本文整理汇总了Python中win32console.GetStdHandle方法的典型用法代码示例。如果您正苦于以下问题:Python win32console.GetStdHandle方法的具体用法?Python win32console.GetStdHandle怎么用?Python win32console.GetStdHandle使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类win32console
的用法示例。
在下文中一共展示了win32console.GetStdHandle方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: import win32console [as 别名]
# 或者: from win32console import GetStdHandle [as 别名]
def __init__(self, stream):
import win32console
red, green, blue, bold = (win32console.FOREGROUND_RED,
win32console.FOREGROUND_GREEN,
win32console.FOREGROUND_BLUE,
win32console.FOREGROUND_INTENSITY)
self.stream = stream
self.screenBuffer = win32console.GetStdHandle(
win32console.STD_OUT_HANDLE)
self._colors = {'normal': red | green | blue,
'red': red | bold,
'green': green | bold,
'blue': blue | bold,
'yellow': red | green | bold,
'magenta': red | blue | bold,
'cyan': green | blue | bold,
'white': red | green | blue | bold}
示例2: supported
# 需要导入模块: import win32console [as 别名]
# 或者: from win32console import GetStdHandle [as 别名]
def supported(cls, stream=sys.stdout):
try:
import win32console
screenBuffer = win32console.GetStdHandle(
win32console.STD_OUT_HANDLE)
except ImportError:
return False
import pywintypes
try:
screenBuffer.SetConsoleTextAttribute(
win32console.FOREGROUND_RED |
win32console.FOREGROUND_GREEN |
win32console.FOREGROUND_BLUE)
except pywintypes.error:
return False
else:
return True
示例3: __init__
# 需要导入模块: import win32console [as 别名]
# 或者: from win32console import GetStdHandle [as 别名]
def __init__(self, stream):
from win32console import GetStdHandle, STD_OUTPUT_HANDLE, \
FOREGROUND_RED, FOREGROUND_BLUE, FOREGROUND_GREEN, \
FOREGROUND_INTENSITY
red, green, blue, bold = (FOREGROUND_RED, FOREGROUND_GREEN,
FOREGROUND_BLUE, FOREGROUND_INTENSITY)
self.stream = stream
self.screenBuffer = GetStdHandle(STD_OUTPUT_HANDLE)
self._colors = {
'normal': red | green | blue,
'red': red | bold,
'green': green | bold,
'blue': blue | bold,
'yellow': red | green | bold,
'magenta': red | blue | bold,
'cyan': green | blue | bold,
'white': red | green | blue | bold
}
示例4: supported
# 需要导入模块: import win32console [as 别名]
# 或者: from win32console import GetStdHandle [as 别名]
def supported(cls, stream=sys.stdout):
try:
import win32console
screenBuffer = win32console.GetStdHandle(
win32console.STD_OUTPUT_HANDLE)
except ImportError:
return False
import pywintypes
try:
screenBuffer.SetConsoleTextAttribute(
win32console.FOREGROUND_RED |
win32console.FOREGROUND_GREEN |
win32console.FOREGROUND_BLUE)
except pywintypes.error:
return False
else:
return True
示例5: __init__
# 需要导入模块: import win32console [as 别名]
# 或者: from win32console import GetStdHandle [as 别名]
def __init__(self, stream):
import win32console
red, green, blue, bold = (win32console.FOREGROUND_RED,
win32console.FOREGROUND_GREEN,
win32console.FOREGROUND_BLUE,
win32console.FOREGROUND_INTENSITY)
self.stream = stream
self.screenBuffer = win32console.GetStdHandle(
win32console.STD_OUT_HANDLE)
self._colors = {
'normal': red | green | blue,
'red': red | bold,
'green': green | bold,
'blue': blue | bold,
'yellow': red | green | bold,
'magenta': red | blue | bold,
'cyan': green | blue | bold,
'white': red | green | blue | bold
}
示例6: supported
# 需要导入模块: import win32console [as 别名]
# 或者: from win32console import GetStdHandle [as 别名]
def supported(stream=sys.stdout):
try:
import win32console
screenBuffer = win32console.GetStdHandle(
win32console.STD_OUT_HANDLE)
except ImportError:
return False
import pywintypes
try:
screenBuffer.SetConsoleTextAttribute(
win32console.FOREGROUND_RED |
win32console.FOREGROUND_GREEN |
win32console.FOREGROUND_BLUE)
except pywintypes.error:
return False
else:
return True
示例7: __init__
# 需要导入模块: import win32console [as 别名]
# 或者: from win32console import GetStdHandle [as 别名]
def __init__(self, stream):
from win32console import GetStdHandle, STD_OUT_HANDLE
from win32console import FOREGROUND_RED, FOREGROUND_BLUE
from win32console import FOREGROUND_GREEN, FOREGROUND_INTENSITY
red, green, blue, bold = (FOREGROUND_RED, FOREGROUND_GREEN,
FOREGROUND_BLUE, FOREGROUND_INTENSITY)
self.stream = stream
self.screenBuffer = GetStdHandle(STD_OUT_HANDLE)
self._colors = {
'normal': red | green | blue,
'red': red | bold,
'green': green | bold,
'blue': blue | bold,
'yellow': red | green | bold,
'magenta': red | blue | bold,
'cyan': green | blue | bold,
'white': red | green | blue | bold}
示例8: __init__
# 需要导入模块: import win32console [as 别名]
# 或者: from win32console import GetStdHandle [as 别名]
def __init__(self, output_writer, tool_name):
"""Initializes a status view.
Args:
output_writer (OutputWriter): output writer.
tool_name (str): namd of the tool.
"""
super(StatusView, self).__init__()
self._artifact_filters = None
self._filter_file = None
self._have_ansi_support = not win32console
self._mode = self.MODE_WINDOW
self._output_writer = output_writer
self._source_path = None
self._source_type = None
self._stdout_output_writer = isinstance(
output_writer, tools.StdoutOutputWriter)
self._storage_file_path = None
self._tool_name = tool_name
if win32console:
kernel32 = ctypes.windll.kernel32
stdout_handle = kernel32.GetStdHandle(self._WINAPI_STD_OUTPUT_HANDLE)
result = kernel32.SetConsoleMode(
stdout_handle, self._WINAPI_ANSI_CONSOLE_MODE)
self._have_ansi_support = result != 0
示例9: _ClearScreen
# 需要导入模块: import win32console [as 别名]
# 或者: from win32console import GetStdHandle [as 别名]
def _ClearScreen(self):
"""Clears the terminal/console screen."""
if self._have_ansi_support:
# ANSI escape sequence to clear screen.
self._output_writer.Write('\033[2J')
# ANSI escape sequence to move cursor to top left.
self._output_writer.Write('\033[H')
elif win32console:
# This version of Windows cmd.exe does not support ANSI escape codes, thus
# instead we fill the console screen buffer with spaces. The downside of
# this approach is an annoying flicker.
top_left_coordinate = win32console.PyCOORDType(0, 0)
screen_buffer = win32console.GetStdHandle(win32api.STD_OUTPUT_HANDLE)
screen_buffer_information = screen_buffer.GetConsoleScreenBufferInfo()
screen_buffer_attributes = screen_buffer_information['Attributes']
screen_buffer_size = screen_buffer_information['Size']
console_size = screen_buffer_size.X * screen_buffer_size.Y
screen_buffer.FillConsoleOutputCharacter(
' ', console_size, top_left_coordinate)
screen_buffer.FillConsoleOutputAttribute(
screen_buffer_attributes, console_size, top_left_coordinate)
screen_buffer.SetConsoleCursorPosition(top_left_coordinate)
# TODO: remove update flicker. For win32console we could set the cursor
# top left, write the table, clean the remainder of the screen buffer
# and set the cursor at the end of the table.