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Python universe.runtime_spec方法代码示例

本文整理汇总了Python中universe.runtime_spec方法的典型用法代码示例。如果您正苦于以下问题:Python universe.runtime_spec方法的具体用法?Python universe.runtime_spec怎么用?Python universe.runtime_spec使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在universe的用法示例。


在下文中一共展示了universe.runtime_spec方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: CropObservations

# 需要导入模块: import universe [as 别名]
# 或者: from universe import runtime_spec [as 别名]
def CropObservations(env):
    """"
    Crops the visual observations of an environment so that they only contain the game screen.
    Removes anything outside the game that usually belongs to universe (browser borders and so on).
    """
    if env.spec.tags.get('flashgames', False):
        spec = runtime_spec('flashgames').server_registry[env.spec.id]
        return _CropObservations(env, x=18, y=84, height=spec["height"], width=spec["width"])
    elif (env.spec.tags.get('atari', False) and env.spec.tags.get('vnc', False)):
        return _CropObservations(env, height=194, width=160)
    else:
        # if unknown environment (or local atari), do nothing
        return env 
开发者ID:openai,项目名称:universe,代码行数:15,代码来源:observation.py

示例2: create_flash_env

# 需要导入模块: import universe [as 别名]
# 或者: from universe import runtime_spec [as 别名]
def create_flash_env(env_id, client_id, remotes, **_):
    env = gym.make(env_id)
    env = Vision(env)
    env = Logger(env)
    env = BlockingReset(env)

    reg = universe.runtime_spec('flashgames').server_registry
    height = reg[env_id]["height"]
    width = reg[env_id]["width"]
    env = CropScreen(env, height, width, 84, 18)
    env = FlashRescale(env)

    keys = ['left', 'right', 'up', 'down', 'x']
    if env_id == 'flashgames.NeonRace-v0':
        # Better key space for this game.
        keys = ['left', 'right', 'up', 'left up', 'right up', 'down', 'up x']
    logger.info('create_flash_env(%s): keys=%s', env_id, keys)

    env = DiscreteToFixedKeysVNCActions(env, keys)
    env = EpisodeID(env)
    env = DiagnosticsInfo(env)
    env = Unvectorize(env)
    env.configure(fps=5.0, remotes=remotes, start_timeout=15 * 60, client_id=client_id,
                  vnc_driver='go', vnc_kwargs={
                    'encoding': 'tight', 'compress_level': 0,
                    'fine_quality_level': 50, 'subsample_level': 3})
    return env 
开发者ID:openai,项目名称:universe-starter-agent,代码行数:29,代码来源:envs.py

示例3: create_flash_env

# 需要导入模块: import universe [as 别名]
# 或者: from universe import runtime_spec [as 别名]
def create_flash_env(env_id, client_id, remotes, **_):
    env = gym.make(env_id)
    env = Vision(env)
    env = Logger(env)
    env = BlockingReset(env)

    reg = universe.runtime_spec('flashgames').server_registry
    height = reg[env_id]["height"]
    width = reg[env_id]["width"]
    env = CropScreen(env, height, width, 84, 18)
    env = FlashRescale(env)

    keys = ['left', 'right', 'up', 'down', 'x']
    if env_id == 'flashgames.NeonRace-v0':
        # Better key space for this game.
        keys = ['left', 'right', 'up', 'left up', 'right up', 'down', 'up x']
    logger.info('create_flash_env(%s): keys=%s', env_id, keys)

    env = DiscreteToFixedKeysVNCActions(env, keys)
    env = EpisodeID(env)
    env = DiagnosticsInfo(env)
    env = Unvectorize(env)
    env.configure(
        fps=5.0,
        remotes=remotes,
        start_timeout=15 * 60,
        client_id=client_id,
        vnc_driver='go',
        vnc_kwargs={
            'encoding': 'tight',
            'compress_level': 0,
            'fine_quality_level': 50,
            'subsample_level': 3
        })
    return env 
开发者ID:gsastry,项目名称:human-rl,代码行数:37,代码来源:envs.py


注:本文中的universe.runtime_spec方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。