本文整理汇总了Python中win32api.GetKeyState方法的典型用法代码示例。如果您正苦于以下问题:Python win32api.GetKeyState方法的具体用法?Python win32api.GetKeyState怎么用?Python win32api.GetKeyState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类win32api
的用法示例。
在下文中一共展示了win32api.GetKeyState方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: click_drag
# 需要导入模块: import win32api [as 别名]
# 或者: from win32api import GetKeyState [as 别名]
def click_drag(x :int, y :int, x2 :int, y2 :int) -> None:
"""Click at pixel xy."""
x += Window.x
y += Window.y
x2 += Window.x
y2 += Window.y
lParam = win32api.MAKELONG(x, y)
lParam2 = win32api.MAKELONG(x2, y2)
# MOUSEMOVE event is required for game to register clicks correctly
win32gui.PostMessage(Window.id, wcon.WM_MOUSEMOVE, 0, lParam)
while (win32api.GetKeyState(wcon.VK_CONTROL) < 0 or
win32api.GetKeyState(wcon.VK_SHIFT) < 0 or
win32api.GetKeyState(wcon.VK_MENU) < 0):
time.sleep(0.005)
win32gui.PostMessage(Window.id, wcon.WM_LBUTTONDOWN,
wcon.MK_LBUTTON, lParam)
time.sleep(userset.LONG_SLEEP * 2)
win32gui.PostMessage(Window.id, wcon.WM_MOUSEMOVE, 0, lParam2)
time.sleep(userset.SHORT_SLEEP)
win32gui.PostMessage(Window.id, wcon.WM_LBUTTONUP,
wcon.MK_LBUTTON, lParam2)
time.sleep(userset.MEDIUM_SLEEP)
示例2: ctrl_click
# 需要导入模块: import win32api [as 别名]
# 或者: from win32api import GetKeyState [as 别名]
def ctrl_click(x :int, y :int) -> None:
"""Clicks at pixel x, y while simulating the CTRL button to be down."""
x += Window.x
y += Window.y
lParam = win32api.MAKELONG(x, y)
while (win32api.GetKeyState(wcon.VK_CONTROL) < 0 or
win32api.GetKeyState(wcon.VK_SHIFT) < 0 or
win32api.GetKeyState(wcon.VK_MENU) < 0):
time.sleep(0.005)
win32gui.PostMessage(Window.id, wcon.WM_KEYDOWN, wcon.VK_CONTROL, 0)
win32gui.PostMessage(Window.id, wcon.WM_LBUTTONDOWN,
wcon.MK_LBUTTON, lParam)
win32gui.PostMessage(Window.id, wcon.WM_LBUTTONUP,
wcon.MK_LBUTTON, lParam)
win32gui.PostMessage(Window.id, wcon.WM_KEYUP, wcon.VK_CONTROL, 0)
time.sleep(userset.MEDIUM_SLEEP)
示例3: OnKeyDown
# 需要导入模块: import win32api [as 别名]
# 或者: from win32api import GetKeyState [as 别名]
def OnKeyDown(self, msg):
key = msg[2]
if win32api.GetKeyState(win32con.VK_CONTROL) & 0x8000:
modList = MODIFYING_VK_KEYS_CTRL
elif win32api.GetKeyState(win32con.VK_MENU) & 0x8000:
modList = MODIFYING_VK_KEYS_ALT
else:
modList = MODIFYING_VK_KEYS
if key in modList:
# Return 1 if we can make the file editable.(or it already is!)
return self.GetDocument().CheckMakeDocumentWritable()
return 1 # Pass it on OK
# def OnKey(self, key):
# return self.GetDocument().CheckMakeDocumentWritable()
示例4: set_foreground
# 需要导入模块: import win32api [as 别名]
# 或者: from win32api import GetKeyState [as 别名]
def set_foreground(self):
# Bring this window into the foreground if it isn't already the
# current foreground window.
if self.handle != win32gui.GetForegroundWindow():
if self.is_minimized:
self.restore()
# Press a key so Windows allows us to use SetForegroundWindow()
# (received last input event). See Microsoft's documentation on
# SetForegroundWindow() for why this works.
# Only do this if neither the left or right control keys are
# held down.
if win32api.GetKeyState(win32con.VK_CONTROL) == 0:
Key("control:down,control:up").execute()
# Set the foreground window.
self._set_foreground()
示例5: get_key_press
# 需要导入模块: import win32api [as 别名]
# 或者: from win32api import GetKeyState [as 别名]
def get_key_press(key):
"""Check if a key is being pressed.
Needs changing for something that detects keypresses in applications.
Returns:
True/False if the selected key has been pressed or not.
"""
return win32api.GetKeyState(key) < 0
示例6: is_lmb_pressed
# 需要导入模块: import win32api [as 别名]
# 或者: from win32api import GetKeyState [as 别名]
def is_lmb_pressed():
return win32api.GetKeyState(LMB) < 0
示例7: click
# 需要导入模块: import win32api [as 别名]
# 或者: from win32api import GetKeyState [as 别名]
def click(x :int, y :int, button :str ="left", fast :bool =False) -> None:
"""Click at pixel xy."""
x += Window.x
y += Window.y
lParam = win32api.MAKELONG(x, y)
# MOUSEMOVE event is required for game to register clicks correctly
win32gui.PostMessage(Window.id, wcon.WM_MOUSEMOVE, 0, lParam)
while (win32api.GetKeyState(wcon.VK_CONTROL) < 0 or
win32api.GetKeyState(wcon.VK_SHIFT) < 0 or
win32api.GetKeyState(wcon.VK_MENU) < 0):
time.sleep(0.005)
if button == "left":
win32gui.PostMessage(Window.id, wcon.WM_LBUTTONDOWN,
wcon.MK_LBUTTON, lParam)
win32gui.PostMessage(Window.id, wcon.WM_LBUTTONUP,
wcon.MK_LBUTTON, lParam)
else:
win32gui.PostMessage(Window.id, wcon.WM_RBUTTONDOWN,
wcon.MK_RBUTTON, lParam)
win32gui.PostMessage(Window.id, wcon.WM_RBUTTONUP,
wcon.MK_RBUTTON, lParam)
# Sleep lower than 0.1 might cause issues when clicking in succession
if fast:
time.sleep(userset.FAST_SLEEP)
else:
time.sleep(userset.MEDIUM_SLEEP)
示例8: send_string
# 需要导入模块: import win32api [as 别名]
# 或者: from win32api import GetKeyState [as 别名]
def send_string(string :str) -> None:
"""Send one or multiple characters to the Window."""
# Ensure it's a string by converting it to a string
if isinstance(string, float):
string = int(string)
for c in str(string):
# Make sure no key modifier is pressed
while (win32api.GetKeyState(wcon.VK_CONTROL) < 0 or
win32api.GetKeyState(wcon.VK_SHIFT) < 0 or
win32api.GetKeyState(wcon.VK_MENU) < 0):
time.sleep(0.005)
vkc = win32api.VkKeyScan(c) # Get virtual key code for character c
# Only one keyup or keydown event needs to be sent
win32gui.PostMessage(Window.id, wcon.WM_KEYDOWN, vkc, 0)
示例9: fire_key_event
# 需要导入模块: import win32api [as 别名]
# 或者: from win32api import GetKeyState [as 别名]
def fire_key_event(self, msg):
key = msg[2]
keyState = 0
if win32api.GetKeyState(win32con.VK_CONTROL) & 0x8000:
keyState = keyState | win32con.RIGHT_CTRL_PRESSED | win32con.LEFT_CTRL_PRESSED
if win32api.GetKeyState(win32con.VK_SHIFT) & 0x8000:
keyState = keyState | win32con.SHIFT_PRESSED
if win32api.GetKeyState(win32con.VK_MENU) & 0x8000:
keyState = keyState | win32con.LEFT_ALT_PRESSED | win32con.RIGHT_ALT_PRESSED
keyinfo = key, keyState
# Special hacks for the dead-char key on non-US keyboards.
# (XXX - which do not work :-(
event = self.keymap.get( keyinfo )
if event is None:
## if key == 220: # Dead key
## return 1
## # Translate the raw scancode into an Ascii character.
## print "translating", key, "(with state)", keyState,
## key = win32ui.TranslateVirtualKey(key)
## print "Got back key", `key`,
#### if key is None:
#### return 1 # Dead-key - don't handle at all!!!
## if key:
## # Then back to a "normalized" scan-code.
## key = keycodes.get_scan_code(key[0])
## keyinfo = key, keyState
## event = self.keymap.get( keyinfo )
## if event is None:
return 1
return self.fire(event, None)
示例10: OnFileRun
# 需要导入模块: import win32api [as 别名]
# 或者: from win32api import GetKeyState [as 别名]
def OnFileRun( self, id, code ):
" Called when a FileRun message is received. "
import scriptutils
showDlg = win32api.GetKeyState(win32con.VK_SHIFT) >= 0
scriptutils.RunScript(None, None, showDlg)
示例11: OnKeyTab
# 需要导入模块: import win32api [as 别名]
# 或者: from win32api import GetKeyState [as 别名]
def OnKeyTab(self, key):
if not self.GetDocument().CheckMakeDocumentWritable(): return 0
start, end = self._obj_.GetSel()
if start==end: # normal TAB key
self.Indent()
return 0 # we handled this.
# Otherwise it is a block indent/dedent.
if start>end:
start, end = end, start # swap them.
startLine = self._obj_.LineFromChar(start)
endLine = self._obj_.LineFromChar(end)
self.BlockDent(win32api.GetKeyState(win32con.VK_SHIFT)>=0, startLine, endLine)
return 0
示例12: get_mouse_click
# 需要导入模块: import win32api [as 别名]
# 或者: from win32api import GetKeyState [as 别名]
def get_mouse_click():
"""Check if one of the three main mouse buttons is being clicked.
Returns:
True/False if any clicks have been detected or not.
"""
buttons = (win32con.VK_LBUTTON, win32con.VK_MBUTTON, win32con.VK_RBUTTON)
return tuple(win32api.GetKeyState(button) < 0 for button in buttons)