本文整理汇总了TypeScript中@/renderers/d3-wave/debugTools.DebugWave.drawTextBelowPoint方法的典型用法代码示例。如果您正苦于以下问题:TypeScript DebugWave.drawTextBelowPoint方法的具体用法?TypeScript DebugWave.drawTextBelowPoint怎么用?TypeScript DebugWave.drawTextBelowPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类@/renderers/d3-wave/debugTools.DebugWave
的用法示例。
在下文中一共展示了DebugWave.drawTextBelowPoint方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的TypeScript代码示例。
示例1: getYLabel
export function getYLabel(peak: Peak, text: string, font: string): Label | null {
const TEST_FONT_SIZE = 3000;
const ITERATION_CACHE_SIZE = 2;
const MAXIMUM_ITERATIONS = 100;
const TYPE = {
Y1: 0,
Y2: 1,
Y3: 2,
Y4: 3,
};
const SETUP_CONFIG: { [key: number]: WaveConfig } = {};
SETUP_CONFIG[TYPE.Y1] = {
startPoint: 'bottom',
slopeModifier: -1,
opposite: 'A',
adjacent: 'D',
across: 'B',
};
SETUP_CONFIG[TYPE.Y2] = {
startPoint: 'bottom',
slopeModifier: 1,
opposite: 'B',
adjacent: 'C',
across: 'A',
};
SETUP_CONFIG[TYPE.Y3] = {
startPoint: 'top',
slopeModifier: 1,
opposite: 'C',
adjacent: 'B',
across: 'D',
};
SETUP_CONFIG[TYPE.Y4] = {
startPoint: 'top',
slopeModifier: -1,
opposite: 'D',
adjacent: 'A',
across: 'C',
};
/*
TODO merge this and the first method to figure out if it's Y type
*/
let peakType: number;
if (peak.A.slope < 0) {
peakType = TYPE.Y3;
} else if (peak.B.slope > 0) {
peakType = TYPE.Y4;
} else if (peak.C.slope > 0) {
peakType = TYPE.Y1;
} else {
peakType = TYPE.Y2;
}
if (DebugWave.isEnabled) {
store.commit('log', `Peak type: ${peakType}`);
}
/*
Set up initial state
*/
const cfg = SETUP_CONFIG[peakType];
let startPoint = (peak as any)[cfg.startPoint];
const opposite = (peak as any)[cfg.opposite];
const adjacent = (peak as any)[cfg.adjacent];
const across = (peak as any)[cfg.across];
const textDimensions = getTextDimensions(text, font, TEST_FONT_SIZE);
const heightToFontSizeRatio = textDimensions.height / TEST_FONT_SIZE;
const fontSlope = textDimensions.slope * cfg.slopeModifier;
// Hold on to previous iterations to check for bounces
const iterationCache = new Array(ITERATION_CACHE_SIZE);
let shouldIterate = true;
let iterationCount = 0;
let fontSize: number = 0;
// Iterate!
while (shouldIterate) {
if (DebugWave.isEnabled) {
DebugWave.drawPoint(startPoint, 'red');
DebugWave.drawTextBelowPoint(startPoint, iterationCount.toString());
store.commit('log', `Iteration ${iterationCount}: ${JSON.stringify(startPoint)}`);
}
let newStartPoint = performIteration(startPoint, fontSlope, opposite, across, adjacent, peakType);
if (!newStartPoint) {
return null;
}
// Calculate our new font size
const newFontSize = calculateFontSize(text, newStartPoint, fontSlope, opposite, heightToFontSizeRatio);
if (!newFontSize) {
return null;
}
fontSize = newFontSize;
// Sometimes we "bounce" between two (or three) different spots. In this case,
//.........这里部分代码省略.........
示例2: getWLabel
export function getWLabel(peak: Peak, text: string, font: string): Label | null {
// Config
const STARTING_FONT_SIZE = 5;
const FONT_SIZE_INTERVAL = 2;
const FONT_SIZE_SAFETY_SCALE = 0.9;
let fontSize: number = STARTING_FONT_SIZE;
let leftCollision;
let rightCollision;
let verticalPointyBound;
let horizontalLeftBound;
let horizontalRightBound;
let textDimensions;
// If we don't have enough space, don't even bother
const minimumHeightRequired = getTextDimensions(text, font, fontSize).height;
if ((peak.top.y - peak.bottom.y) < minimumHeightRequired) {
return null;
}
// Slightly different code for "w1" vs "w2"
const isW1 = (peak.A.slope <= 0);
// We never go past the pointy bound. We expand up/down from it.
if (isW1) {
verticalPointyBound = peak.top.y;
horizontalLeftBound = peak.C;
horizontalRightBound = peak.D;
} else {
verticalPointyBound = peak.bottom.y;
horizontalLeftBound = peak.A;
horizontalRightBound = peak.B;
}
// Loop
// TODO explain
while (true) {
let verticalInnerBound;
textDimensions = getTextDimensions(text, font, fontSize);
if (isW1) {
verticalInnerBound = verticalPointyBound - textDimensions.height;
} else {
verticalInnerBound = verticalPointyBound + textDimensions.height;
}
// If we start going outisde our top/bottom, we need to stop
if (verticalInnerBound > peak.top.y || verticalInnerBound < peak.bottom.y) {
break;
}
// If we draw a line above our text box, how far can it stretch
// to the left and right before it hits the sides
// of our text box?
const topLine = new InfiniteLine(0, new Point(0, verticalInnerBound));
leftCollision = topLine.getIntersect(horizontalLeftBound);
rightCollision = topLine.getIntersect(horizontalRightBound);
if (!leftCollision) {
leftCollision = new Point(peak.topLeft.x, verticalInnerBound);
}
if (!rightCollision) {
rightCollision = new Point(peak.topRight.x, verticalInnerBound);
}
// This is the available width at this font size
const availableWidth = rightCollision.x - leftCollision.x;
if (DebugWave.isEnabled) {
DebugWave.drawLine(topLine, 'black');
DebugWave.drawPoint(leftCollision, 'red');
DebugWave.drawPoint(rightCollision, 'green');
DebugWave.drawTextBelowPoint(rightCollision, fontSize.toString());
}
if (textDimensions.width < availableWidth) {
fontSize += FONT_SIZE_INTERVAL;
} else {
break;
}
}
fontSize *= FONT_SIZE_SAFETY_SCALE;
// Center the text vertically
textDimensions = getTextDimensions(text, font, fontSize);
let labelY;
if (isW1) {
labelY = peak.top.y - textDimensions.height;
} else {
labelY = peak.bottom.y;
}
// Final sanity check
if (!leftCollision) {
return null;
}
const labelX = leftCollision.x;
//.........这里部分代码省略.........