本文整理汇总了Python中turtle.ontimer方法的典型用法代码示例。如果您正苦于以下问题:Python turtle.ontimer方法的具体用法?Python turtle.ontimer怎么用?Python turtle.ontimer使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类turtle
的用法示例。
在下文中一共展示了turtle.ontimer方法的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import ontimer [as 别名]
def __init__(self,N):
# timer value in milliseconds
self.deltaT=10
# get window dimensions
self.width = turtle.window_width()
self.height=turtle.window_height()
# creat the Spiro objects
self.spiros=[]
for i in range(N):
# generate random params
rparams=self.genRandomParams()
# set spiro params
spiro=Spiro(*rparams)
self.spiros.append(spiro)
# call timer
turtle.ontimer(self.update,self.deltaT)
# restart spiro drawing
示例2: update
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import ontimer [as 别名]
def update(self):
# update all spiros
nComplete=0
for spiro in self.spiros:
# update
spiro.update()
# count completed ones
if spiro.drawingComplete:
nComplete+=1
# if all spiros are complete,restart
if nComplete==len(self.spiros):
self.restart()
# call timer
turtle.ontimer(self.update,self.deltaT)
# toggle turtle on/off
示例3: startTick
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import ontimer [as 别名]
def startTick(second_hand, minute_hand, hour_hand, printer):
today = datetime.datetime.today()
second = today.second + today.microsecond * 1e-6
minute = today.minute + second / 60.
hour = (today.hour + minute / 60) % 12
# 设置朝向
second_hand.setheading(6 * second)
minute_hand.setheading(6 * minute)
hour_hand.setheading(12 * hour)
turtle.tracer(False)
printer.forward(65)
printer.write(getWeekday(today), align='center', font=("Courier", 14, "bold"))
printer.forward(120)
printer.write('12', align='center', font=("Courier", 14, "bold"))
printer.back(250)
printer.write(getDate(today), align='center', font=("Courier", 14, "bold"))
printer.back(145)
printer.write('6', align='center', font=("Courier", 14, "bold"))
printer.home()
printer.right(92.5)
printer.forward(200)
printer.write('3', align='center', font=("Courier", 14, "bold"))
printer.left(2.5)
printer.back(400)
printer.write('9', align='center', font=("Courier", 14, "bold"))
printer.home()
turtle.tracer(True)
# 100ms调用一次
turtle.ontimer(lambda: startTick(second_hand, minute_hand, hour_hand, printer), 100)
示例4: play_sound
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import ontimer [as 别名]
def play_sound(self, sound_file, time = 0):
# Windows
if platform.system() == 'Windows':
winsound.PlaySound(sound_file, winsound.SND_ASYNC)
# Linux
elif platform.system() == "Linux":
os.system("aplay -q {}&".format(sound_file))
# Mac
else:
os.system("afplay {}&".format(sound_file))
if time > 0:
turtle.ontimer(lambda: self.play_sound(sound_file, time), t=int(time * 1000))
示例5: after
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import ontimer [as 别名]
def after(self, function, milliseconds):
turtle.ontimer(function, milliseconds)
示例6: main
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import ontimer [as 别名]
def main():
if not exit:
star.forward(50)
star.right(144)
turtle.ontimer(main,500)
示例7: play_sound
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import ontimer [as 别名]
def play_sound(sound_file, time = 0):
# Windows
if platform.system() == 'Windows':
winsound.PlaySound(sound_file, winsound.SND_ASYNC)
# Linux
elif platform.system() == "Linux":
os.system("aplay -q {}&".format(sound_file))
# Mac
else:
os.system("afplay {}&".format(sound_file))
if time > 0:
turtle.ontimer(lambda: play_sound(sound_file, time), t=int(time * 1000))
示例8: timer
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import ontimer [as 别名]
def timer(game=game):
os.system("clear")
print("FPS: {}".format(game.frame))
game.frame = 0
turtle.ontimer(timer, 1000)
示例9: move
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import ontimer [as 别名]
def move():
if running:
t.forward(15)
angle = random.randint(-9, 9) * 10
t.left(angle)
t.ontimer(move, 25) # 25ms
示例10: move_t1
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import ontimer [as 别名]
def move_t1():
# first turtle moves a little
t1.left(10)
t1.forward(10)
# repeat it after 100ms
turtle.ontimer(move_t1, 100)
示例11: move_t2
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import ontimer [as 别名]
def move_t2():
# second turtle moves a little
t2.right(10)
t2.forward(10)
# repeat it after 100ms
turtle.ontimer(move_t2, 100)
# --- main ---
# create two turtles