本文整理汇总了Python中xbmcgui.ControlButton方法的典型用法代码示例。如果您正苦于以下问题:Python xbmcgui.ControlButton方法的具体用法?Python xbmcgui.ControlButton怎么用?Python xbmcgui.ControlButton使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类xbmcgui
的用法示例。
在下文中一共展示了xbmcgui.ControlButton方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def __init__(self, cookie, tokens, vcodetype, codeString, vcode_path):
self.cookie = cookie
self.tokens = tokens
self.vcodetype = vcodetype
self.codeString = codeString
self.vcode_path = vcode_path
# windowItems
self.image = xbmcgui.ControlImage(80, 100, 500, 200, self.vcode_path)
self.buttonInput = xbmcgui.ControlButton(
100, 330, 220, 50, label=u'输入验证码', alignment=6, font='font13', textColor='0xFFFFFFFF'
)
self.buttonRefresh = xbmcgui.ControlButton(
290, 330, 220, 50, label=u'刷新验证码', alignment=6, font='font13', textColor='0xFFFFFFFF'
)
self.addControls([self.image, self.buttonInput, self.buttonRefresh])
self.buttonInput.controlRight(self.buttonRefresh)
self.buttonRefresh.controlLeft(self.buttonInput)
self.setFocus(self.buttonInput)
示例2: add_control_list
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def add_control_list(self, c):
control = xbmcgui.ControlButton(0, -100, self.controls_width, self.height_control,
c["label"], os.path.join(self.mediapath, 'Controls', 'MenuItemFO.png'),
os.path.join(self.mediapath, 'Controls', 'MenuItemNF.png'),
0, textColor=c["color"],
font=self.font)
label = xbmcgui.ControlLabel(0, -100, self.controls_width - 30, self.height_control,
"", font=self.font, textColor=c["color"], alignment=4 | 1)
upBtn = xbmcgui.ControlButton(0, -100, 20, 15, "",
focusTexture=os.path.join(self.mediapath, 'Controls', 'spinUp-Focus.png'),
noFocusTexture=os.path.join(self.mediapath, 'Controls', 'spinUp-noFocus.png'))
downBtn = xbmcgui.ControlButton(0, -100 + 15, 20, 15, "",
focusTexture=os.path.join(self.mediapath, 'Controls', 'spinDown-Focus.png'),
noFocusTexture=os.path.join(self.mediapath, 'Controls', 'spinDown-noFocus.png'))
self.addControl(control)
self.addControl(label)
self.addControl(upBtn)
self.addControl(downBtn)
control.setVisible(False)
label.setVisible(False)
upBtn.setVisible(False)
downBtn.setVisible(False)
label.setLabel(c["lvalues"][self.values[c["id"]]])
c["control"] = control
c["label"] = label
c["downBtn"] = downBtn
c["upBtn"] = upBtn
示例3: __new__
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def __new__(cls, *args, **kwargs):
del kwargs["isPassword"]
del kwargs["window"]
args = list(args)
return xbmcgui.ControlButton.__new__(cls, *args, **kwargs)
示例4: setLabel
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def setLabel(self, val):
self.label = val
xbmcgui.ControlButton.setLabel(self, val)
示例5: getX
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def getX(self):
return xbmcgui.ControlButton.getPosition(self)[0]
示例6: getY
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def getY(self):
return xbmcgui.ControlButton.getPosition(self)[1]
示例7: setWidth
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def setWidth(self, w):
xbmcgui.ControlButton.setWidth(self, w)
self.textControl.setWidth(old_div(w, 2))
示例8: setHeight
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def setHeight(self, w):
xbmcgui.ControlButton.setHeight(self, w)
self.textControl.setHeight(w)
示例9: setPosition
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def setPosition(self, x, y):
xbmcgui.ControlButton.setPosition(self, x, y)
if xbmcgui.__version__ == "1.2":
self.textControl.setPosition(x + self.getWidth(), y)
else:
self.textControl.setPosition(x + old_div(self.getWidth(), 2), y)
示例10: onInit
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def onInit(self):
#xbmc.executebuiltin('ReplaceWindow(progressdialog)')
#xbmc.executebuiltin('Dialog.Close(progressdialog)')
#ctr=self.getControl(10101)
#ctr.close()
print 'lalalalal'
st_x=250
st_y=250
y=1
while (y<5):
n=1
while (n<15):
self.label = xbmcgui.ControlButton(st_x+n*50, st_y+y*50, 50, 50, self.lns[y-1][n-1])
if n==1:
self.label.setWidth(100)
self.label.setPosition(st_x, st_y+y*50)
if n==14:
self.label.setWidth(100)
self.label.setPosition(st_x+n*50, st_y+y*50)
self.label.setVisible(False)
self.addControl(self.label)
#print self.label.getId()
n=n+1
y=y+1
id=3001
y=1
while (y<5):
n=1
while (n<15):
self.label = self.getControl(3001+(n-1)+(y-1)*14)
if n>1: self.label.controlLeft(self.getControl(3001+(n-1)+(y-1)*14-1))
if y>1: self.label.controlUp(self.getControl(3001+(n-1)+(y-2)*14))
if n<14: self.label.controlRight(self.getControl(3001+(n-1)+(y-1)*14+1))
if y<4: self.label.controlDown(self.getControl(3001+(n-1)+(y)*14))
#print self.label.getId()
n=n+1
self.label.setVisible(True)
y=y+1
pass
# Put your List Populating code/ and GUI startup stuff here
示例11: setFrame
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def setFrame(self, title):
"""
Define paths to images for window background and title background textures,
and set control position adjustment constants used in setGrid.
This is a helper method not to be called directly.
"""
# Window background image
self.background_img = os.path.join(_images, 'AddonWindow', 'ContentPanel.png')
# Background for a window header
self.title_background_img = os.path.join(_images, 'AddonWindow', 'dialogheader.png')
# Horisontal adjustment for a header background if the main background has transparent edges.
self.X_MARGIN = 5
# Vertical adjustment for a header background if the main background has transparent edges
self.Y_MARGIN = 5
# Header position adjustment if the main backround has visible borders.
self.Y_SHIFT = 4
# The height of a window header (for the title background and the title label).
self.HEADER_HEIGHT = 35
self.background = xbmcgui.ControlImage(-10, -10, 1, 1, self.background_img)
self.addControl(self.background)
self.setAnimation(self.background)
self.title_background = xbmcgui.ControlImage(-10, -10, 1, 1, self.title_background_img)
self.addControl(self.title_background)
self.setAnimation(self.title_background)
self.title_bar = xbmcgui.ControlLabel(-10, -10, 1, 1, title, alignment=ALIGN_CENTER, textColor='0xFFFFA500',
font='font13_title')
self.addControl(self.title_bar)
self.setAnimation(self.title_bar)
self.window_close_button = xbmcgui.ControlButton(-100, -100, 60, 30, '',
focusTexture=os.path.join(_images, 'AddonWindow', 'DialogCloseButton-focus.png'),
noFocusTexture=os.path.join(_images, 'AddonWindow', 'DialogCloseButton.png'))
self.addControl(self.window_close_button)
self.setAnimation(self.window_close_button)
示例12: add_control_list
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def add_control_list(self, c):
control = xbmcgui.ControlButton(0, -100, self.controls_width, self.height_control,
c["label"], os.path.join(self.mediapath, 'Controls', 'MenuItemFO.png'),
os.path.join(self.mediapath, 'Controls','MenuItemNF.png'),
0, textColor=c["color"],
font=self.font)
label = xbmcgui.ControlLabel(0, -100, self.controls_width - 30, self.height_control,
"", font=self.font, textColor=c["color"], alignment=4 | 1)
upBtn = xbmcgui.ControlButton(0, -100, 20, 15, "",
focusTexture=os.path.join(self.mediapath, 'Controls', 'spinUp-Focus.png'),
noFocusTexture=os.path.join(self.mediapath, 'Controls', 'spinUp-noFocus.png'))
downBtn = xbmcgui.ControlButton(0, -100 + 15, 20, 15, "",
focusTexture=os.path.join(self.mediapath, 'Controls', 'spinDown-Focus.png'),
noFocusTexture=os.path.join(self.mediapath, 'Controls', 'spinDown-noFocus.png'))
self.addControl(control)
self.addControl(label)
self.addControl(upBtn)
self.addControl(downBtn)
control.setVisible(False)
label.setVisible(False)
upBtn.setVisible(False)
downBtn.setVisible(False)
label.setLabel(c["lvalues"][self.values[c["id"]]])
c["control"] = control
c["label"] = label
c["downBtn"] = downBtn
c["upBtn"] = upBtn
示例13: setWidth
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def setWidth(self, w):
xbmcgui.ControlButton.setWidth(self, w)
self.textControl.setWidth(w/2)
示例14: setPosition
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def setPosition(self, x, y):
xbmcgui.ControlButton.setPosition(self, x, y)
if xbmcgui.__version__ == "1.2":
self.textControl.setPosition(x + self.getWidth(), y)
else:
self.textControl.setPosition(x + self.getWidth() / 2, y)
示例15: _place_window
# 需要导入模块: import xbmcgui [as 别名]
# 或者: from xbmcgui import ControlButton [as 别名]
def _place_window(self, width, height, title):
""" Main window drawing """
X_MARGIN = 5 # Horisontal adjustment for a header background if the main background has transparent edges.
Y_MARGIN = 5 # Vertical adjustment for a header background if the main background has transparent edges
Y_SHIFT = 4 # Header position adjustment if the main backround has visible borders.
HEADER_HEIGHT = 35 # The height of a window header (for the title background and the title label).
background_img = os.path.join(_images, 'AddonWindow', 'ContentPanel.png')
background = xbmcgui.ControlImage(self.x, self.y, width, height, background_img)
title_background_img = os.path.join(_images, 'AddonWindow', 'dialogheader.png')
title_background = xbmcgui.ControlImage(self.x + X_MARGIN, self.y + Y_MARGIN, width - 2 * X_MARGIN, HEADER_HEIGHT, title_background_img)
title_bar = xbmcgui.ControlLabel(self.x + X_MARGIN, self.y + Y_MARGIN + Y_SHIFT, width - 2 * X_MARGIN, HEADER_HEIGHT,
title, alignment=ALIGN_CENTER, textColor='0xFFFFA500', font='font13_title')
self.window_close_button = xbmcgui.ControlButton(self.x + width - 70, self.y + Y_MARGIN + Y_SHIFT, 60, 30, '',
focusTexture=os.path.join(_images, 'AddonWindow', 'DialogCloseButton-focus.png'),
noFocusTexture=os.path.join(_images, 'AddonWindow', 'DialogCloseButton.png'))
self.addControl(background)
self.addControl(title_background)
self.addControl(title_bar)
self.addControl(self.window_close_button)