本文整理汇总了Python中ui.View方法的典型用法代码示例。如果您正苦于以下问题:Python ui.View方法的具体用法?Python ui.View怎么用?Python ui.View使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ui
的用法示例。
在下文中一共展示了ui.View方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: makeButtons
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def makeButtons(self):
buttonsize = int(self.height / CELLS_PER_ROW)
self.startx = int(self.width / 2 - self.height / 2)
rot=ui.Button(frame=(self.startx-2*buttonsize-10,10,2*buttonsize,2*buttonsize))
rot.image = ui.Image.named('ionicons-ios7-refresh-empty-256')
rot.action = self.rotate
rot.tint_color = 'black'
self.add_subview(rot)
self.buttonView = ui.View(frame=(self.startx, 0, buttonsize*16,buttonsize*16))
for x in range(CELLS_PER_ROW):
for y in range(CELLS_PER_ROW):
frame = (x*buttonsize, y*buttonsize, buttonsize, buttonsize)
b = ui.Button(frame = frame)
b.background_color = self.load[x,y]
b.action = self.invert
self.buttonView.add_subview(b)
self.add_subview(self.buttonView)
示例2: init
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def init():
# Monkey-patch the ui module to use Multipanel
try:
ui.view_real_present
except AttributeError:
ui.view_real_present = ui.View.present
def present(self, mode, **kwargs):
if mode == "panel":
ui.multipanel.add_view(self)
else:
ui.view_real_present(self, mode, **kwargs)
instancemethod = type(Multipanel.add_view)
# ui.View is too builtin for us mere mortals to change its methods.
##ui.View.present = instancemethod(present, None, ui.View)
ui.multipanel = Multipanel()
ui.view_real_present(ui.multipanel.root, "panel")
示例3: __init__
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def __init__(self):
ui.View.__init__(self)
self.background_color = "#ffffff"
self.table = ui.TableView()
self.table.delegate = self.table.data_source = self
self.table.flex = "WH"
self.add_subview(self.table)
self.ai = ui.ActivityIndicator()
self.ai.style = ui.ACTIVITY_INDICATOR_STYLE_WHITE_LARGE
self.ai.hides_when_stopped = True
self.ai.x = self.width / 2.0 - (self.ai.width / 2.0)
self.ai.y = self.height / 2.0 - (self.ai.height / 2.0)
self.ai.flex = "LRTB"
self.ai.background_color = "#000000"
self.ai.alpha = 0.7
self.ai.corner_radius = 5
self.add_subview(self.ai)
self.subview_open = False
self.cur_tf = None
self.hide_kb_button = ui.ButtonItem(
"Hide Keyboard",
action=self.hide_keyboard,
enabled=False,
)
self.right_button_items = (self.hide_kb_button, )
示例4: __init__
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def __init__(self, view, attribute, other=None, other_attribute=LayoutAttribute.notAnAttribute):
assert(isinstance(view, LayoutProxy))
assert(isinstance(attribute, LayoutAttribute))
self._view = view
self._attribute = attribute
self._constraints = {}
if other:
assert(isinstance(other, ui.View))
assert(isinstance(other_attribute, LayoutAttribute))
self._other = other
self._other_attribute = other_attribute
else:
self._other = None
self._other_attribute = LayoutAttribute.notAnAttribute
示例5: __new__
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def __new__(cls, ptr):
# If there is already an instance that wraps this pointer, return the same object...
# This makes it a little easier to put auxiliary data into the instance (e.g. to use in an ObjC callback)
# Note however that a new instance may be created for the same underlying ObjC object if the last instance gets garbage-collected.
if isinstance(ptr, ui.View):
ptr = ptr._objc_ptr
if isinstance(ptr, ObjCInstance):
return ptr
if isinstance(ptr, c_void_p):
ptr = ptr.value
cached_instance = _cached_instances.get(ptr)
if cached_instance:
return cached_instance
objc_instance = super(ObjCInstance, cls).__new__(cls)
_cached_instances[ptr] = objc_instance
if isinstance(ptr, ui.View):
ptr = ptr._objc_ptr
objc_instance.ptr = ptr
objc_instance._as_parameter_ = ptr
objc_instance._cached_methods = weakref.WeakValueDictionary()
objc_instance.weakrefs = weakref.WeakValueDictionary()
if ptr:
# Retain the ObjC object, so it doesn't get freed while a pointer to it exists:
objc_instance.retain(restype=c_void_p, argtypes=[])
return objc_instance
示例6: __init__
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def __init__(self,device=1, *args, **kwargs):
ui.View.__init__(self,*args,**kwargs)
self._session=ObjCClass('AVCaptureSession').alloc().init()
self._session.setSessionPreset_('AVCaptureSessionPresetHigh');
inputDevices=ObjCClass('AVCaptureDevice').devices()
self._inputDevice=inputDevices[device]
deviceInput=ObjCClass('AVCaptureDeviceInput').deviceInputWithDevice_error_(self._inputDevice, None);
if self._session.canAddInput_(deviceInput):
self._session.addInput_(deviceInput)
self._previewLayer=ObjCClass('AVCaptureVideoPreviewLayer').alloc().initWithSession_(self._session)
self._previewLayer.setVideoGravity_(
'AVLayerVideoGravityResizeAspectFill')
rootLayer=ObjCInstance(self).layer()
rootLayer.setMasksToBounds_(True)
self._previewLayer.setFrame_(
CGRect(CGPoint(-70, 0), CGSize(self.height,self.height)))
rootLayer.insertSublayer_atIndex_(self._previewLayer,0)
self._session.startRunning()
示例7: __init__
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def __init__(self,detailwidth=320-22,style='slide',delegate=None,mainview= None,detailview=None, initial_state=0,**kwargs):
ui.View.__init__(self,**kwargs)
self._sv=ui.ScrollView()
self._sv.flex='wh'
self._sv.frame=self.bounds
self._sv.content_size=(self.bounds[2]+1,self.bounds[3])
self._mainviewcontainer=ui.View()
self._mainviewcontainer.frame=self.bounds
self._detailviewcontainer=ui.View()
self._detailviewcontainer.frame=self.bounds
self.detailwidth = detailwidth
self._detailviewcontainer.width=detailwidth
self._detailviewcontainer.x=-detailwidth
self._mainviewcontainer.flex='WH'
self._detailviewcontainer.flex='H'
self._mainview=None
self._detailview=None
self.delegate=delegate
self._sv.delegate=self
self._sv.add_subview(self._mainviewcontainer)
self._sv.add_subview(self._detailviewcontainer)
self.add_subview(self._sv)
self.style='slide'# 'slide','resize'
self.state=0 #1 when detail shown
self._modify_gesture()
示例8: open_finder
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def open_finder(self,sender):
# expand out a view/dialog from sender
root=self.find_root()
overlay=ui.Button(frame=(0,0)+tuple(root.frame)[2:],bg_color=(0,0,0,0.25),name='overlay')
dialog=ui.View(frame=sender.frame,bg_color='white',name='dialog')
self.tbl=ui.TableView()
self.tbl.width=dialog.width
self.tbl.height=dialog.height
self.listsource=ui.ListDataSource(items=[])
self.tbl.data_source=self.listsource
self.tbl.delegate=self.listsource
self.listsource.action=self.stop_populating
self.tbl.flex='wh'
dialog.add_subview(self.tbl)
overlay.add_subview(dialog)
overlay.action=self.stop_populating
root.add_subview(overlay)
self.dialog=dialog
def ani():
dialog.x,dialog.y=ui.convert_point((self.textfield.x,self.textfield.y+self.textfield.height),self,root)
dialog.width=self.textfield.width
dialog.height=min(400,root.height-ui.convert_point((0,dialog.y),self,root)[1])
ui.delay(self.start_populating,0.16)
ui.animate(ani,0.15)
示例9: __init__
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def __init__(self):
# Init
self.views = []
self.curview = None
self.root = ui.View(name="Multipanel")
self.close = ui.Button()
self.close.name = "close"
self.close.enabled = False
self.close.image = ui.Image.named("ionicons-close-round-32")
self.close.action = self.close_tapped
self.root.add_subview(self.close)
self.close.frame = self.root.width - 32, 0, 32, 32
self.close.flex = "LB"
self.tabs = ui.SegmentedControl()
self.tabs.name = "tabs"
self.tabs.enabled = False
self.tabs.selected_index = -1
self.tabs.segments = [PLACEHOLDER_TEXT]
self.tabs.action = self.segment_changed
self.root.add_subview(self.tabs)
self.tabs.frame = 0, 0, self.root.width - self.close.width, self.tabs.height
self.tabs.flex = "WB"
self.placeholder = ui.View()
self.placeholder.background_color = "lightgray"
self.ph_label = ui.Label()
self.ph_label.font = ("<system-bold>", 24)
self.ph_label.text_color = "gray"
self.ph_label.text = "No View Selected"
self.placeholder.add_subview(self.ph_label)
self.ph_label.size_to_fit()
self.ph_label.center = self.placeholder.center
self.ph_label.flex = "TBLR"
self.update_view()
示例10: close
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def close(self):
ui.View.close(self)
# on_exit() will be called in will_close()
# TODO: check the above
示例11: _create_attribute
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def _create_attribute(self, cls, attribute, other_attribute, other):
assert(isinstance(attribute, LayoutAttribute))
if other:
assert(isinstance(other_attribute, LayoutAttribute))
assert(isinstance(other, ui.View))
name = '{}{}{}'.format(int(attribute), id(other), int(other_attribute))
layout_attribute = self._attributes.get(name, None)
if layout_attribute:
return layout_attribute
layout_attribute = cls(self._view, attribute, other, other_attribute)
self._attributes[name] = layout_attribute
return layout_attribute
示例12: __init__
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def __init__(self, root_node, allow_multi=False, async_mode=False):
self.async_mode = async_mode
self.allow_multi = allow_multi
self.selected_entries = None
self.table_view = ui.TableView()
self.table_view.frame = (0, 0, 500, 500)
self.table_view.data_source = self
self.table_view.delegate = self
self.table_view.flex = 'WH'
self.table_view.allows_multiple_selection = True
self.table_view.tint_color = 'gray'
self.view = ui.View(frame=self.table_view.frame)
self.view.add_subview(self.table_view)
self.view.name = root_node.title
self.busy_view = ui.View(frame=self.view.bounds, flex='WH', background_color=(0, 0, 0, 0.35))
hud = ui.View(frame=(self.view.center.x - 50, self.view.center.y - 50, 100, 100))
hud.background_color = (0, 0, 0, 0.7)
hud.corner_radius = 8.0
hud.flex = 'TLRB'
spinner = ui.ActivityIndicator()
spinner.style = ui.ACTIVITY_INDICATOR_STYLE_WHITE_LARGE
spinner.center = (50, 50)
spinner.start_animating()
hud.add_subview(spinner)
self.busy_view.add_subview(hud)
self.busy_view.alpha = 0.0
self.view.add_subview(self.busy_view)
self.done_btn = ui.ButtonItem(title='Done', action=self.done_action)
if self.allow_multi:
self.view.right_button_items = [self.done_btn]
self.done_btn.enabled = False
self.root_node = root_node
self.entries = []
self.flat_entries = []
if self.async_mode:
self.set_busy(True)
t = threading.Thread(target=self.expand_root)
t.start()
else:
self.expand_root()
示例13: ns
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def ns(py_obj):
'''Convert common Python objects to their ObjC equivalents, i.e. str => NSString, int/float => NSNumber, list => NSMutableArray, dict => NSMutableDictionary, bytearray => NSData, set => NSMutableSet. Nested structures (list/dict/set) are supported. If an object is already an instance of ObjCInstance, it is left untouched.
'''
if isinstance(py_obj, ObjCInstance):
return py_obj
if isinstance(py_obj, c_void_p):
return ObjCInstance(py_obj)
if isinstance(py_obj, ui.View):
return ObjCInstance(py_obj)
if isinstance(py_obj, str):
return NSString.stringWithUTF8String_(py_obj)
if isinstance(py_obj, unicode):
return NSString.stringWithUTF8String_(py_obj.encode('utf-8'))
elif isinstance(py_obj, bytearray):
return NSData.dataWithBytes_length_(str(py_obj), len(py_obj))
elif isinstance(py_obj, int):
return NSNumber.numberWithInt_(py_obj)
elif isinstance(py_obj, float):
return NSNumber.numberWithDouble_(py_obj)
elif isinstance(py_obj, bool):
return NSNumber.numberWithBool_(py_obj)
elif isinstance(py_obj, list):
arr = NSMutableArray.array()
for obj in py_obj:
arr.addObject_(ns(obj))
return arr
elif isinstance(py_obj, set):
s = NSMutableSet.set()
for obj in py_obj:
s.addObject_(ns(obj))
return s
elif isinstance(py_obj, dict):
dct = NSMutableDictionary.dictionary()
for key, value in py_obj.iteritems():
dct.setObject_forKey_(ns(value), ns(key))
return dct
示例14: __init__
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def __init__(self, *args, **kwargs):
ui.View.__init__(self, *args, **kwargs)
self.pinchgesture_recognizer_target = ui.Button()
self.pinchgesture_recognizer_target.action = self.did_pinch
self.pangesture_recognizer_target = ui.Button()
self.pangesture_recognizer_target.action = self.did_pan
self.gr_delegate=GRDelegate.alloc().init().autorelease()
self.recognizers={}
self_objc = ObjCInstance(self)
pinchobjctarget=ObjCInstance(self.pinchgesture_recognizer_target)
panobjctarget=ObjCInstance(self.pangesture_recognizer_target)
pinchrecognizer = ObjCClass('UIPinchGestureRecognizer').alloc()
self.recognizers['pinch'] = pinchrecognizer.initWithTarget_action_( pinchobjctarget, sel('invokeAction:')).autorelease()
panrecognizer = ObjCClass('UIPanGestureRecognizer').alloc()
self.recognizers['pan'] = panrecognizer.initWithTarget_action_( panobjctarget, sel('invokeAction:')).autorelease()
self.recognizers['pan'].setMinimumNumberOfTouches_(2)
for r in self.recognizers.values():
self_objc.addGestureRecognizer_(r)
r.setDelegate_(self.gr_delegate)
self.panx,self.pany,self.sx,self.sy=0,0,1,1
self.panx0,self.pany0,self.sx0,self.sy0=0,0,1,1
示例15: display_toast
# 需要导入模块: import ui [as 别名]
# 或者: from ui import View [as 别名]
def display_toast(view, help_text, width = 220, height = 110, show_duration=2, fade_duration=0.5, background_colour=(.42, .42, .42), text_colour= (.96, .96, .96), corner_radius=10):
w, h = ui.get_screen_size()
help_view = ui.View(frame=((w/2)-(width/2),(h/2)-height, width, height))
help_view.background_color = background_colour
help_view.corner_radius = corner_radius
label = ui.Label()
label.text = help_text
label.flex = 'H'
label.width = help_view.width * 0.9
label.alignment = ui.ALIGN_CENTER
label.x = (help_view.width / 2) - (label.width / 2)
label.y = (help_view.height / 2) - (label.height / 2)
label.number_of_lines = 3
label.text_color = text_colour
help_view.add_subview(label)
def animation_fade_in():
help_view.alpha = 1.0
def animation_fade_out():
help_view.alpha = 0.0
help_view.alpha = 0.0
view.add_subview(help_view)
ui.animate(animation_fade_in, duration=fade_duration)
time.sleep(show_duration+fade_duration)
ui.animate(animation_fade_out, duration=fade_duration)
time.sleep(fade_duration)
view.remove_subview(help_view)