本文整理汇总了TypeScript中@angular/core.Renderer2类的典型用法代码示例。如果您正苦于以下问题:TypeScript Renderer2类的具体用法?TypeScript Renderer2怎么用?TypeScript Renderer2使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了Renderer2类的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: setContainerClass
private setContainerClass(isOpen: boolean): void {
if (isOpen) {
this.renderer.addClass(this.elementRef.nativeElement, 'drawer-opened');
} else {
this.renderer.removeClass(this.elementRef.nativeElement, 'drawer-opened');
}
}
示例2: resetBackgroundColor
/**
* [resetBackgroundColor description]
* @method resetBackgroundColor
*/
public resetBackgroundColor(): void {
if (this.currentBackgroundStyle) {
this.renderer2.removeStyle(this.elementRef.nativeElement, this.currentBackgroundStyle.property, this.currentBackgroundStyle.color);
} else if (this.currentBackgroundClass) {
this.renderer2.removeClass(this.elementRef.nativeElement, this.currentBackgroundClass);
}
}
示例3: resetFontColor
/**
* [resetFontColor description]
* @method resetFontColor
* @return [description]
*/
public resetFontColor() {
if (this.currentFontStyle) {
this.renderer2.removeStyle(this.elementRef.nativeElement, 'color', this.currentFontStyle);
} else if (this.currentFontClass) {
this.renderer2.removeClass(this.elementRef.nativeElement, this.currentFontClass);
}
}
示例4: handleAction
handleAction({ target = null, visible = false }) {
const addClass = visible ? 'active' : 'inactive';
this.renderer.addClass(target, addClass);
const rmClass = visible ? 'inactive' : 'active';
this.renderer.removeClass(target, rmClass);
}
示例5: setLabel
setLabel(): void {
if (!this.floatingLabel) {
this.floatingLabel = this.renderer2.createElement('label');
this.renderer2.appendChild(this.hostNativeElement, this.floatingLabel);
}
this.floatingLabel.innerHTML = this.label;
}
示例6: ngOnChanges
public ngOnChanges(changes: SimpleChanges) {
if (this.mdlBadgeContent === null || typeof this.mdlBadgeContent === 'undefined'){
this.renderer.removeAttribute(this.el, DATA_BADE_ATTR);
return;
}
this.renderer.setAttribute(this.el, DATA_BADE_ATTR, this.mdlBadgeContent);
}
示例7: alternateColors
alternateColors(input: MdcLinearProgress) {
const demoInput = 'demo-linear-progress--custom';
input.elementRef.nativeElement.classList.contains(demoInput) ?
this._renderer.removeClass(input.elementRef.nativeElement, demoInput)
: this._renderer.addClass(input.elementRef.nativeElement, demoInput);
}
示例8: _setClass
private _setClass(className: string, isAdd: boolean): void {
if (isAdd) {
this._renderer.addClass(this._element.nativeElement, className);
} else {
this._renderer.removeClass(this._element.nativeElement, className);
}
}
示例9: performTransition
private performTransition():void {
if (!this._isReady || this._isAnimating || !this._queueFirst) {
// Don't transition until we are ready, or if we are animating, or if there aren't any transitions in the queue.
return;
}
this._isAnimating = true;
const transition = this._queueFirst;
// Set the Semantic UI classes for transitioning.
transition.classes.forEach(c => this._renderer.addClass(this._element, c));
this._renderer.addClass(this._element, `animating`);
this._renderer.addClass(this._element, transition.directionClass);
// Set the Semantic UI styles for transitioning.
this._renderer.setStyle(this._element, `animationDuration`, `${transition.duration}ms`);
this._renderer.setStyle(this._element, `display`, this._display);
if (transition.direction === TransitionDirection.In) {
// Unset hidden if we are transitioning in.
this._isHidden = false;
}
// Wait the length of the animation before calling the complete callback.
this._animationTimeout = window.setTimeout(() => this.finishTransition(transition), transition.duration);
}
示例10: ngOnInit
ngOnInit() {
this.iElement = this.renderer.createElement('i');
this.renderer.addClass(this.iElement, 'icon-prepend');
this.renderer.addClass(this.iElement, 'fa');
this.renderer.appendChild(this.elementRef.nativeElement, this.iElement);
this.update();
}