servers[key];
      const channel = channelDict[server.channelID];
      if (channel) {
        servers[key].channelStatus = channelDict[server.channelID].channelStatus;
        servers[key].lastUpdated = channelDict[server.channelID].lastUpdated;
      } else {
        servers[key].channelStatus = ChannelStatus.NotInstalled;
        servers[key].lastUpdated = 0;
      }
    }

    return {
      servers: utils.merge(servers, channelServers),
    };
  },
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:37,代码来源:controller.ts


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