本文整理汇总了Python中z3.is_true方法的典型用法代码示例。如果您正苦于以下问题:Python z3.is_true方法的具体用法?Python z3.is_true怎么用?Python z3.is_true使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类z3
的用法示例。
在下文中一共展示了z3.is_true方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: try_make_simple_if_else
# 需要导入模块: import z3 [as 别名]
# 或者: from z3 import is_true [as 别名]
def try_make_simple_if_else(
self, node1, node2, nodes_to_check, nodes_to_remove
):
log_debug("try_make_simple_if_else")
cond1 = node1.condition
cond2 = node2.condition
if is_true(simplify(cond1 == Not(cond2))):
log_debug(f"found a simple if/else match")
if cond1.decl().name() == "not":
node2[False] = node1[True]
nodes_to_check.remove(node2)
nodes_to_remove.append(node1)
else:
node1[False] = node2[True]
nodes_to_remove.append(node2)
return True
return False
示例2: _convert_to_while_loop
# 需要导入模块: import z3 [as 别名]
# 或者: from z3 import is_true [as 别名]
def _convert_to_while_loop(
self, node: MediumLevelILAstLoopNode, while_condition
):
log_debug(f"{node} is a while loop")
node.loop_type = "while"
node.condition = reduce(
And, Tactic("ctx-solver-simplify")(Not(while_condition))[0]
)
break_cond = node.body.nodes[0]
if break_cond[False] is not None:
node.body._nodes[0] = break_cond[False]
# Flatten condition nodes that have the same condition
# as the loop condition
for idx, child in enumerate(node.body.nodes):
if (
isinstance(child, MediumLevelILAstCondNode)
and is_true(simplify(child.condition == node.condition))
and child[False] is None
):
node.body._nodes[idx] = child[True]
示例3: to_bool
# 需要导入模块: import z3 [as 别名]
# 或者: from z3 import is_true [as 别名]
def to_bool(e : z3.AstRef):
"""
If `e` is a boolean literal, return its value (True or False).
Otherwise, return None.
"""
if z3.is_true(e):
return True
if z3.is_false(e):
return False
return None
示例4: try_make_complex_if_else
# 需要导入模块: import z3 [as 别名]
# 或者: from z3 import is_true [as 别名]
def try_make_complex_if_else(
self, parent, node1, node2, nodes_to_check, nodes_to_remove
):
log_debug("try_make_complex_if_else")
is_complex_if_else = self.find_c_and_R(
node1.condition, node2.condition
)
if not is_complex_if_else:
return False
else:
c, R = is_complex_if_else
# if we get here, we have a complex if/else
new_if_else_node = MediumLevelILAstCondNode(
self, c, node1._condition_il, node1[True], node2[True]
)
log_debug(f"R is currently {R}")
new_seq_node = MediumLevelILAstSeqNode(self, [new_if_else_node])
if is_true(R):
new_cond_node = new_if_else_node
else:
new_cond_node = MediumLevelILAstCondNode(
self, R, node1._condition_il, new_seq_node
)
log_debug(f"new_cond_node: {new_cond_node}")
if node1 in parent.nodes:
node1_idx = parent.nodes.index(node1)
parent._nodes[node1_idx] = new_cond_node
nodes_to_remove.append(node2)
nodes_to_check.remove(node2)
else:
log_debug(f"{node1} not in parent.nodes")
示例5: evaluate
# 需要导入模块: import z3 [as 别名]
# 或者: from z3 import is_true [as 别名]
def evaluate(self, t):
s = self.solver.model().eval(t.z3Node())
assert z3.is_true(s) or z3.is_false(s)
return z3.is_true(s)
示例6: create_new_node_from_region
# 需要导入模块: import z3 [as 别名]
# 或者: from z3 import is_true [as 别名]
def create_new_node_from_region(
self,
bb: MediumLevelILBasicBlock,
block: MediumLevelILBasicBlock,
sub_region: MediumLevelILAstNode,
current_node: MediumLevelILAstNode,
cases: dict,
nodes: list
):
log_debug(
f"create_new_node_from_region({bb}, {block}, {sub_region}, {current_node})"
)
reaching_constraint = self._reaching_constraints.get((bb.start, block.start))
if is_true(reaching_constraint):
reaching_constraint = None
if reaching_constraint is not None and self.any_node_dominated(
sub_region, block, bb
):
reaching_constraint = None
if reaching_constraint is not None:
if sub_region.type == "loop":
sub_region = MediumLevelILAstSeqNode(self, [sub_region])
# This is now a condition node if a reaching constraint exists
log_debug(
f" Creating new CondNode with {sub_region} {reaching_constraint}\n\n"
)
new_node = MediumLevelILAstCondNode(
self,
reaching_constraint,
block.incoming_edges[0].source[-1],
sub_region,
)
else:
new_node = sub_region
if new_node is not None:
if current_node.type != "switch":
nodes.append(new_node)
else:
if block in cases:
if current_node.block not in new_node.block.dominators:
case = ["default"]
else:
case = cases[block]
current_node.append(
MediumLevelILAstCaseNode(self, case, [new_node])
)
else:
return False
return True
示例7: _convert_to_do_while_loop
# 需要导入模块: import z3 [as 别名]
# 或者: from z3 import is_true [as 别名]
def _convert_to_do_while_loop(
self, node: MediumLevelILAstLoopNode, dowhile_condition
):
log_debug(f"{node} is a do while loop")
node.loop_type = "dowhile"
node.condition = reduce(
And, Tactic("ctx-solver-simplify")(Not(dowhile_condition))[0]
)
break_cond = node.body.nodes[-1]
if break_cond[False] is not None:
node.body._nodes[-1] = break_cond[False]
else:
node.body._nodes.pop()
# Flatten condition nodes that have the same condition
# as the loop condition
for idx, child in enumerate(node.body.nodes):
if (
isinstance(child, MediumLevelILAstCondNode)
and is_true(simplify(child.condition == node.condition))
and child[False] is None
):
node.body._nodes[idx] = child[True]
log_debug(f"Checking {child} for break condition")
if isinstance(child, MediumLevelILAstCondNode) and is_false(
simplify(And(child.condition, node.condition))
):
break_instr = child[True].nodes[-1].block[-1]
child[True]._nodes.append(
MediumLevelILAstBreakNode(
self, break_instr.instr_index, break_instr.address
)
)
new_loop_condition = self._split_break_condition(
node.condition, child.condition
)
if new_loop_condition is not None:
log_debug(f"new_loop_condition is {new_loop_condition}")
node.condition = new_loop_condition