本文整理汇总了Python中tkinter.Menu方法的典型用法代码示例。如果您正苦于以下问题:Python tkinter.Menu方法的具体用法?Python tkinter.Menu怎么用?Python tkinter.Menu使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类tkinter
的用法示例。
在下文中一共展示了tkinter.Menu方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.title('Tk Chat')
self.geometry('700x500')
self.menu = tk.Menu(self, bg="lightgrey", fg="black", tearoff=0)
self.friends_menu = tk.Menu(self.menu, fg="black", bg="lightgrey", tearoff=0)
self.friends_menu.add_command(label="Add Friend", command=self.show_add_friend_window)
self.avatar_menu = tk.Menu(self.menu, fg="black", bg="lightgrey", tearoff=0)
self.avatar_menu.add_command(label="Change Avatar", command=self.change_avatar)
self.menu.add_cascade(label="Friends", menu=self.friends_menu)
self.menu.add_cascade(label="Avatar", menu=self.avatar_menu)
self.requester = Requester()
self.show_login_screen()
示例2: generate_sub_menus
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def generate_sub_menus(self, sub_menu_items):
window_methods = [method_name for method_name in dir(self)
if callable(getattr(self, method_name))]
tkinter_methods = [method_name for method_name in dir(tk.Tk)
if callable(getattr(tk.Tk, method_name))]
my_methods = [method for method in set(window_methods) - set(tkinter_methods)]
my_methods = sorted(my_methods)
for item in sub_menu_items:
sub_menu = tk.Menu(self.menu, tearoff=0, bg=self.background, fg=self.foreground)
matching_methods = []
for method in my_methods:
if method.startswith(item):
matching_methods.append(method)
for match in matching_methods:
actual_method = getattr(self, match)
method_shortcut = actual_method.__doc__.strip()
friendly_name = ' '.join(match.split('_')[1:])
sub_menu.add_command(label=friendly_name.title(), command=actual_method, accelerator=method_shortcut)
self.menu.add_cascade(label=item.title(), menu=sub_menu)
self.all_menus.append(sub_menu)
示例3: _build_menu
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def _build_menu(self):
self.menubar = tk.Menu(self)
self.config(menu=self.menubar)
view = tk.Menu(self.menubar, tearoff=0)
view.add_command(label='Undo', command=self.canvas.undo, accelerator="Ctrl+Z")
self.bind_all("<Control-z>", lambda e: self.canvas.undo()) # Implement accelerator
view.add_command(label='Redo', command=self.canvas.redo)
view.add_separator()
view.add_command(label='Center on node...', command=self.center_on_node)
view.add_separator()
view.add_command(label='Reset Node Marks', command=self.reset_node_markings)
view.add_command(label='Reset Edge Marks', command=self.reset_edge_markings)
view.add_command(label='Redraw Plot', command=self.canvas.replot)
view.add_separator()
view.add_command(label='Grow display one level...', command=self.grow_all)
self.menubar.add_cascade(label='View', menu=view)
示例4: _init_menubar
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def _init_menubar(self):
menubar = Menu(self._top)
filemenu = Menu(menubar, tearoff=0)
filemenu.add_command(label='Print to Postscript', underline=0,
command=self._cframe.print_to_file,
accelerator='Ctrl-p')
filemenu.add_command(label='Exit', underline=1,
command=self.destroy, accelerator='Ctrl-x')
menubar.add_cascade(label='File', underline=0, menu=filemenu)
zoommenu = Menu(menubar, tearoff=0)
zoommenu.add_radiobutton(label='Tiny', variable=self._size,
underline=0, value=10, command=self.resize)
zoommenu.add_radiobutton(label='Small', variable=self._size,
underline=0, value=12, command=self.resize)
zoommenu.add_radiobutton(label='Medium', variable=self._size,
underline=0, value=14, command=self.resize)
zoommenu.add_radiobutton(label='Large', variable=self._size,
underline=0, value=28, command=self.resize)
zoommenu.add_radiobutton(label='Huge', variable=self._size,
underline=0, value=50, command=self.resize)
menubar.add_cascade(label='Zoom', underline=0, menu=zoommenu)
self._top.config(menu=menubar)
示例5: add_upper_button
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def add_upper_button(self):
mb = Tk.Menubutton(self.upper_frame, text=' + ', relief='raised', font=('Helvetica', '14'))
mb.menu = Tk.Menu(mb, tearoff=0)
mb['menu'] = mb.menu
label = 'No Case Change'
mb.menu.add_command(label=label, command=partial(self.controller.add_attr, label=label, node_view=self, attr_class=model.NothingMutatorAttr))
m_cases = [None, None]
for i, case in enumerate(['Lowercase', 'Uppercase']):
m_cases[i] = Tk.Menu(mb, tearoff=0)
mb.menu.add_cascade(label='{}'.format(case), menu=m_cases[i], underline=0)
for type_ in ['All', 'First']:
if type_ == 'First':
if case == 'Lowercase':
suffix = ', Upper Rest'
else:
suffix = ', Lower Rest'
else:
suffix = ''
label = '{} {}{}'.format(case, type_, suffix)
m_cases[i].add_command(label=label, command=partial(self.controller.add_attr, label=label, node_view=self, attr_class=model.CaseAttr, type_=type_, case=case))
mb.menu.add_command(label='Toggle Nth...', command=partial(self.open_case_popup, 'Toggle'))
mb.pack(side='left', fill='x', padx=10, pady=5)
示例6: __init__
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def __init__(self, master, *args, **kwargs):
kwargs['master'] = master
super().__init__(*args, **kwargs)
self.master = master
self.help_window = None
self.menubar = tk.Menu(self.master)
self.menubar.add_command(label="Save", command=self._on_data_save)
self.menubar.add_command(label="Load", command=self._on_data_load)
self.menubar.add_command(label="Help", command=self._on_help)
self.master.config(menu=self.menubar)
self.form_frame = FormView(self)
self.canvas = MapView(self, width=512, height=512, background='white')
self.data = DataSerializer()
master.bind('<Control-s>', self.data.save)
master.bind('<Configure>', self.on_configure)
self.setup_ui()
self.loop()
示例7: update_recent_files_menu
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def update_recent_files_menu(self):
if self.recentFiles:
menu = tk.Menu(self.fileMenu)
i = 1
for filename in self.recentFiles:
if filename != self.editor.filename:
menu.add_command(label="{}. {}".format(i, filename),
underline=0, command=lambda filename=filename:
self.load(filename))
i += 1
self.fileMenu.entryconfigure(OPEN_RECENT,
menu=menu)
self.fileMenu.entryconfigure(OPEN_RECENT,
state=tk.NORMAL if i > 1 else tk.DISABLED)
else:
self.fileMenu.entryconfigure(OPEN_RECENT,
state=tk.DISABLED)
示例8: create_file_menu
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def create_file_menu(self):
modifier = TkUtil.menu_modifier()
fileMenu = tk.Menu(self.menubar, name="apple")
fileMenu.add_command(label=NEW, underline=0,
command=self.board.new_game, compound=tk.LEFT,
image=self.images[NEW], accelerator=modifier + "+N")
if TkUtil.mac():
self.master.createcommand("exit", self.close)
self.master.createcommand("::tk::mac::ShowPreferences",
self.preferences)
else:
fileMenu.add_separator()
fileMenu.add_command(label=PREFERENCES + ELLIPSIS, underline=0,
command=self.preferences,
image=self.images[PREFERENCES], compound=tk.LEFT)
fileMenu.add_separator()
fileMenu.add_command(label="Quit", underline=0,
command=self.close, compound=tk.LEFT,
image=self.images[CLOSE],
accelerator=modifier + "+Q")
self.menubar.add_cascade(label="File", underline=0,
menu=fileMenu)
示例9: create_file_menu
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def create_file_menu(self):
# Ctrl is nicer than Control for menus
modifier = TkUtil.menu_modifier()
fileMenu = tk.Menu(self.menubar, name="apple")
fileMenu.add_command(label=NEW, underline=0,
command=self.board.new_game, compound=tk.LEFT,
image=self.images[NEW], accelerator=modifier + "+N")
if TkUtil.mac():
self.master.createcommand("exit", self.close)
else:
fileMenu.add_separator()
fileMenu.add_command(label="Quit", underline=0,
command=self.close, compound=tk.LEFT,
image=self.images[CLOSE],
accelerator=modifier + "+Q")
self.menubar.add_cascade(label="File", underline=0,
menu=fileMenu)
示例10: create_edit_menu
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def create_edit_menu(self):
editMenu = tk.Menu(self.menubar)
shapeMenu = tk.Menu(editMenu)
editMenu.add_cascade(label=SHAPE, underline=0,
menu=shapeMenu, image=self.images[SHAPE],
compound=tk.LEFT)
for name in sorted(Shapes.ShapeForName.keys()):
shape = Shapes.ShapeForName[name]
shapeMenu.add_radiobutton(label=shape.name,
underline=shape.underline, value=shape.name,
variable=self.shapeName, compound=tk.LEFT,
image=self.images[shape.name])
if TkUtil.mac():
self.master.createcommand("::tk::mac::ShowPreferences",
self.preferences)
else:
editMenu.add_command(label=PREFERENCES + ELLIPSIS, underline=0,
command=self.preferences,
image=self.images[PREFERENCES], compound=tk.LEFT)
editMenu.add_checkbutton(label="Show Toolbar", underline=5,
onvalue=True, offvalue=False, variable=self.showToolbar,
command=self.toggle_toolbar)
self.menubar.add_cascade(label="Edit", underline=0,
menu=editMenu)
示例11: build_menu
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def build_menu(self):
menu_bar = tk.Menu(self)
help_menu = tk.Menu(menu_bar)
help_menu.add_command(label="在线帮助", command=self.open_online_help)
help_menu.add_command(label="关于", command=self.show_about)
help_menu.add_command(label="联系作者/用户群", command=self.contact)
menu_bar.add_cascade(label="帮助", menu=help_menu)
self.config(menu=menu_bar)
示例12: __init__
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.title('Tk Chat')
self.geometry('700x500')
self.menu = tk.Menu(self, bg="lightgrey", fg="black", tearoff=0)
self.friends_menu = tk.Menu(self.menu, fg="black", bg="lightgrey", tearoff=0)
self.friends_menu.add_command(label="Add Friend", command=self.add_friend)
self.menu.add_cascade(label="Friends", menu=self.friends_menu)
self.requester = Requester()
self.show_login_screen()
示例13: __init__
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.title('Tk Chat')
self.geometry('700x500')
self.menu = tk.Menu(self, bg="lightgrey", fg="black", tearoff=0)
self.friends_menu = tk.Menu(self.menu, fg="black", bg="lightgrey", tearoff=0)
self.friends_menu.add_command(label="Add Friend", command=self.add_friend)
self.menu.add_cascade(label="Friends", menu=self.friends_menu)
self.configure(menu=self.menu)
self.canvas = tk.Canvas(self, bg="white")
self.canvas_frame = tk.Frame(self.canvas)
self.scrollbar = ttk.Scrollbar(self, orient="vertical", command=self.canvas.yview)
self.canvas.configure(yscrollcommand=self.scrollbar.set)
self.scrollbar.pack(side=tk.LEFT, fill=tk.Y)
self.canvas.pack(side=tk.LEFT, expand=1, fill=tk.BOTH)
self.friends_area = self.canvas.create_window((0, 0), window=self.canvas_frame, anchor="nw")
self.bind_events()
self.load_friends()
示例14: create_python_language_if_needed
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def create_python_language_if_needed(self):
if not os.path.exists(self.python_language_path):
yaml_file_contents = """
categories:
keywords:
colour: orange
matches: [for, def, while, from, import, as, with, self]
variables:
colour: red4
matches: ['True', 'False', None]
conditionals:
colour: green
matches: [try, except, if, else, elif]
functions:
colour: blue4
matches: [int, str, dict, list, set, float]
numbers:
colour: purple
strings:
colour: '#e1218b'
"""
with open(self.python_language_path, 'w') as yaml_file:
yaml_file.write(yaml_file_contents)
# =========== Menu Functions ==============
示例15: onTokenRightClick
# 需要导入模块: import tkinter [as 别名]
# 或者: from tkinter import Menu [as 别名]
def onTokenRightClick(self, event):
item = self._get_id(event)
popup = tk.Menu(self, tearoff=0)
popup.add_command(label='Grow', command=lambda: self.grow_node(item),
accelerator='G')
popup.add_command(label='Grow until...',
command=lambda: self.grow_until(item))
popup.add_command(label='Mark', command=lambda: self.mark_node(item),
accelerator='M')
popup.add_command(label='Hide', command=lambda: self.hide_node(item),
accelerator='H')
hide_behind = tk.Menu(popup, tearoff=0)
for _, n in self.dispG.edges_iter(item):
assert _ == item
if self._radial_behind(item, n):
state = tk.ACTIVE
else:
state = tk.DISABLED
hide_behind.add_command(label=str(self.dispG.node[n]['dataG_id']),
state=state,
command=lambda item=item, n=n: self.hide_behind(item, n))
popup.add_cascade(label='Hide Behind', menu=hide_behind)
token = self.dispG.node[item]['token']
token.customize_menu(popup, item)
try:
popup.post(event.x_root, event.y_root)
finally:
popup.grab_release()