本文整理汇总了Python中vtk.vtkCamera方法的典型用法代码示例。如果您正苦于以下问题:Python vtk.vtkCamera方法的具体用法?Python vtk.vtkCamera怎么用?Python vtk.vtkCamera使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类vtk
的用法示例。
在下文中一共展示了vtk.vtkCamera方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: import vtk [as 别名]
# 或者: from vtk import vtkCamera [as 别名]
def __init__(self):
self.renderer = vtk.vtkRenderer()
self.renderer.SetBackground(0.5, 0.5, 0.5)
self.renderer.ResetCamera()
axes_actor = vtk.vtkAxesActor()
axes_actor.AxisLabelsOff()
self.renderer.AddActor(axes_actor)
self.window = vtk.vtkRenderWindow()
self.window.AddRenderer(self.renderer)
self.interactor = vtk.vtkRenderWindowInteractor()
self.interactor.SetInteractorStyle(vtk.vtkInteractorStyleTrackballCamera())
self.interactor.SetRenderWindow(self.window)
self.camera = vtk.vtkCamera()
self.camera.SetViewUp(0.0, -1.0, 0.0)
self.camera.SetPosition(0.0, 0.0, -5)
self.camera.SetFocalPoint(0.0, 0.0, 0.0)
# self.camera.SetClippingRange(0.0, 100000)
self.renderer.SetActiveCamera(self.camera)
示例2: scale_point
# 需要导入模块: import vtk [as 别名]
# 或者: from vtk import vtkCamera [as 别名]
def scale_point(camera, point, invert=False):
"""Scale a point using the camera's transform matrix.
Parameters
----------
camera : vtk.vtkCamera
The camera who's matrix to use.
point : tuple(float)
Length 3 tuple of the point coordinates.
invert : bool
If True, invert the matrix to transform the point out of the
camera's transformed space. Default is False to transform a
point from world coordinates to the camera's transformed space.
"""
if invert:
mtx = vtk.vtkMatrix4x4()
mtx.DeepCopy(camera.GetModelTransformMatrix())
mtx.Invert()
else:
mtx = camera.GetModelTransformMatrix()
scaled = mtx.MultiplyDoublePoint((point[0], point[1], point[2], 0.0))
return (scaled[0], scaled[1], scaled[2])
示例3: unlink_views
# 需要导入模块: import vtk [as 别名]
# 或者: from vtk import vtkCamera [as 别名]
def unlink_views(self, views=None):
"""Unlink the views' cameras.
Parameters
----------
views : None | int | tuple or list
If ``views`` is None unlink all the views, if ``views``
is int unlink the selected view's camera or if ``views``
is a tuple or a list, unlink the given views cameras.
"""
if views is None:
for renderer in self.renderers:
renderer.camera = vtk.vtkCamera()
renderer.reset_camera()
elif isinstance(views, int):
self.renderers[views].camera = vtk.vtkCamera()
self.renderers[views].reset_camera()
elif isinstance(views, collections.abc.Iterable):
for view_index in views:
self.renderers[view_index].camera = vtk.vtkCamera()
self.renderers[view_index].reset_camera()
else:
raise TypeError('Expected type is None, int, list or tuple:'
'{} is given'.format(type(views)))
示例4: set_camera
# 需要导入模块: import vtk [as 别名]
# 或者: from vtk import vtkCamera [as 别名]
def set_camera(scene, camera):
"""
Sets the position of the camera of a brainrender scene.
:param scene: instance of Scene()
:param camera: either a string with the name of one of the available cameras, or
a dictionary of camera parameters.
"""
if camera is None: return
if not isinstance(camera, vtk.vtkCamera):
# Get camera params
camera = check_camera_param(camera)
# set params
set_camera_params(scene.plotter.camera, camera)
else:
scene.plotter.camera = camera
return camera
示例5: unlink_camera
# 需要导入模块: import vtk [as 别名]
# 或者: from vtk import vtkCamera [as 别名]
def unlink_camera(self):
"""
Create a fresh vtkCamera instance and set it to the renderer
"""
import vtk
old_camera = self.vtk_camera
new_camera = vtk.vtkCamera()
self.vtk_camera = new_camera
if self.camera is not None:
for k, v in self.camera.items():
if type(v) is list:
getattr(new_camera, 'Set' + k[0].capitalize() + k[1:])(*v)
else:
getattr(new_camera, 'Set' + k[0].capitalize() + k[1:])(v)
else:
new_camera.DeepCopy(old_camera)
示例6: buildcam
# 需要导入模块: import vtk [as 别名]
# 或者: from vtk import vtkCamera [as 别名]
def buildcam(cm):
"""
Builds a camera from a dictionary of parameters, from vtkplotter
"""
cm = cm.copy()
cm_pos = cm.pop("position", None)
cm_focalPoint = cm.pop("focal", None)
cm_viewup = cm.pop("viewup", None)
cm_distance = cm.pop("distance", None)
cm_clippingRange = cm.pop("clipping", None)
cm_parallelScale = cm.pop("parallelScale", None)
cm_thickness = cm.pop("thickness", None)
cm_viewAngle = cm.pop("viewAngle", None)
cm = vtk.vtkCamera()
if cm_pos is not None: cm.SetPosition(cm_pos)
if cm_focalPoint is not None: cm.SetFocalPoint(cm_focalPoint)
if cm_viewup is not None: cm.SetViewUp(cm_viewup)
if cm_distance is not None: cm.SetDistance(cm_distance)
if cm_clippingRange is not None: cm.SetClippingRange(cm_clippingRange)
if cm_parallelScale is not None: cm.SetParallelScale(cm_parallelScale)
if cm_thickness is not None: cm.SetThickness(cm_thickness)
if cm_viewAngle is not None: cm.SetViewAngle(cm_viewAngle)
return cm
示例7: visualize_prediction
# 需要导入模块: import vtk [as 别名]
# 或者: from vtk import vtkCamera [as 别名]
def visualize_prediction(pointcloud, colors, poses=None, renwin=None):
""" render point cloud and cameras """
renderer = vtk.vtkRenderer()
renderer.SetBackground(0, 0, 0)
pointcloud_actor = create_pointcloud_actor(points=pointcloud, colors=colors)
pointcloud_actor.GetProperty().SetPointSize(2)
renderer.AddActor(pointcloud_actor)
for pose in poses:
R, t = pose[:3, :3], pose[:3, 3]
cam_actor = create_camera_actor(R,t)
cam_actor.GetProperty().SetColor((255, 255, 0))
renderer.AddActor(cam_actor)
camera = vtk.vtkCamera()
camera.SetPosition((1, -1, -2));
camera.SetViewUp((0, -1, 0));
camera.SetFocalPoint((0, 0, 2));
renderer.SetActiveCamera(camera)
renwin = vtk.vtkRenderWindow()
renwin.SetWindowName("Point Cloud Viewer")
renwin.SetSize(800,600)
renwin.AddRenderer(renderer)
# An interactor
interactor = vtk.vtkRenderWindowInteractor()
interstyle = vtk.vtkInteractorStyleTrackballCamera()
interactor.SetInteractorStyle(interstyle)
interactor.SetRenderWindow(renwin)
# Render and interact
renwin.Render()
interactor.Initialize()
interactor.Start()
示例8: run
# 需要导入模块: import vtk [as 别名]
# 或者: from vtk import vtkCamera [as 别名]
def run(self):
renderer = vtk.vtkRenderer()
renderer.SetBackground(0, 0, 0)
camera = vtk.vtkCamera()
camera.SetPosition((1, -1, -2));
camera.SetViewUp((0, -1, 0));
camera.SetFocalPoint((0, 0, 2));
renderer.SetActiveCamera(camera)
renwin = vtk.vtkRenderWindow()
renwin.SetWindowName("Point Cloud Viewer")
renwin.SetSize(800,600)
renwin.AddRenderer(renderer)
interactor = vtk.vtkRenderWindowInteractor()
interstyle = vtk.vtkInteractorStyleTrackballCamera()
interactor.SetInteractorStyle(interstyle)
interactor.SetRenderWindow(renwin)
interactor.Initialize()
cb = vtkTimerCallback(self.cinematic, self.render_path, self.clear_points)
cb.queue = self.queue
interactor.AddObserver('TimerEvent', cb.execute)
timerId = interactor.CreateRepeatingTimer(100);
#start the interaction and timer
interactor.Start()
示例9: getViewCameraCopy
# 需要导入模块: import vtk [as 别名]
# 或者: from vtk import vtkCamera [as 别名]
def getViewCameraCopy(self):
camera = vtk.vtkCamera()
camera.DeepCopy(self.view.camera())
return camera
示例10: getCameraCopy
# 需要导入模块: import vtk [as 别名]
# 或者: from vtk import vtkCamera [as 别名]
def getCameraCopy(self):
camera = vtk.vtkCamera()
camera.DeepCopy(self.view.camera())
return camera
示例11: create_render_window
# 需要导入模块: import vtk [as 别名]
# 或者: from vtk import vtkCamera [as 别名]
def create_render_window(actors, callbacks, **kwargs):
""" Creates VTK render window with an interactor.
:param actors: list of VTK actors
:type actors: list, tuple
:param callbacks: callback functions for registering custom events
:type callbacks: dict
"""
# Get keyword arguments
figure_size = kwargs.get('figure_size', (800, 600))
camera_position = kwargs.get('camera_position', (0, 0, 100))
# Find camera focal point
center_points = []
for actor in actors:
center_points.append(actor.GetCenter())
camera_focal_point = linalg.vector_mean(*center_points)
# Create camera
camera = vtk.vtkCamera()
camera.SetPosition(*camera_position)
camera.SetFocalPoint(*camera_focal_point)
# Create renderer
renderer = vtk.vtkRenderer()
renderer.SetActiveCamera(camera)
renderer.SetBackground(1.0, 1.0, 1.0)
# Add actors to the scene
for actor in actors:
renderer.AddActor(actor)
# Render window
render_window = vtk.vtkRenderWindow()
render_window.AddRenderer(renderer)
render_window.SetSize(*figure_size)
# Render window interactor
window_interactor = vtk.vtkRenderWindowInteractor()
window_interactor.SetRenderWindow(render_window)
# Add event observers
for cb in callbacks:
window_interactor.AddObserver(cb, callbacks[cb][0], callbacks[cb][1]) # cb name, cb function ref, cb priority
# Render actors
render_window.Render()
# Set window name after render() is called
render_window.SetWindowName("geomdl")
# Use trackball camera
interactor_style = vtk.vtkInteractorStyleTrackballCamera()
window_interactor.SetInteractorStyle(interactor_style)
# Start interactor
window_interactor.Start()
# Return window interactor instance
return window_interactor