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Python win32gui.ReleaseDC方法代码示例

本文整理汇总了Python中win32gui.ReleaseDC方法的典型用法代码示例。如果您正苦于以下问题:Python win32gui.ReleaseDC方法的具体用法?Python win32gui.ReleaseDC怎么用?Python win32gui.ReleaseDC使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在win32gui的用法示例。


在下文中一共展示了win32gui.ReleaseDC方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: WindowDraw

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def WindowDraw(self, rect):
        '''
        Draws a rectangle to the window
        '''
        if self.hwnd is None:
            return
            #raise Exception("HWND is none. HWND not called or invalid window name provided.")
        wDC = win32gui.GetWindowDC(self.hwnd)
        dcObj = win32ui.CreateDCFromHandle(wDC)
        #Set background mode to transparent
        #dcObj.SetBkColor(0x12345)
        #dcObj.SetBkMode(0)
        dcObj.Rectangle(rect)
        # Free Resources
        dcObj.DeleteDC()
        win32gui.ReleaseDC(self.hwnd, wDC) 
开发者ID:nicholastoddsmith,项目名称:poeai,代码行数:18,代码来源:ScreenViewer.py

示例2: set_props

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def set_props( self, window = None, **kwargs ):

            if window and self.roi:
                win32gui.InvalidateRect( window.window_handle,
                                         self.roi, True )

            for key in ('text','rect','style','font','color'):
                if key in kwargs:
                    setter = '_set_' + key
                    if hasattr( self, setter ):
                        getattr( self, setter )( kwargs[ key ] )
                    else:
                        setattr( self, key, kwargs[ key ] )
                    
            if window:
                hdc = win32gui.GetWindowDC( window.window_handle )
                roi = self.calc_roi( hdc )
                win32gui.ReleaseDC( window.window_handle, hdc )
                win32gui.InvalidateRect( window.window_handle,
                                         roi, True ) 
开发者ID:mailpile,项目名称:gui-o-matic,代码行数:22,代码来源:winapi.py

示例3: get_bitmap

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def get_bitmap() -> image:
        """Get and return a bitmap of the Window."""
        left, top, right, bot = win32gui.GetWindowRect(Window.id)
        w = right - left
        h = bot - top
        hwnd_dc = win32gui.GetWindowDC(Window.id)
        mfc_dc = win32ui.CreateDCFromHandle(hwnd_dc)
        save_dc = mfc_dc.CreateCompatibleDC()
        save_bitmap = win32ui.CreateBitmap()
        save_bitmap.CreateCompatibleBitmap(mfc_dc, w, h)
        save_dc.SelectObject(save_bitmap)
        windll.user32.PrintWindow(Window.id, save_dc.GetSafeHdc(), 0)
        bmpinfo = save_bitmap.GetInfo()
        bmpstr = save_bitmap.GetBitmapBits(True)

        # This creates an Image object from Pillow
        bmp = image.frombuffer('RGB',
                               (bmpinfo['bmWidth'],
                                bmpinfo['bmHeight']),
                               bmpstr, 'raw', 'BGRX', 0, 1)

        win32gui.DeleteObject(save_bitmap.GetHandle())
        save_dc.DeleteDC()
        mfc_dc.DeleteDC()
        win32gui.ReleaseDC(Window.id, hwnd_dc)
        # bmp.save("asdf.png")
        return bmp 
开发者ID:kujan,项目名称:NGU-scripts,代码行数:29,代码来源:inputs.py

示例4: get_pixel_color

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def get_pixel_color(x :int, y :int, debug :bool =False) -> str:
        """Get the color of selected pixel in HEX."""
        dc = win32gui.GetWindowDC(Window.id)
        rgba = win32gui.GetPixel(dc, x + 8 + Window.x, y + 8 + Window.y)
        win32gui.ReleaseDC(Window.id, dc)
        r = rgba & 0xff
        g = rgba >> 8 & 0xff
        b = rgba >> 16 & 0xff
        
        if debug: print(Inputs.rgb_to_hex((r, g, b)))
        
        return Inputs.rgb_to_hex((r, g, b)) 
开发者ID:kujan,项目名称:NGU-scripts,代码行数:14,代码来源:inputs.py

示例5: GetScreenImg

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def GetScreenImg(self):
        '''
        Gets the screen of the window referenced by self.hwnd
        '''
        if self.hwnd is None:
            raise Exception("HWND is none. HWND not called or invalid window name provided.")
        self.l, self.t, self.r, self.b = win32gui.GetWindowRect(self.hwnd)
        #Remove border around window (8 pixels on each side)
        #Remove 4 extra pixels from left and right 16 + 8 = 24
        w = self.r - self.l - self.br - self.bl
        #Remove border on top and bottom (31 on top 8 on bottom)
        #Remove 12 extra pixels from bottom 39 + 12 = 51
        h = self.b - self.t - self.bt - self.bb
        wDC = win32gui.GetWindowDC(self.hwnd)
        dcObj = win32ui.CreateDCFromHandle(wDC)
        cDC = dcObj.CreateCompatibleDC()
        dataBitMap = win32ui.CreateBitmap()
        dataBitMap.CreateCompatibleBitmap(dcObj, w, h)
        cDC.SelectObject(dataBitMap)
        #First 2 tuples are top-left and bottom-right of destination
        #Third tuple is the start position in source
        cDC.BitBlt((0,0), (w, h), dcObj, (self.bl, self.bt), win32con.SRCCOPY)
        bmInfo = dataBitMap.GetInfo()
        im = np.frombuffer(dataBitMap.GetBitmapBits(True), dtype = np.uint8)
        dcObj.DeleteDC()
        cDC.DeleteDC()
        win32gui.ReleaseDC(self.hwnd, wDC)
        win32gui.DeleteObject(dataBitMap.GetHandle())
        #Bitmap has 4 channels like: BGRA. Discard Alpha and flip order to RGB
        #31 pixels from border on top, 8 on bottom
        #8 pixels from border on the left and 8 on right
        #Remove 1 additional pixel from left and right so size is 1278 | 9
        #Remove 14 additional pixels from bottom so size is 786 | 6
        #return im.reshape(bmInfo['bmHeight'], bmInfo['bmWidth'], 4)[31:-22, 9:-9, -2::-1]
        #For 800x600 images:
        #Remove 12 pixels from bottom + border
        #Remove 4 pixels from left and right + border
        return im.reshape(bmInfo['bmHeight'], bmInfo['bmWidth'], 4)[:, :, -2::-1] 
开发者ID:nicholastoddsmith,项目名称:poeai,代码行数:40,代码来源:ScreenViewer.py

示例6: grab_screen

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def grab_screen(region=None):

    hwin = win32gui.GetDesktopWindow()

    if region:
            left,top,x2,y2 = region
            width = x2 - left + 1
            height = y2 - top + 1
    else:
        width = win32api.GetSystemMetrics(win32con.SM_CXVIRTUALSCREEN)
        height = win32api.GetSystemMetrics(win32con.SM_CYVIRTUALSCREEN)
        left = win32api.GetSystemMetrics(win32con.SM_XVIRTUALSCREEN)
        top = win32api.GetSystemMetrics(win32con.SM_YVIRTUALSCREEN)

    hwindc = win32gui.GetWindowDC(hwin)
    srcdc = win32ui.CreateDCFromHandle(hwindc)
    memdc = srcdc.CreateCompatibleDC()
    bmp = win32ui.CreateBitmap()
    bmp.CreateCompatibleBitmap(srcdc, width, height)
    memdc.SelectObject(bmp)
    memdc.BitBlt((0, 0), (width, height), srcdc, (left, top), win32con.SRCCOPY)
    
    signedIntsArray = bmp.GetBitmapBits(True)
    img = np.fromstring(signedIntsArray, dtype='uint8')
    img.shape = (height,width,4)

    srcdc.DeleteDC()
    memdc.DeleteDC()
    win32gui.ReleaseDC(hwin, hwindc)
    win32gui.DeleteObject(bmp.GetHandle())

    return cv2.cvtColor(img, cv2.COLOR_BGRA2RGB) 
开发者ID:Sentdex,项目名称:pygta5,代码行数:34,代码来源:grabscreen.py

示例7: grab_screen

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def grab_screen(region=None):
    hwin = win32gui.GetDesktopWindow()
    if region:
            left,top,x2,y2 = region
            width = x2 - left + 1
            height = y2 - top + 1
    else:
        width = win32api.GetSystemMetrics(win32con.SM_CXVIRTUALSCREEN)
        height = win32api.GetSystemMetrics(win32con.SM_CYVIRTUALSCREEN)
        left = win32api.GetSystemMetrics(win32con.SM_XVIRTUALSCREEN)
        top = win32api.GetSystemMetrics(win32con.SM_YVIRTUALSCREEN)

    hwindc = win32gui.GetWindowDC(hwin)
    srcdc = win32ui.CreateDCFromHandle(hwindc)
    memdc = srcdc.CreateCompatibleDC()
    bmp = win32ui.CreateBitmap()
    bmp.CreateCompatibleBitmap(srcdc, width, height)
    memdc.SelectObject(bmp)
    memdc.BitBlt((0, 0), (width, height), srcdc, (left, top), win32con.SRCCOPY)

    signedIntsArray = bmp.GetBitmapBits(True)
    img = np.fromstring(signedIntsArray, dtype='uint8')
    img.shape = (height,width,4)

    srcdc.DeleteDC()
    memdc.DeleteDC()
    win32gui.ReleaseDC(hwin, hwindc)
    win32gui.DeleteObject(bmp.GetHandle())

    return cv2.cvtColor(img, cv2.COLOR_BGRA2RGB) 
开发者ID:Sentdex,项目名称:pygta5,代码行数:32,代码来源:grabscreen.py

示例8: grab_screen

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def grab_screen(region=None):

    hwin = win32gui.GetDesktopWindow()

    if region:
            left,top,x2,y2 = region
            width = x2 - left + 1
            height = y2 - top + 1
    else:
        width = win32api.GetSystemMetrics(win32con.SM_CXVIRTUALSCREEN)
        height = win32api.GetSystemMetrics(win32con.SM_CYVIRTUALSCREEN)
        left = win32api.GetSystemMetrics(win32con.SM_XVIRTUALSCREEN)
        top = win32api.GetSystemMetrics(win32con.SM_YVIRTUALSCREEN)


    hwindc = win32gui.GetWindowDC(hwin)
    srcdc = win32ui.CreateDCFromHandle(hwindc)
    memdc = srcdc.CreateCompatibleDC()
    bmp = win32ui.CreateBitmap()
    bmp.CreateCompatibleBitmap(srcdc, width, height)
    memdc.SelectObject(bmp)
    memdc.BitBlt((0, 0), (width, height), srcdc, (left, top), win32con.SRCCOPY)
    
    signedIntsArray = bmp.GetBitmapBits(True)
    img = np.fromstring(signedIntsArray, dtype='uint8')
    img.shape = (height,width,4)

    srcdc.DeleteDC()
    memdc.DeleteDC()
    win32gui.ReleaseDC(hwin, hwindc)
    win32gui.DeleteObject(bmp.GetHandle())

    return cv2.cvtColor(img, cv2.COLOR_BGRA2RGB) 
开发者ID:Sentdex,项目名称:pygta5,代码行数:35,代码来源:grabscreen.py

示例9: shot

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def shot(cls,name= 'playing.png'):
        hwnd = win32gui.FindWindow(None, cls.processname)

        # Change the line below depending on whether you want the whole window
        # or just the client area. 
        left, top, right, bot = win32gui.GetClientRect(hwnd)
        #left, top, right, bot = win32gui.GetWindowRect(hwnd)
        w = right - left
        h = bot - top

        hwndDC = win32gui.GetWindowDC(hwnd)
        mfcDC  = win32ui.CreateDCFromHandle(hwndDC)
        saveDC = mfcDC.CreateCompatibleDC()

        saveBitMap = win32ui.CreateBitmap()
        saveBitMap.CreateCompatibleBitmap(mfcDC, w, h)

        saveDC.SelectObject(saveBitMap)

        # Change the line below depending on whether you want the whole window
        # or just the client area. 
        #result = windll.user32.PrintWindow(hwnd, saveDC.GetSafeHdc(), 1)
        result = windll.user32.PrintWindow(hwnd, saveDC.GetSafeHdc(), 0)

        bmpinfo = saveBitMap.GetInfo()
        bmpstr = saveBitMap.GetBitmapBits(True)

        im = Image.frombuffer(
            'RGB',
            (bmpinfo['bmWidth'], bmpinfo['bmHeight']),
            bmpstr, 'raw', 'BGRX', 0, 1)

        win32gui.DeleteObject(saveBitMap.GetHandle())
        saveDC.DeleteDC()
        mfcDC.DeleteDC()
        win32gui.ReleaseDC(hwnd, hwndDC)

        if result == 1:
            #PrintWindow Succeeded
            im.save("playing.png") 
开发者ID:Sunuba,项目名称:roc,代码行数:42,代码来源:Screenshot.py

示例10: __del__

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def __del__(self):
        # cleanup
        hwnd = win32gui.GetDesktopWindow()
        win32gui.DeleteObject(self._hbmp)
        win32gui.DeleteObject(self._hdcmem)
        win32gui.ReleaseDC(hwnd, self._hdcwin) 
开发者ID:NetEaseGame,项目名称:ATX,代码行数:8,代码来源:windows.py

示例11: _set_icon_menu

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def _set_icon_menu(self, icon):
        """Load icons into the tray items.
        
        Got from https://stackoverflow.com/a/45890829.
        """
        ico_x = win32api.GetSystemMetrics(win32con.SM_CXSMICON)
        ico_y = win32api.GetSystemMetrics(win32con.SM_CYSMICON)
        hIcon = win32gui.LoadImage(0, icon, win32con.IMAGE_ICON, ico_x, ico_y, win32con.LR_LOADFROMFILE)

        hwndDC = win32gui.GetWindowDC(self.hwnd)
        dc = win32ui.CreateDCFromHandle(hwndDC)
        memDC = dc.CreateCompatibleDC()
        iconBitmap = win32ui.CreateBitmap()
        iconBitmap.CreateCompatibleBitmap(dc, ico_x, ico_y)
        oldBmp = memDC.SelectObject(iconBitmap)
        brush = win32gui.GetSysColorBrush(win32con.COLOR_MENU)

        win32gui.FillRect(memDC.GetSafeHdc(), (0, 0, ico_x, ico_y), brush)
        win32gui.DrawIconEx(memDC.GetSafeHdc(), 0, 0, hIcon, ico_x, ico_y, 0, 0, win32con.DI_NORMAL)

        memDC.SelectObject(oldBmp)
        memDC.DeleteDC()
        win32gui.ReleaseDC(self.hwnd, hwndDC)

        self.logger.debug('Set menu icon.')

        return iconBitmap.GetHandle() 
开发者ID:Peter92,项目名称:MouseTracks,代码行数:29,代码来源:tray.py

示例12: clean_mem

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def clean_mem(self):
        '''
        清理内存
        '''
        self.srcdc.DeleteDC()
        self.memdc.DeleteDC()
        win32gui.ReleaseDC(self.hwnd, self.hwindc)
        win32gui.DeleteObject(self.bmp.GetHandle())

# 测试用 
开发者ID:AcademicDog,项目名称:onmyoji_bot,代码行数:12,代码来源:game_ctl.py

示例13: take_png_screenshot

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def take_png_screenshot(self):
        if not self.win_handle:
            raise Exception("Win handle is not valid for Steam")
        # Crops the image from the desktop
        left, top, right, bottom = win32gui.GetWindowRect(self.win_handle)
        width = right - left
        height = bottom - top
        hwnd_dc = win32gui.GetWindowDC(self.win_handle)
        # Get a bitmap
        mfc_dc = win32ui.CreateDCFromHandle(hwnd_dc)
        save_dc = mfc_dc.CreateCompatibleDC()
        save_bit_map = win32ui.CreateBitmap()
        save_bit_map.CreateCompatibleBitmap(mfc_dc, width, height)
        save_dc.SelectObject(save_bit_map)
        result = windll.user32.PrintWindow(self.win_handle, save_dc.GetSafeHdc(), 0x00000002)
        if result != 1:
            raise Exception("Failed to Steam screen")
        bmp_info = save_bit_map.GetInfo()
        bmp_raw = save_bit_map.GetBitmapBits(False)
        img = np.array(bmp_raw, np.uint8).reshape(bmp_info['bmHeight'], bmp_info['bmWidth'], 4)
        # Clean Up
        win32gui.DeleteObject(save_bit_map.GetHandle())
        save_dc.DeleteDC()
        mfc_dc.DeleteDC()
        win32gui.ReleaseDC(self.win_handle, hwnd_dc)
        img_str = cv2.imencode('.jpg', img)[1].tostring()
        return img_str 
开发者ID:will7200,项目名称:Yugioh-bot,代码行数:29,代码来源:steam.py

示例14: create_fonts

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def create_fonts( self ):
        '''
        Create all font objects
        '''
        self.known_fonts = {}
        def handle_font( font_config, text_metric, font_type, param ):
            #print font_config.lfFaceName
            self.known_fonts[ font_config.lfFaceName ] = font_config
            return True

        hdc = win32gui.GetWindowDC( self.main_window.window_handle )
        
        #print "=== begin availalbe fonts ==="
        win32gui.EnumFontFamilies( hdc, None, handle_font, None )
        #print "=== end available fonts ==="

        # https://stackoverflow.com/questions/6057239/which-font-is-the-default-for-mfc-dialog-controls
        self.non_client_metrics = win32gui.SystemParametersInfo( win32con.SPI_GETNONCLIENTMETRICS, None, 0 )
        self.default_font = self.non_client_metrics[ 'lfMessageFont' ].lfFaceName
        
        #print "Default font: " + self.default_font
        keys = ( 'title', 'details', 'notification', 'splash', 'buttons' )
        font_config = self.config.get( 'font_styles', {} )
        self.fonts = { key: self.create_font( hdc, **font_config.get(key, {}) ) for key in keys }
        if 'buttons' not in self.fonts:
            self.fonts['buttons'] = win32gui.CreateFontIndirect( self.non_client_metrics[ 'lfMessageFont' ] )

        win32gui.ReleaseDC( self.main_window.window_handle, hdc ) 
开发者ID:mailpile,项目名称:gui-o-matic,代码行数:30,代码来源:winapi.py

示例15: screenshot

# 需要导入模块: import win32gui [as 别名]
# 或者: from win32gui import ReleaseDC [as 别名]
def screenshot(filename, hwnd=None):
    """
    Take the screenshot of Windows app

    Args:
        filename: file name where to store the screenshot
        hwnd:

    Returns:
        bitmap screenshot file

    """
    # import ctypes
    # user32 = ctypes.windll.user32
    # user32.SetProcessDPIAware()

    if hwnd is None:
        """all screens"""
        hwnd = win32gui.GetDesktopWindow()
        # get complete virtual screen including all monitors
        w = win32api.GetSystemMetrics(SM_CXVIRTUALSCREEN)
        h = win32api.GetSystemMetrics(SM_CYVIRTUALSCREEN)
        x = win32api.GetSystemMetrics(SM_XVIRTUALSCREEN)
        y = win32api.GetSystemMetrics(SM_YVIRTUALSCREEN)
    else:
        """window"""
        rect = win32gui.GetWindowRect(hwnd)
        w = abs(rect[2] - rect[0])
        h = abs(rect[3] - rect[1])
        x, y = 0, 0
    hwndDC = win32gui.GetWindowDC(hwnd)
    mfcDC = win32ui.CreateDCFromHandle(hwndDC)
    saveDC = mfcDC.CreateCompatibleDC()
    saveBitMap = win32ui.CreateBitmap()
    saveBitMap.CreateCompatibleBitmap(mfcDC, w, h)
    saveDC.SelectObject(saveBitMap)
    saveDC.BitBlt((0, 0), (w, h), mfcDC, (x, y), win32con.SRCCOPY)
    # saveBitMap.SaveBitmapFile(saveDC, filename)
    bmpinfo = saveBitMap.GetInfo()
    bmpstr = saveBitMap.GetBitmapBits(True)
    pil_image = Image.frombuffer(
        'RGB',
        (bmpinfo['bmWidth'], bmpinfo['bmHeight']),
        bmpstr, 'raw', 'BGRX', 0, 1)
    cv2_image = pil_2_cv2(pil_image)

    mfcDC.DeleteDC()
    saveDC.DeleteDC()
    win32gui.ReleaseDC(hwnd, hwndDC)
    win32gui.DeleteObject(saveBitMap.GetHandle())
    return cv2_image 
开发者ID:AirtestProject,项目名称:Airtest,代码行数:53,代码来源:screen.py


注:本文中的win32gui.ReleaseDC方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。