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TypeScript signalr.getPatcherEventName方法代码示例

本文整理汇总了TypeScript中@csegames/camelot-unchained.signalr.getPatcherEventName方法的典型用法代码示例。如果您正苦于以下问题:TypeScript signalr.getPatcherEventName方法的具体用法?TypeScript signalr.getPatcherEventName怎么用?TypeScript signalr.getPatcherEventName使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在@csegames/camelot-unchained.signalr的用法示例。


在下文中一共展示了signalr.getPatcherEventName方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。

示例1: registerOtherPatcherHubEvents

function registerOtherPatcherHubEvents(dispatch: (action: ControllerAction) => any,
                                        apiHost: string,
                                        controllerState?: ControllerState) {
  if (!window[PATCHER_HUB_WINDOW_ID] || !window[PATCHER_HUB_WINDOW_ID].hubs ||
      !window[PATCHER_HUB_WINDOW_ID].eventListeners) return;

  const characterUpdatedEvent = signalr.getPatcherEventName(apiHost, signalr.PATCHER_EVENTS_CHARACTERUPDATED);
  window[PATCHER_HUB_WINDOW_ID].eventListeners[characterUpdatedEvent] =
    events.on(characterUpdatedEvent, (characterJSON: string) => {
      const character = utils.tryParseJSON<webAPI.SimpleCharacter>(characterJSON, client.debug);
      if (character !== null) {
        if (controllerState && isEqual(controllerState.characters[character.id], character)) {
          // No need to update character if already equal to what we have in state.
          return;
        }

        // Update character
        dispatch(characterUpdate(character));
      }
    });

  const characterRemovedEvent = signalr.getPatcherEventName(apiHost, signalr.PATCHER_EVENTS_CHARACTERREMOVED);
  window[PATCHER_HUB_WINDOW_ID].eventListeners[characterRemovedEvent] =
    events.on(signalr.getPatcherEventName(apiHost, signalr.PATCHER_EVENTS_CHARACTERREMOVED), (id: string) => {
      dispatch(characterRemoved(id));
    });
}
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:27,代码来源:controller.ts

示例2: unregisterOtherPatcherHubEvents

function unregisterOtherPatcherHubEvents(apiHost: string) {
  if (
    !window[PATCHER_HUB_WINDOW_ID] ||
    !window[PATCHER_HUB_WINDOW_ID].hubs ||
    !window[PATCHER_HUB_WINDOW_ID].eventListeners
  ) {
    return;
  }

  const characterUpdatedEvent = signalr.getPatcherEventName(apiHost, signalr.PATCHER_EVENTS_CHARACTERUPDATED);
  events.off(window[PATCHER_HUB_WINDOW_ID].eventListeners[characterUpdatedEvent]);
  window[PATCHER_HUB_WINDOW_ID].hubs.eventListeners[characterUpdatedEvent] = null;

  const characterRemovedEvent = signalr.getPatcherEventName(apiHost, signalr.PATCHER_EVENTS_CHARACTERREMOVED);
  events.off(window[PATCHER_HUB_WINDOW_ID].eventListeners[characterRemovedEvent]);
  window[PATCHER_HUB_WINDOW_ID].hubs.eventListeners[characterRemovedEvent] = null;
}
开发者ID:codecorsair,项目名称:Camelot-Unchained,代码行数:17,代码来源:controller.ts


注:本文中的@csegames/camelot-unchained.signalr.getPatcherEventName方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。