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Python wx.BitmapFromBuffer方法代码示例

本文整理汇总了Python中wx.BitmapFromBuffer方法的典型用法代码示例。如果您正苦于以下问题:Python wx.BitmapFromBuffer方法的具体用法?Python wx.BitmapFromBuffer怎么用?Python wx.BitmapFromBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在wx的用法示例。


在下文中一共展示了wx.BitmapFromBuffer方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: __init__

# 需要导入模块: import wx [as 别名]
# 或者: from wx import BitmapFromBuffer [as 别名]
def __init__(self, parent, id, title, capture, fps=15):
        # initialize screen capture
        self.capture = capture

        # determine window size and init wx.Frame
        frame,_ = freenect.sync_get_depth()
        self.imgHeight,self.imgWidth = frame.shape[:2]
        buffer = np.zeros((self.imgWidth,self.imgHeight,3),np.uint8)
        self.bmp = wx.BitmapFromBuffer(self.imgWidth, self.imgHeight, buffer)
        wx.Frame.__init__(self, parent, id, title, size=(self.imgWidth, self.imgHeight))

        # set up periodic screen capture
        self.timer = wx.Timer(self)
        self.timer.Start(1000./fps)
        self.Bind(wx.EVT_TIMER, self.NextFrame)
        
        # counteract flicker
        def disable_event(*pargs,**kwargs):
            pass
        self.Bind(wx.EVT_ERASE_BACKGROUND, disable_event)

        # create the layout, which draws all buttons and
        # connects events to class methods
        self.CreateLayout() 
开发者ID:PacktPublishing,项目名称:OpenCV-Computer-Vision-Projects-with-Python,代码行数:26,代码来源:chapter2.py

示例2: pdf_show

# 需要导入模块: import wx [as 别名]
# 或者: from wx import BitmapFromBuffer [as 别名]
def pdf_show(seite):
    page_idx = getint(seite) - 1
    pix = PDFcfg.doc.getPagePixmap(page_idx, matrix = scaling)
    # the following method returns just RGB data - no alpha bytes
    # this seems to be required in Windows versions of wx.
    # on other platforms try instead:
    #bmp = wx.BitmapfromBufferRGBA(pix.w, pix.h, pix.samples)
    a = pix.samplesRGB()                  # samples without alpha bytes
    bmp = wx.BitmapFromBuffer(pix.w, pix.h, a)
    pix = None
    a   = None
    return bmp

#==============================================================================
# PDFTable = a tabular grid class in wx
#============================================================================== 
开发者ID:ActiveState,项目名称:code,代码行数:18,代码来源:recipe-580623.py

示例3: __init__

# 需要导入模块: import wx [as 别名]
# 或者: from wx import BitmapFromBuffer [as 别名]
def __init__(self, parent, capture, fps=24):
        wx.Panel.__init__(self, parent)
                
        self.capture = capture2
        ret, frame = self.capture.read()


        sal = mr_sal.saliency(frame)
        sal = cv2.resize(sal,(320,240)).astype(sp.uint8)
        sal = cv2.normalize(sal, None, 0, 255, cv2.NORM_MINMAX)
        outsal = cv2.applyColorMap(sal,cv2.COLORMAP_HSV)
        self.bmp = wx.BitmapFromBuffer(320,240, outsal.astype(sp.uint8))

        self.timer = wx.Timer(self)
        self.timer.Start(1000./fps)

        self.Bind(wx.EVT_PAINT, self.OnPaint)
        self.Bind(wx.EVT_TIMER, self.NextFrame) 
开发者ID:ruanxiang,项目名称:mr_saliency,代码行数:20,代码来源:live_demo.py

示例4: SetPicture

# 需要导入模块: import wx [as 别名]
# 或者: from wx import BitmapFromBuffer [as 别名]
def SetPicture(self, picturePath = None, display = 0):
        if not picturePath:
            return
        width_ = GetMonitorDimensions()[display][2]
        height_ = GetMonitorDimensions()[display][3]
        pil = Image.open(picturePath)
        w, h = pil.size
        w, h = Resize(w, h, width_, height_)
        if pil.size != (w, h):
            pil = pil.resize((w, h), Image.NEAREST)

        bitmap = wx.BitmapFromBuffer(
            w, h, pil.convert('RGB').tobytes()
        )
        self.staticBitmap.SetBitmap(bitmap)
        x = GetMonitorDimensions()[display][0] + (width_ - w) / 2
        y = GetMonitorDimensions()[display][1] + (height_ - h) / 2
        self.SetDimensions(x, y, w, h) 
开发者ID:EventGhost,项目名称:EventGhost,代码行数:20,代码来源:__init__.py

示例5: __init__

# 需要导入模块: import wx [as 别名]
# 或者: from wx import BitmapFromBuffer [as 别名]
def __init__(self, parent, id, title, capture, fps=10):
        """Class constructor

            This method initializes all necessary parameters and generates a
            basic GUI layout that can then be modified by
            self.init_custom_layout() and self.create_custom_layout().

            :param parent: A wx.Frame parent (often Null). If it is non-Null,
                the frame will be minimized when its parent is minimized and
                restored when it is restored.
            :param id: The window identifier. Value -1 indicates default value.
            :param title: The caption to be displayed on the frame's title bar.
            :param capture: A cv2.VideoCapture object to be used as camera
                feed.
            :param fps: frames per second at which to display camera feed
        """
        self.capture = capture
        self.fps = fps

        # determine window size and init wx.Frame
        success, frame = self._acquire_frame()
        if not success:
            print "Could not acquire frame from camera."
            raise SystemExit

        self.imgHeight, self.imgWidth = frame.shape[:2]
        self.bmp = wx.BitmapFromBuffer(self.imgWidth, self.imgHeight, frame)
        wx.Frame.__init__(self, parent, id, title,
                          size=(self.imgWidth, self.imgHeight))

        self._init_base_layout()
        self._create_base_layout() 
开发者ID:PacktPublishing,项目名称:OpenCV-Computer-Vision-Projects-with-Python,代码行数:34,代码来源:gui.py

示例6: draw_preview

# 需要导入模块: import wx [as 别名]
# 或者: from wx import BitmapFromBuffer [as 别名]
def draw_preview(self):
        frame_rgb = None

        try:
            self.lock.acquire()

            if self.latest_frame is None:
                if self._prev_bmp:
                    dc.DrawBitmap(self._prev_bmp, 0, 0)
                return False

            width, height = self.preview_size
            frame_rgb = cv2.cvtColor(self.latest_frame, cv2.COLOR_BGR2RGB)
        finally:
            self.lock.release()

        if frame_rgb is None:
            return False

        bmp = wx.BitmapFromBuffer(width, height, frame_rgb)

        dc = wx.ClientDC(self.preview_panel)
        dc.DrawBitmap(bmp, 0, 0)
        self._prev_bmp = bmp

        if self._enter:
            ox = int(width / 2)
            oy = int(height / 2)
            if self._pause:
                # Draw a triangle representing 'play'.
                dc.DrawPolygon([(ox - 20, oy - 30),
                                (ox - 20, oy + 30),
                                (ox + 20, oy)])
            else:
                # Draw two rectangles representing 'pause'.
                dc.DrawRectangle(ox - 20, oy - 30, 15, 60)
                dc.DrawRectangle(ox + 10, oy - 30, 15, 60)

    # wx event 
开发者ID:hasegaw,项目名称:IkaLog,代码行数:41,代码来源:preview.py

示例7: on_game_individual_result

# 需要导入模块: import wx [as 别名]
# 或者: from wx import BitmapFromBuffer [as 别名]
def on_game_individual_result(self, context):
        # FIXME
        return

        cv_frame = cv2.resize(context['engine']['frame'], self.size)
        img_frame_rgb = cv2.cvtColor(cv_frame, cv2.COLOR_BGR2RGB)
        height, width = img_frame_rgb.shape[0:2]

        self.result_image = wx.BitmapFromBuffer(width, height, img_frame_rgb)
        self.draw_image() 
开发者ID:hasegaw,项目名称:IkaLog,代码行数:12,代码来源:last_result.py

示例8: __init__

# 需要导入模块: import wx [as 别名]
# 或者: from wx import BitmapFromBuffer [as 别名]
def __init__(self, capture, title=None, parent=None, id=-1, fps=10):
        """Class constructor

            This method initializes all necessary parameters and generates a
            basic GUI layout that can then be modified by
            self.init_custom_layout() and self.create_custom_layout().

            :param parent: A wx.Frame parent (often Null). If it is non-Null,
                the frame will be minimized when its parent is minimized and
                restored when it is restored.
            :param id: The window identifier. Value -1 indicates default value.
            :param title: The caption to be displayed on the frame's title bar.
            :param capture: A cv2.VideoCapture object to be used as camera
                feed.
            :param fps: frames per second at which to display camera feed
        """
        self.capture = capture
        self.fps = fps

        # determine window size and init wx.Frame
        success, frame = self._acquire_frame()
        if not success:
            print "Could not acquire frame from camera."
            raise SystemExit

        self.imgHeight, self.imgWidth = frame.shape[:2]
        self.bmp = wx.BitmapFromBuffer(self.imgWidth, self.imgHeight, frame)
        wx.Frame.__init__(self, parent, id, title,
                          size=(self.imgWidth, self.imgHeight))

        self._init_base_layout()
        self._create_base_layout() 
开发者ID:mbeyeler,项目名称:opencv-python-blueprints,代码行数:34,代码来源:gui.py

示例9: __init__

# 需要导入模块: import wx [as 别名]
# 或者: from wx import BitmapFromBuffer [as 别名]
def __init__(self, parent, camera, fps=15, flip=False):
        wx.Window.__init__(self, parent)

        # remember arguments
        self.camera = camera
        self.fps = fps
        self.flip = flip

        # get frame size
        ret_value, frame = self.camera.read()
        height, width = frame.shape[:2]

        # resize panel with camera image
        self.SetSize( (width, height) )
        #self.SetMinSize( (width, height) )
        
        # resize main window
        self.GetParent().GetParent().SetSize( (width, height+37) ) # wymaga poprawki aby nie trzeba bylo dawac +37
        #self.GetGrandParent().SetSize( (width, height+25) )
        #self.GetTopLevelParent().SetSize( (width, height+25) ) # wrong parent
        
        frame = cv2.cvtColor(frame, cv2.COLOR_BGR2RGB)
        
        if self.flip:
            frame = cv2.flip(frame, 1)

        # create bitmap with frame
        self.bmp = wx.BitmapFromBuffer(width, height, frame)

        # timer to refresh frames
        self.timer = wx.Timer(self)
        self.timer.Start(1000./fps)

        # add functions to events 
        self.Bind(wx.EVT_PAINT, self.OnPaint)   # run when it is needed
        self.Bind(wx.EVT_TIMER, self.NextFrame) # run by timer 
开发者ID:furas,项目名称:python-examples,代码行数:38,代码来源:main.py


注:本文中的wx.BitmapFromBuffer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。