本文整理汇总了Python中vispy.scene.visuals.Image方法的典型用法代码示例。如果您正苦于以下问题:Python visuals.Image方法的具体用法?Python visuals.Image怎么用?Python visuals.Image使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类vispy.scene.visuals
的用法示例。
在下文中一共展示了visuals.Image方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: image_visual
# 需要导入模块: from vispy.scene import visuals [as 别名]
# 或者: from vispy.scene.visuals import Image [as 别名]
def image_visual(image, parent=None):
"""
Returns a :class:`vispy.scene.visuals.Image` class instance using given
image.
Parameters
----------
image : array_like
Image.
parent : Node, optional
Parent of the image visual in the `SceneGraph`.
Returns
-------
Image
Image visual.
"""
image = np.clip(image, 0, 1)
return Image(image, parent=parent)
示例2: __init__
# 需要导入模块: from vispy.scene import visuals [as 别名]
# 或者: from vispy.scene.visuals import Image [as 别名]
def __init__(self, layer):
node = ImageNode(None, method='auto')
super().__init__(layer, node)
# Once #1842 and #1844 from vispy are released and gamma adjustment is
# done on the GPU these can be dropped
self._raw_cmap = None
self._gamma = 1
# Until we add a specific attenuation parameter to vispy we have to
# track both iso_threshold and attenuation ourselves.
self._iso_threshold = 1
self._attenuation = 1
self._on_display_change()
self._on_slice_data_change()
示例3: _on_display_change
# 需要导入模块: from vispy.scene import visuals [as 别名]
# 或者: from vispy.scene.visuals import Image [as 别名]
def _on_display_change(self, data=None):
parent = self.node.parent
self.node.parent = None
if self.layer.dims.ndisplay == 2:
self.node = ImageNode(data, method='auto')
else:
if data is None:
data = np.zeros((1, 1, 1))
self.node = VolumeNode(data, clim=self.layer.contrast_limits)
self.node.parent = parent
self.reset()
示例4: reset
# 需要导入模块: from vispy.scene import visuals [as 别名]
# 或者: from vispy.scene.visuals import Image [as 别名]
def reset(self, event=None):
self._reset_base()
self._on_colormap_change(self.layer.colormap)
self._on_rendering_change(self.layer.rendering)
if isinstance(self.node, ImageNode):
self._on_contrast_limits_change(self.layer.contrast_limits)
示例5: _on_slice_data_change
# 需要导入模块: from vispy.scene import visuals [as 别名]
# 或者: from vispy.scene.visuals import Image [as 别名]
def _on_slice_data_change(self, event=None):
# Slice data event will be fixed to use passed value after EVH refactor
# is finished for all layers
data = self.layer._data_view
dtype = np.dtype(data.dtype)
if dtype not in texture_dtypes:
try:
dtype = dict(
i=np.int16, f=np.float32, u=np.uint16, b=np.uint8
)[dtype.kind]
except KeyError: # not an int or float
raise TypeError(
f'type {dtype} not allowed for texture; must be one of {set(texture_dtypes)}' # noqa: E501
)
data = data.astype(dtype)
if self.layer.dims.ndisplay == 3 and self.layer.dims.ndim == 2:
data = np.expand_dims(data, axis=0)
# Check if data exceeds MAX_TEXTURE_SIZE and downsample
if (
self.MAX_TEXTURE_SIZE_2D is not None
and self.layer.dims.ndisplay == 2
):
data = self.downsample_texture(data, self.MAX_TEXTURE_SIZE_2D)
elif (
self.MAX_TEXTURE_SIZE_3D is not None
and self.layer.dims.ndisplay == 3
):
data = self.downsample_texture(data, self.MAX_TEXTURE_SIZE_3D)
# Check if ndisplay has changed current node type needs updating
if (
self.layer.dims.ndisplay == 3
and not isinstance(self.node, VolumeNode)
) or (
self.layer.dims.ndisplay == 2
and not isinstance(self.node, ImageNode)
):
self._on_display_change(data)
else:
if self.layer.dims.ndisplay == 2:
self.node._need_colortransform_update = True
self.node.set_data(data)
else:
self.node.set_data(data, clim=self.layer.contrast_limits)
# Call to update order of translation values with new dims:
self._on_scale_change()
self._on_translate_change()
self.node.update()