本文整理汇总了Python中universe.runtime_spec方法的典型用法代码示例。如果您正苦于以下问题:Python universe.runtime_spec方法的具体用法?Python universe.runtime_spec怎么用?Python universe.runtime_spec使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类universe
的用法示例。
在下文中一共展示了universe.runtime_spec方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: CropObservations
# 需要导入模块: import universe [as 别名]
# 或者: from universe import runtime_spec [as 别名]
def CropObservations(env):
""""
Crops the visual observations of an environment so that they only contain the game screen.
Removes anything outside the game that usually belongs to universe (browser borders and so on).
"""
if env.spec.tags.get('flashgames', False):
spec = runtime_spec('flashgames').server_registry[env.spec.id]
return _CropObservations(env, x=18, y=84, height=spec["height"], width=spec["width"])
elif (env.spec.tags.get('atari', False) and env.spec.tags.get('vnc', False)):
return _CropObservations(env, height=194, width=160)
else:
# if unknown environment (or local atari), do nothing
return env
示例2: create_flash_env
# 需要导入模块: import universe [as 别名]
# 或者: from universe import runtime_spec [as 别名]
def create_flash_env(env_id, client_id, remotes, **_):
env = gym.make(env_id)
env = Vision(env)
env = Logger(env)
env = BlockingReset(env)
reg = universe.runtime_spec('flashgames').server_registry
height = reg[env_id]["height"]
width = reg[env_id]["width"]
env = CropScreen(env, height, width, 84, 18)
env = FlashRescale(env)
keys = ['left', 'right', 'up', 'down', 'x']
if env_id == 'flashgames.NeonRace-v0':
# Better key space for this game.
keys = ['left', 'right', 'up', 'left up', 'right up', 'down', 'up x']
logger.info('create_flash_env(%s): keys=%s', env_id, keys)
env = DiscreteToFixedKeysVNCActions(env, keys)
env = EpisodeID(env)
env = DiagnosticsInfo(env)
env = Unvectorize(env)
env.configure(fps=5.0, remotes=remotes, start_timeout=15 * 60, client_id=client_id,
vnc_driver='go', vnc_kwargs={
'encoding': 'tight', 'compress_level': 0,
'fine_quality_level': 50, 'subsample_level': 3})
return env
示例3: create_flash_env
# 需要导入模块: import universe [as 别名]
# 或者: from universe import runtime_spec [as 别名]
def create_flash_env(env_id, client_id, remotes, **_):
env = gym.make(env_id)
env = Vision(env)
env = Logger(env)
env = BlockingReset(env)
reg = universe.runtime_spec('flashgames').server_registry
height = reg[env_id]["height"]
width = reg[env_id]["width"]
env = CropScreen(env, height, width, 84, 18)
env = FlashRescale(env)
keys = ['left', 'right', 'up', 'down', 'x']
if env_id == 'flashgames.NeonRace-v0':
# Better key space for this game.
keys = ['left', 'right', 'up', 'left up', 'right up', 'down', 'up x']
logger.info('create_flash_env(%s): keys=%s', env_id, keys)
env = DiscreteToFixedKeysVNCActions(env, keys)
env = EpisodeID(env)
env = DiagnosticsInfo(env)
env = Unvectorize(env)
env.configure(
fps=5.0,
remotes=remotes,
start_timeout=15 * 60,
client_id=client_id,
vnc_driver='go',
vnc_kwargs={
'encoding': 'tight',
'compress_level': 0,
'fine_quality_level': 50,
'subsample_level': 3
})
return env