本文整理汇总了Python中strategies.MCTSPlayerMixin方法的典型用法代码示例。如果您正苦于以下问题:Python strategies.MCTSPlayerMixin方法的具体用法?Python strategies.MCTSPlayerMixin怎么用?Python strategies.MCTSPlayerMixin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类strategies
的用法示例。
在下文中一共展示了strategies.MCTSPlayerMixin方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: test_long_game_tree_search
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def test_long_game_tree_search(self):
player = MCTSPlayerMixin(DummyNet())
endgame = go.Position(
board=TT_FTW_BOARD,
n=MAX_DEPTH-2,
komi=2.5,
ko=None,
recent=(go.PlayerMove(go.BLACK, (0, 1)),
go.PlayerMove(go.WHITE, (0, 8))),
to_play=go.BLACK
)
player.initialize_game(endgame)
# Test that an almost complete game
for i in range(10):
player.tree_search(num_parallel=8)
self.assertNoPendingVirtualLosses(player.root)
self.assertGreater(player.root.Q, 0)
示例2: test_only_check_game_end_once
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def test_only_check_game_end_once(self):
# When presented with a situation where the last move was a pass,
# and we have to decide whether to pass, it should be the first thing
# we check, but not more than that.
white_passed_pos = go.Position(
).play_move((3, 3) # b plays
).play_move((3, 4) # w plays
).play_move((4, 3) # b plays
).pass_move() # w passes - if B passes too, B would lose by komi.
player = MCTSPlayerMixin(DummyNet())
player.initialize_game(white_passed_pos)
# initialize the root
player.tree_search()
# explore a child - should be a pass move.
player.tree_search()
pass_move = go.N * go.N
self.assertEqual(player.root.children[pass_move].N, 1)
self.assertEqual(player.root.child_N[pass_move], 1)
player.tree_search()
# check that we didn't visit the pass node any more times.
self.assertEqual(player.root.child_N[pass_move], 1)
示例3: test_extract_data_normal_end
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def test_extract_data_normal_end(self):
player = MCTSPlayerMixin(DummyNet())
player.initialize_game()
player.tree_search()
player.play_move(None)
player.tree_search()
player.play_move(None)
self.assertTrue(player.root.is_done())
player.set_result(player.root.position.result(), was_resign=False)
data = list(player.extract_data())
self.assertEqual(len(data), 2)
position, pi, result = data[0]
# White wins by komi
self.assertEqual(result, go.WHITE)
self.assertEqual(player.result_string, "W+{}".format(player.root.position.komi))
示例4: test_extract_data_resign_end
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def test_extract_data_resign_end(self):
player = MCTSPlayerMixin(DummyNet())
player.initialize_game()
player.tree_search()
player.play_move((0, 0))
player.tree_search()
player.play_move(None)
player.tree_search()
# Black is winning on the board
self.assertEqual(player.root.position.result(), go.BLACK)
# But if Black resigns
player.set_result(go.WHITE, was_resign=True)
data = list(player.extract_data())
position, pi, result = data[0]
# Result should say White is the winner
self.assertEqual(result, go.WHITE)
self.assertEqual(player.result_string, "W+R")
示例5: test_long_game_tree_search
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def test_long_game_tree_search(self):
player = MCTSPlayerMixin(utils_test.BOARD_SIZE, DummyNet())
endgame = go.Position(
utils_test.BOARD_SIZE,
board=TT_FTW_BOARD,
n=MAX_DEPTH-2,
komi=2.5,
ko=None,
recent=(go.PlayerMove(go.BLACK, (0, 1)),
go.PlayerMove(go.WHITE, (0, 8))),
to_play=go.BLACK
)
player.initialize_game(endgame)
# Test that an almost complete game
for i in range(10):
player.tree_search(num_parallel=8)
self.assertNoPendingVirtualLosses(player.root)
self.assertGreater(player.root.Q, 0)
示例6: test_extract_data_normal_end
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def test_extract_data_normal_end(self):
player = MCTSPlayerMixin(utils_test.BOARD_SIZE, DummyNet())
player.initialize_game()
player.tree_search()
player.play_move(None)
player.tree_search()
player.play_move(None)
self.assertTrue(player.root.is_done())
player.set_result(player.root.position.result(), was_resign=False)
data = list(player.extract_data())
self.assertEqual(len(data), 2)
position, pi, result = data[0]
# White wins by komi
self.assertEqual(result, go.WHITE)
self.assertEqual(player.result_string, 'W+{}'.format(
player.root.position.komi))
示例7: test_extract_data_resign_end
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def test_extract_data_resign_end(self):
player = MCTSPlayerMixin(utils_test.BOARD_SIZE, DummyNet())
player.initialize_game()
player.tree_search()
player.play_move((0, 0))
player.tree_search()
player.play_move(None)
player.tree_search()
# Black is winning on the board
self.assertEqual(player.root.position.result(), go.BLACK)
# But if Black resigns
player.set_result(go.WHITE, was_resign=True)
data = list(player.extract_data())
position, pi, result = data[0]
# Result should say White is the winner
self.assertEqual(result, go.WHITE)
self.assertEqual(player.result_string, 'W+R')
示例8: initialize_game
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def initialize_game(sgf_file, load_file, move=1):
with open(sgf_file) as f:
sgf_contents = f.read()
iterator = sgf_wrapper.replay_sgf(sgf_contents)
for i in range(move):
position_w_context = next(iterator)
player = strategies.MCTSPlayerMixin(dual_net.DualNetwork(load_file))
player.initialize_game(position_w_context.position)
return player
示例9: initialize_basic_player
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def initialize_basic_player():
player = MCTSPlayerMixin(DummyNet())
player.initialize_game()
first_node = player.root.select_leaf()
first_node.incorporate_results(
*player.network.run(player.root.position), up_to=player.root)
return player
示例10: initialize_almost_done_player
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def initialize_almost_done_player():
probs = np.array([.001] * (go.N * go.N + 1))
probs[2:5] = 0.2 # some legal moves along the top.
probs[-1] = 0.2 # passing is also ok
net = DummyNet(fake_priors=probs)
player = MCTSPlayerMixin(net)
# root position is white to play with no history == white passed.
player.initialize_game(SEND_TWO_RETURN_ONE)
return player
示例11: test_cold_start_parallel_tree_search
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def test_cold_start_parallel_tree_search(self):
# Test that parallel tree search doesn't trip on an empty tree
player = MCTSPlayerMixin(DummyNet(fake_value=0.17))
player.initialize_game()
self.assertEqual(player.root.N, 0)
self.assertFalse(player.root.is_expanded)
player.tree_search(num_parallel=4)
self.assertNoPendingVirtualLosses(player.root)
# Even though the root gets selected 4 times by tree search, its
# final visit count should just be 1.
self.assertEqual(player.root.N, 1)
# 0.085 = average(0, 0.17), since 0 is the prior on the root.
self.assertAlmostEqual(player.root.Q, 0.085)
示例12: test_tree_search_failsafe
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def test_tree_search_failsafe(self):
# Test that the failsafe works correctly. It can trigger if the MCTS
# repeatedly visits a finished game state.
probs = np.array([.001] * (go.N * go.N + 1))
probs[-1] = 1 # Make the dummy net always want to pass
player = MCTSPlayerMixin(DummyNet(fake_priors=probs))
pass_position = go.Position().pass_move()
player.initialize_game(pass_position)
player.tree_search(num_parallel=1)
self.assertNoPendingVirtualLosses(player.root)
示例13: initialize_basic_player
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def initialize_basic_player():
player = MCTSPlayerMixin(utils_test.BOARD_SIZE, DummyNet())
player.initialize_game()
first_node = player.root.select_leaf()
first_node.incorporate_results(
*player.network.run(player.root.position), up_to=player.root)
return player
示例14: initialize_almost_done_player
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def initialize_almost_done_player():
probs = np.array([.001] * (utils_test.BOARD_SIZE * utils_test.BOARD_SIZE + 1))
probs[2:5] = 0.2 # some legal moves along the top.
probs[-1] = 0.2 # passing is also ok
net = DummyNet(fake_priors=probs)
player = MCTSPlayerMixin(utils_test.BOARD_SIZE, net)
# root position is white to play with no history == white passed.
player.initialize_game(SEND_TWO_RETURN_ONE)
return player
示例15: test_cold_start_parallel_tree_search
# 需要导入模块: import strategies [as 别名]
# 或者: from strategies import MCTSPlayerMixin [as 别名]
def test_cold_start_parallel_tree_search(self):
# Test that parallel tree search doesn't trip on an empty tree
player = MCTSPlayerMixin(utils_test.BOARD_SIZE, DummyNet(fake_value=0.17))
player.initialize_game()
self.assertEqual(player.root.N, 0)
self.assertFalse(player.root.is_expanded)
player.tree_search(num_parallel=4)
self.assertNoPendingVirtualLosses(player.root)
# Even though the root gets selected 4 times by tree search, its
# final visit count should just be 1.
self.assertEqual(player.root.N, 1)
# 0.085 = average(0, 0.17), since 0 is the prior on the root.
self.assertAlmostEqual(player.root.Q, 0.085)