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Python gloo.clear方法代码示例

本文整理汇总了Python中vispy.gloo.clear方法的典型用法代码示例。如果您正苦于以下问题:Python gloo.clear方法的具体用法?Python gloo.clear怎么用?Python gloo.clear使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在vispy.gloo的用法示例。


在下文中一共展示了gloo.clear方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: clear

# 需要导入模块: from vispy import gloo [as 别名]
# 或者: from vispy.gloo import clear [as 别名]
def clear(self):
        gloo.clear(color=True, depth=True) 
开发者ID:kirumang,项目名称:Pix2Pose,代码行数:4,代码来源:renderer.py

示例2: render_view_metrical_clip

# 需要导入模块: from vispy import gloo [as 别名]
# 或者: from vispy.gloo import clear [as 别名]
def render_view_metrical_clip(self, model, pose, diameter):

        cut = self.compute_metrical_clip(pose, diameter)
        self.clear()
        self.draw_model(model, pose)
        col, dep = self.finish()
        return col[cut[0]:cut[2], cut[1]:cut[3]], dep[cut[0]:cut[2], cut[1]:cut[3]] 
开发者ID:kirumang,项目名称:Pix2Pose,代码行数:9,代码来源:renderer.py

示例3: draw_color

# 需要导入模块: from vispy import gloo [as 别名]
# 或者: from vispy.gloo import clear [as 别名]
def draw_color(self):
        program = gloo.Program(_color_vertex_code, _color_fragment_code)
        program.bind(self.vertex_buffer)
        program['u_light_eye_pos'] = [0, 0, 0]
        program['u_light_ambient_w'] = self.ambient_weight
        program['u_mv'] = _compute_model_view(self.mat_model, self.mat_view)
        # program['u_nm'] = compute_normal_matrix(self.model, self.view)
        program['u_mvp'] = _compute_model_view_proj(self.mat_model, self.mat_view, self.mat_proj)

        # Texture where we render the scene
        render_tex = gloo.Texture2D(shape=self.shape + (4,))

        # Frame buffer object
        fbo = gloo.FrameBuffer(render_tex, gloo.RenderBuffer(self.shape))
        with fbo:
            gloo.set_state(depth_test=True)
            gloo.set_state(cull_face=True)
            gloo.set_cull_face('back')  # Back-facing polygons will be culled
            gloo.set_clear_color(self.bg_color)
            gloo.clear(color=True, depth=True)
            gloo.set_viewport(0, 0, *self.size)
            program.draw('triangles', self.index_buffer)

            # Retrieve the contents of the FBO texture
            self.rgb = gloo.read_pixels((0, 0, self.size[0], self.size[1]))[:, :, :3]
            self.rgb = np.copy(self.rgb)

        fbo.delete()
        render_tex.delete()
        program.delete() 
开发者ID:meiqua,项目名称:patch_linemod,代码行数:32,代码来源:renderer.py

示例4: draw_depth

# 需要导入模块: from vispy import gloo [as 别名]
# 或者: from vispy.gloo import clear [as 别名]
def draw_depth(self):
        program = gloo.Program(_depth_vertex_code, _depth_fragment_code)
        program.bind(self.vertex_buffer)
        program['u_mv'] = _compute_model_view(self.mat_model, self.mat_view)
        program['u_mvp'] = _compute_model_view_proj(self.mat_model, self.mat_view, self.mat_proj)

        # Texture where we render the scene
        render_tex = gloo.Texture2D(shape=self.shape + (4,), format=gl.GL_RGBA,
                                    internalformat=gl.GL_RGBA32F)

        # Frame buffer object
        fbo = gloo.FrameBuffer(render_tex, gloo.RenderBuffer(self.shape, format='depth'))
        with fbo:
            gloo.set_state(depth_test=True)
            gloo.set_state(cull_face=True)
            gloo.set_cull_face('back')  # Back-facing polygons will be culled
            gloo.set_clear_color((0.0, 0.0, 0.0, 0.0))
            gloo.clear(color=True, depth=True)
            gloo.set_viewport(0, 0, *self.size)
            program.draw('triangles', self.index_buffer)

            # Retrieve the contents of the FBO texture
            self.depth = self.read_fbo_color_rgba32f(fbo)
            self.depth = self.depth[:, :, 0] # Depth is saved in the first channel

        fbo.delete()
        render_tex.delete()
        program.delete() 
开发者ID:meiqua,项目名称:patch_linemod,代码行数:30,代码来源:renderer.py

示例5: release_buffers

# 需要导入模块: from vispy import gloo [as 别名]
# 或者: from vispy.gloo import clear [as 别名]
def release_buffers(self):
        for _buffer in self._buffers:
            if _buffer:
                _buffer.queue()
        self._buffers.clear() 
开发者ID:genicam,项目名称:harvesters_gui,代码行数:7,代码来源:canvas.py

示例6: clear

# 需要导入模块: from vispy import gloo [as 别名]
# 或者: from vispy.gloo import clear [as 别名]
def clear(self, color=True, depth=True):
		"""Clear the renderer background."""
		gloo.set_state(clear_color=self.background_color)
		gloo.clear(color=color, depth=depth) 
开发者ID:p5py,项目名称:p5,代码行数:6,代码来源:renderer2d.py

示例7: draw_loop

# 需要导入模块: from vispy import gloo [as 别名]
# 或者: from vispy.gloo import clear [as 别名]
def draw_loop(self):
		"""The main draw loop context manager.
		"""

		self.transform_matrix = np.identity(4)

		self.default_prog['modelview'] = self.modelview_matrix.T.flatten()
		self.default_prog['projection'] = self.projection_matrix.T.flatten()

		self.fbuffer.color_buffer = self.fbuffer_tex_back

		with self.fbuffer:
			gloo.set_viewport(*self.texture_viewport)
			self._comm_toggles()
			self.fbuffer_prog['texture'] = self.fbuffer_tex_front
			self.fbuffer_prog.draw('triangle_strip')

			yield

			self.flush_geometry()
			self.transform_matrix = np.identity(4)

		gloo.set_viewport(*self.viewport)
		self._comm_toggles(False)
		self.clear()
		self.fbuffer_prog['texture'] = self.fbuffer_tex_back
		self.fbuffer_prog.draw('triangle_strip')

		self.fbuffer_tex_front, self.fbuffer_tex_back = self.fbuffer_tex_back, self.fbuffer_tex_front 
开发者ID:p5py,项目名称:p5,代码行数:31,代码来源:renderer2d.py

示例8: reset_view

# 需要导入模块: from vispy import gloo [as 别名]
# 或者: from vispy.gloo import clear [as 别名]
def reset_view(self):
		self.viewport = (
			0,
			0,
			int(builtins.width * builtins.pixel_x_density),
			int(builtins.height * builtins.pixel_y_density),
		)
		self.texture_viewport = (
			0,
			0,
			builtins.width,
			builtins.height,
		)

		gloo.set_viewport(*self.viewport)

		cz = (builtins.height / 2) / math.tan(math.radians(30))
		self.projection_matrix = matrix.perspective_matrix(
			math.radians(60),
			builtins.width / builtins.height,
			0.1 * cz,
			10 * cz
		)

		self.transform_matrix = np.identity(4)

		self.default_prog['projection'] = self.projection_matrix.T.flatten()
		self.default_prog['perspective_matrix'] = self.lookat_matrix.T.flatten()

		self.fbuffer_tex_front = Texture2D((builtins.height, builtins.width, 3))
		self.fbuffer_tex_back = Texture2D((builtins.height, builtins.width, 3))

		for buf in [self.fbuffer_tex_front, self.fbuffer_tex_back]:
			self.fbuffer.color_buffer = buf
			with self.fbuffer:
				self.clear()

		self.fbuffer.depth_buffer = gloo.RenderBuffer((builtins.height, builtins.width)) 
开发者ID:p5py,项目名称:p5,代码行数:40,代码来源:renderer3d.py

示例9: on_draw

# 需要导入模块: from vispy import gloo [as 别名]
# 或者: from vispy.gloo import clear [as 别名]
def on_draw(self, event):
        gloo.clear()

        #self.program['a_position'] = 

        #for line in range(num_lines):
        #    self.program['line'] = line
        self.program.draw('line_strip') 
开发者ID:strfry,项目名称:OpenNFB,代码行数:10,代码来源:waterfall.py

示例10: clear

# 需要导入模块: from vispy import gloo [as 别名]
# 或者: from vispy.gloo import clear [as 别名]
def clear(self, color=True, depth=True):
        gloo.clear(color=color, depth=True) 
开发者ID:fabi92,项目名称:eccv18-rgb_pose_refinement,代码行数:4,代码来源:renderer.py

示例11: draw_background

# 需要导入模块: from vispy import gloo [as 别名]
# 或者: from vispy.gloo import clear [as 别名]
def draw_background(self, image):
        self.program_bg['u_tex'] = gloo.Texture2D(image)
        self.program_bg.bind(self.bg_vbuffer)
        self.program_bg.draw('triangles', self.bg_ibuffer)
        gloo.clear(color=False, depth=True)  # Clear depth 
开发者ID:fabi92,项目名称:eccv18-rgb_pose_refinement,代码行数:7,代码来源:renderer.py

示例12: draw_coordinate_system

# 需要导入模块: from vispy import gloo [as 别名]
# 或者: from vispy.gloo import clear [as 别名]
def draw_coordinate_system(self, model, pose):
        self.clear(color=False)

        # View matrix (transforming the coordinate system from OpenCV to OpenGL camera space)
        mv = (self.yz_flip.dot(pose)).T  # OpenCV to OpenGL camera system (flipped, column-wise)
        mvp = mv.dot(self.mat_proj)

        self.program_bbox.bind(model.cs_vbuffer)
        self.program_bbox['u_mv'] = mv
        self.program_bbox['u_mvp'] = mvp
        gloo.set_line_width(width=3.0)
        self.program_bbox.draw('lines', model.cs_ibuffer)
        gloo.set_line_width(width=1.0) 
开发者ID:fabi92,项目名称:eccv18-rgb_pose_refinement,代码行数:15,代码来源:renderer.py

示例13: on_draw

# 需要导入模块: from vispy import gloo [as 别名]
# 或者: from vispy.gloo import clear [as 别名]
def on_draw(self, event):
        # Update on June 15th, 2018:
        # According to a VisPy developer, they have not finished
        # porting VisPy to PyQt5. Once they finished the development
        # we should try it out if it gives us the maximum refresh rate.
        # See the following URL to check the latest information:
        #
        #     https://github.com/vispy/vispy/issues/1394

        # Clear the canvas in gray.
        gloo.clear(color=self._background_color)

        drew = False
        try:
            if not self._pause_drawing:
                # Fetch a buffer.
                buffer = self.ia.fetch_buffer(timeout=0.0001)

                # Prepare a texture to draw:
                self._prepare_texture(buffer)

                # Draw the texture until the buffer object exists
                # within this scope:
                # (We keep the buffer until the next one is delivered to
                # keep the current chunk data alive but it depends on the
                # application; we just want to tell you that the texture
                # must be overdrawn until the content is alive:)
                self._draw()

                # Release the buffers that we've kept holding so far:
                self.release_buffers()

                # We have drawn the latest image on the canvas:
                drew = True

                # Keep the buffer alive to keep the chunk data alive until
                # the next one is delivered:
                self._buffers.append(buffer)

        except AttributeError:
            # Calling fetch_buffer() raises AttributeError because
            # the ImageAcquirer object is None.
            pass
        except TimeoutException:
            # We have an ImageAcquirer object but nothing has
            # been fetched, wait for the next round:
            pass

        # Draw the latest texture again if needed:
        if not drew:
            self._draw() 
开发者ID:genicam,项目名称:harvesters_gui,代码行数:53,代码来源:canvas.py

示例14: reset_view

# 需要导入模块: from vispy import gloo [as 别名]
# 或者: from vispy.gloo import clear [as 别名]
def reset_view(self):
		self.viewport = (
			0,
			0,
			int(builtins.width * builtins.pixel_x_density),
			int(builtins.height * builtins.pixel_y_density),
		)
		self.texture_viewport = (
			0,
			0,
			builtins.width,
			builtins.height,
		)

		gloo.set_viewport(*self.viewport)

		cz = (builtins.height / 2) / math.tan(math.radians(30))
		self.projection_matrix = matrix.perspective_matrix(
			math.radians(60),
			builtins.width / builtins.height,
			0.1 * cz,
			10 * cz
		)
		self.modelview_matrix = matrix.translation_matrix(-builtins.width / 2, \
													 builtins.height / 2, \
													 -cz)
		self.modelview_matrix = self.modelview_matrix.dot(matrix.scale_transform(1, -1, 1))

		self.transform_matrix = np.identity(4)

		self.default_prog['modelview'] = self.modelview_matrix.T.flatten()
		self.default_prog['projection'] = self.projection_matrix.T.flatten()

		self.texture_prog['modelview'] = self.modelview_matrix.T.flatten()
		self.texture_prog['projection'] = self.projection_matrix.T.flatten()

		self.line_prog = Program(src_line.vert, src_line.frag)

		self.line_prog['modelview'] = self.modelview_matrix.T.flatten()
		self.line_prog['projection'] = self.projection_matrix.T.flatten()
		self.line_prog["height"] = builtins.height

		self.fbuffer_tex_front = Texture2D((builtins.height, builtins.width, 3))
		self.fbuffer_tex_back = Texture2D((builtins.height, builtins.width, 3))

		for buf in [self.fbuffer_tex_front, self.fbuffer_tex_back]:
			self.fbuffer.color_buffer = buf
			with self.fbuffer:
				self.clear() 
开发者ID:p5py,项目名称:p5,代码行数:51,代码来源:renderer2d.py


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