本文整理汇总了Python中turtle.end_fill方法的典型用法代码示例。如果您正苦于以下问题:Python turtle.end_fill方法的具体用法?Python turtle.end_fill怎么用?Python turtle.end_fill使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类turtle
的用法示例。
在下文中一共展示了turtle.end_fill方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: square
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import end_fill [as 别名]
def square(x, y, size, name):
"""Draw square at `(x, y)` with side length `size` and fill color `name`.
The square is oriented so the bottom left corner is at (x, y).
"""
import turtle
turtle.up()
turtle.goto(x, y)
turtle.down()
turtle.color(name)
turtle.begin_fill()
for count in range(4):
turtle.forward(size)
turtle.left(90)
turtle.end_fill()
示例2: draw_leaf
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import end_fill [as 别名]
def draw_leaf(turtle):
turtle.fillcolor("greenyellow")
turtle.begin_fill()
base = turtle.pos()
turtle.circle(100,75)
turtle.goto(base)
turtle.circle(-100,75)
turtle.goto(base)
turtle.end_fill()
示例3: run_instruction
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import end_fill [as 别名]
def run_instruction(t):
if t.data == 'change_color':
turtle.color(*t.children) # We just pass the color names as-is
elif t.data == 'movement':
name, number = t.children
{ 'f': turtle.fd,
'b': turtle.bk,
'l': turtle.lt,
'r': turtle.rt, }[name](int(number))
elif t.data == 'repeat':
count, block = t.children
for i in range(int(count)):
run_instruction(block)
elif t.data == 'fill':
turtle.begin_fill()
run_instruction(t.children[0])
turtle.end_fill()
elif t.data == 'code_block':
for cmd in t.children:
run_instruction(cmd)
else:
raise SyntaxError('Unknown instruction: %s' % t.data)
示例4: head
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import end_fill [as 别名]
def head():
'''
头
'''
t.color((255, 155, 192), "pink")
t.pu()
t.seth(90)
t.fd(41)
t.seth(0)
t.fd(0)
t.pd()
t.begin_fill()
t.seth(180)
t.circle(300, -30) # 顺时针画一个半径为300,圆心角为30°的园
t.circle(100, -60)
t.circle(80, -100)
t.circle(150, -20)
t.circle(60, -95)
t.seth(161)
t.circle(-300, 15)
t.pu()
t.goto(-100, 100)
t.pd()
t.seth(-30)
a = 0.4
for i in range(60):
if 0 <= i < 30 or 60 <= i < 90:
a = a + 0.08
t.lt(3) # 向左转3度
t.fd(a) # 向前走a的步长
else:
a = a - 0.08
t.lt(3)
t.fd(a)
t.end_fill()
示例5: ear
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import end_fill [as 别名]
def ear():
'''
耳朵
'''
t.color((255, 155, 192), "pink")
t.pu()
t.seth(90)
t.fd(-7)
t.seth(0)
t.fd(70)
t.pd()
t.begin_fill()
t.seth(100)
t.circle(-50, 50)
t.circle(-10, 120)
t.circle(-50, 54)
t.end_fill()
t.pu()
t.seth(90)
t.fd(-12)
t.seth(0)
t.fd(30)
t.pd()
t.begin_fill()
t.seth(100)
t.circle(-50, 50)
t.circle(-10, 120)
t.circle(-50, 56)
t.end_fill()
示例6: blusher
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import end_fill [as 别名]
def blusher():
'''
腮
'''
t.color((255, 155, 192))
t.pu()
t.seth(90)
t.fd(-95)
t.seth(0)
t.fd(65)
t.pd()
t.begin_fill()
t.circle(30)
t.end_fill()
示例7: s
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import end_fill [as 别名]
def s(n, l):
if n == 0: # stop conditions
# draw filled rectangle
turtle.color('black')
turtle.begin_fill()
for _ in range (4):
turtle.forward(l)
turtle.left(90)
turtle.end_fill()
else: # recursion
# around center point create 8 smalles rectangles.
# create two rectangles on every side
# so you have to repeat it four times
for _ in range(4):
# first rectangle
s(n-1, l/3)
turtle.forward(l/3)
# second rectangle
s(n-1, l/3)
turtle.forward(l/3)
# go to next corner
turtle.forward(l/3)
turtle.left(90)
# update screen
turtle.update()
# --- main ---
# stop updating screen (to make it faster)
示例8: hexagone
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import end_fill [as 别名]
def hexagone(point, longueur,c):
l = longueur
x, y = point
turtle.up()
turtle.goto(point)
turtle.color(c[0]) #black
turtle.down()
turtle.begin_fill()
turtle.goto(l * cos(4 / 3 * pi )+x, l * sin(4 / 3 * pi)+y)
turtle.goto(l * cos(5 / 3 * pi)+x, l * sin(5 / 3 * pi)+y)
turtle.goto(l * cos(0)+x, l * sin(0)+y)
turtle.goto(point)
turtle.end_fill()
turtle.color(c[1]) #blue
turtle.begin_fill()
turtle.goto(l * cos(0)+x, l * sin(0)+y)
turtle.goto(l * cos(pi / 3)+x, l * sin(pi / 3)+y)
turtle.goto(l * cos(pi * 2 / 3)+x, l * sin(pi * 2 / 3)+y)
turtle.goto(point)
turtle.end_fill()
turtle.color(c[2]) #red
turtle.begin_fill()
turtle.goto(l * cos(pi * 2 / 3)+x, l * sin(pi * 2 / 3)+y)
turtle.goto(-l+x, 0+y)
turtle.goto(l * cos(4 / 3 * pi)+x, l * sin(4 / 3 * pi)+y)
turtle.goto(point)
turtle.end_fill()
turtle.up()
return True
示例9: norse
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import end_fill [as 别名]
def norse():
'''
鼻子
'''
t.pu() # 提笔
t.goto(-100, 100) # 画笔前往坐标(-100,100)
t.pd() # 下笔
t.seth(-30) # 笔的角度为-30°
t.begin_fill() # 外形填充的开始标志
a = 0.4
for i in range(120):
if 0 <= i < 30 or 60 <= i < 90:
a = a + 0.08
t.lt(3) # 向左转3度
t.fd(a) # 向前走a的步长
else:
a = a - 0.08
t.lt(3)
t.fd(a)
t.end_fill() # 依据轮廓填充
t.pu() # 提笔
t.seth(90) # 笔的角度为90度
t.fd(25) # 向前移动25
t.seth(0) # 转换画笔的角度为0
t.fd(10)
t.pd()
t.pencolor(255, 155, 192) # 设置画笔颜色
t.seth(10)
t.begin_fill()
t.circle(5) # 画一个半径为5的圆
t.color(160, 82, 45) # 设置画笔和填充颜色
t.end_fill()
t.pu()
t.seth(0)
t.fd(20)
t.pd()
t.pencolor(255, 155, 192)
t.seth(10)
t.begin_fill()
t.circle(5)
t.color(160, 82, 45)
t.end_fill()
示例10: eye
# 需要导入模块: import turtle [as 别名]
# 或者: from turtle import end_fill [as 别名]
def eye():
'''
眼睛
'''
t.color((255, 155, 192), "white")
t.pu()
t.seth(90)
t.fd(-20)
t.seth(0)
t.fd(-95)
t.pd()
t.begin_fill()
t.circle(15)
t.end_fill()
t.color("black")
t.pu()
t.seth(90)
t.fd(12)
t.seth(0)
t.fd(-3)
t.pd()
t.begin_fill()
t.circle(3)
t.end_fill()
t.color((255, 155, 192), "white")
t.pu()
t.seth(90)
t.fd(-25)
t.seth(0)
t.fd(40)
t.pd()
t.begin_fill()
t.circle(15)
t.end_fill()
t.color("black")
t.pu()
t.seth(90)
t.fd(12)
t.seth(0)
t.fd(-3)
t.pd()
t.begin_fill()
t.circle(3)
t.end_fill()