本文整理汇总了Python中utils.parse_game_result方法的典型用法代码示例。如果您正苦于以下问题:Python utils.parse_game_result方法的具体用法?Python utils.parse_game_result怎么用?Python utils.parse_game_result使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类utils
的用法示例。
在下文中一共展示了utils.parse_game_result方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: parse_sgf
# 需要导入模块: import utils [as 别名]
# 或者: from utils import parse_game_result [as 别名]
def parse_sgf(sgf_path):
with open(sgf_path) as f:
sgf_contents = f.read()
collection = sgf.parse(sgf_contents)
game = collection.children[0]
props = game.root.properties
assert int(sgf_prop(props.get('GM', ['1']))) == 1, "Not a Go SGF!"
result = utils.parse_game_result(sgf_prop(props.get('RE')))
positions, moves = zip(*[(p.position, p.next_move) for p in sgf_wrapper.replay_sgf(sgf_contents)])
return positions, moves, result, props
示例2: test_parse_game_result
# 需要导入模块: import utils [as 别名]
# 或者: from utils import parse_game_result [as 别名]
def test_parse_game_result(self):
self.assertEqual(utils.parse_game_result('B+3.5'), go.BLACK)
self.assertEqual(utils.parse_game_result('W+T'), go.WHITE)
self.assertEqual(utils.parse_game_result('Void'), 0)
示例3: replay_sgf
# 需要导入模块: import utils [as 别名]
# 或者: from utils import parse_game_result [as 别名]
def replay_sgf(sgf_contents):
'''
Wrapper for sgf files, returning go.PositionWithContext instances.
It does NOT return the very final position, as there is no follow up.
To get the final position, call pwc.position.play_move(pwc.next_move)
on the last PositionWithContext returned.
Example usage:
with open(filename) as f:
for position_w_context in replay_sgf(f.read()):
print(position_w_context.position)
'''
collection = sgf.parse(sgf_contents)
game = collection.children[0]
props = game.root.properties
assert int(sgf_prop(props.get('GM', ['1']))) == 1, "Not a Go SGF!"
komi = 0
if props.get('KM') != None:
komi = float(sgf_prop(props.get('KM')))
result = utils.parse_game_result(sgf_prop(props.get('RE')))
assert result is not None
pos = Position(komi=komi)
current_node = game.root
while pos is not None and current_node.next is not None:
pos = handle_node(pos, current_node)
maybe_correct_next(pos, current_node.next)
next_move = get_next_move(current_node)
yield PositionWithContext(pos, next_move, result)
current_node = current_node.next
示例4: test_parse_game_result
# 需要导入模块: import utils [as 别名]
# 或者: from utils import parse_game_result [as 别名]
def test_parse_game_result(self):
self.assertEqual(utils.parse_game_result('B+3.5'), go.BLACK)
self.assertEqual(utils.parse_game_result('W+T'), go.WHITE)
self.assertEqual(utils.parse_game_result('Void'), None)
示例5: get_winrate
# 需要导入模块: import utils [as 别名]
# 或者: from utils import parse_game_result [as 别名]
def get_winrate(final_positions):
black_win = [utils.parse_game_result(pos.result()) == go.BLACK
for pos in final_positions]
return sum(black_win) / len(black_win)
示例6: extract_moves
# 需要导入模块: import utils [as 别名]
# 或者: from utils import parse_game_result [as 别名]
def extract_moves(final_positions):
winning_moves = []
losing_moves = []
for final_position in final_positions:
positions_w_context = utils.take_n(
strategies.POLICY_CUTOFF_DEPTH,
sgf_wrapper.replay_position(final_position))
winner = utils.parse_game_result(final_position.result())
for pwc in positions_w_context:
if pwc.position.to_play == winner:
winning_moves.append(pwc)
else:
losing_moves.append(pwc)
return (load_data_sets.DataSet.from_positions_w_context(winning_moves),
load_data_sets.DataSet.from_positions_w_context(losing_moves))
示例7: test_parse_game_result
# 需要导入模块: import utils [as 别名]
# 或者: from utils import parse_game_result [as 别名]
def test_parse_game_result(self):
self.assertEqual(utils.parse_game_result('B+3.5'), go.BLACK)
self.assertEqual(utils.parse_game_result('W+T'), go.WHITE)
self.assertEqual(utils.parse_game_result('Void'), 0)
示例8: replay_sgf
# 需要导入模块: import utils [as 别名]
# 或者: from utils import parse_game_result [as 别名]
def replay_sgf(board_size, sgf_contents):
"""Wrapper for sgf files.
It does NOT return the very final position, as there is no follow up.
To get the final position, call pwc.position.play_move(pwc.next_move)
on the last PositionWithContext returned.
Example usage:
with open(filename) as f:
for position_w_context in replay_sgf(f.read()):
print(position_w_context.position)
Args:
board_size: the go board size.
sgf_contents: the content in sgf.
Yields:
The go.PositionWithContext instances.
"""
collection = sgf.parse(sgf_contents)
game = collection.children[0]
props = game.root.properties
assert int(sgf_prop(props.get('GM', ['1']))) == 1, 'Not a Go SGF!'
komi = 0
if props.get('KM') is not None:
komi = float(sgf_prop(props.get('KM')))
result = utils.parse_game_result(sgf_prop(props.get('RE')))
pos = Position(board_size, komi=komi)
current_node = game.root
while pos is not None and current_node.next is not None:
pos = handle_node(board_size, pos, current_node)
maybe_correct_next(pos, current_node.next)
next_move = get_next_move(current_node)
yield PositionWithContext(pos, next_move, result)
current_node = current_node.next
示例9: extract_game_data
# 需要导入模块: import utils [as 别名]
# 或者: from utils import parse_game_result [as 别名]
def extract_game_data(gcs_path, root_node):
props = root_node.properties
komi = float(sgf_wrapper.sgf_prop(props.get('KM')))
result = sgf_wrapper.sgf_prop(props.get('RE', ''))
board_size = int(sgf_wrapper.sgf_prop(props.get('SZ')))
value = utils.parse_game_result(result)
was_resign = '+R' in result
filename = os.path.basename(gcs_path)
filename_no_ext, _ = os.path.splitext(filename)
# BigQuery's TIMESTAMP() takes in unix millis.
completion_millis = 1000 * int(filename_no_ext.split('-')[0])
worker_id = filename_no_ext.split('-')[-1]
model_num = shipname.detect_model_num(props.get('PW')[0])
sgf_url = gcs_path
first_comment_node_lines = root_node.next.properties['C'][0].split('\n')
# in-place edit to comment node so that first move's comment looks
# the same as all the other moves.
root_node.next.properties['C'][0] = '\n'.join(first_comment_node_lines[1:])
resign_threshold = float(first_comment_node_lines[0].split()[-1])
return {
'worker_id': worker_id,
'completed_time': completion_millis,
'board_size': board_size,
'model_num': model_num,
'result_str': result,
'value': value,
'was_resign': was_resign,
'sgf_url': sgf_url,
'resign_threshold': resign_threshold,
}
示例10: test_parse_game_result
# 需要导入模块: import utils [as 别名]
# 或者: from utils import parse_game_result [as 别名]
def test_parse_game_result(self):
self.assertEqual(go.BLACK, utils.parse_game_result('B+3.5'))
self.assertEqual(go.WHITE, utils.parse_game_result('W+T'))
self.assertEqual(0, utils.parse_game_result('Void'))
示例11: replay_sgf
# 需要导入模块: import utils [as 别名]
# 或者: from utils import parse_game_result [as 别名]
def replay_sgf(sgf_contents):
"""Wrapper for sgf files, returning go.PositionWithContext instances.
It does NOT return the very final position, as there is no follow up.
To get the final position, call pwc.position.play_move(pwc.next_move)
on the last PositionWithContext returned.
Example usage:
with open(filename) as f:
for position_w_context in replay_sgf(f.read()):
print(position_w_context.position)
"""
root_node = get_sgf_root_node(sgf_contents)
props = root_node.properties
assert int(sgf_prop(props.get('GM', ['1']))) == 1, "Not a Go SGF!"
komi = 0
if props.get('KM') is not None:
komi = float(sgf_prop(props.get('KM')))
result = utils.parse_game_result(sgf_prop(props.get('RE', '')))
pos = Position(komi=komi)
current_node = root_node
while pos is not None and current_node.next is not None:
pos = handle_node(pos, current_node)
maybe_correct_next(pos, current_node.next)
next_move = get_next_move(current_node)
yield PositionWithContext(pos, next_move, result)
current_node = current_node.next