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Python sgf.parse方法代码示例

本文整理汇总了Python中sgf.parse方法的典型用法代码示例。如果您正苦于以下问题:Python sgf.parse方法的具体用法?Python sgf.parse怎么用?Python sgf.parse使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在sgf的用法示例。


在下文中一共展示了sgf.parse方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: maybe_correct_next

# 需要导入模块: import sgf [as 别名]
# 或者: from sgf import parse [as 别名]
def maybe_correct_next(pos, next_node):
    if (('B' in next_node.properties and not pos.to_play == GOPARAMETERS.BLACK) or
            ('W' in next_node.properties and not pos.to_play == GOPARAMETERS.WHITE)):
        pos.flip_playerturn(mutate=True)


# def replay_sgf(sgf_contents):
#     collection = sgf.parse(sgf_contents)
#     game = collection.children[0]
#     props = game.root.properties
#     assert int(sgf_prop(props.get('GM', ['1']))) == 1, "Not a Go SGF!"
#
#     komi = 0
#     if props.get('KM') != None:
#         komi = float(sgf_prop(props.get('KM')))
#     result = parse_game_result(sgf_prop(props.get('RE')))
#
#     pos = BoardState(komi=komi)
#     current_node = game.root
#     while pos is not None and current_node.next is not None:
#         pos = handle_node(pos, current_node)
#         maybe_correct_next(pos, current_node.next)
#         next_move = get_next_move(current_node)
#         yield PositionWithContext(pos, next_move, result)
#         current_node = current_node.next 
开发者ID:PacktPublishing,项目名称:Python-Reinforcement-Learning-Projects,代码行数:27,代码来源:utils.py

示例2: get_sgf_props

# 需要导入模块: import sgf [as 别名]
# 或者: from sgf import parse [as 别名]
def get_sgf_props(sgf_path):
  with open(sgf_path) as f:
    sgf_contents = f.read()
  collection = sgf.parse(sgf_contents)
  game = collection.children[0]
  props = game.root.properties
  return props 
开发者ID:mlperf,项目名称:training_results_v0.5,代码行数:9,代码来源:training_curve.py

示例3: parse_sgf

# 需要导入模块: import sgf [as 别名]
# 或者: from sgf import parse [as 别名]
def parse_sgf(sgf_path):
  with open(sgf_path) as f:
    sgf_contents = f.read()

  collection = sgf.parse(sgf_contents)
  game = collection.children[0]
  props = game.root.properties
  assert int(sgf_prop(props.get('GM', ['1']))) == 1, "Not a Go SGF!"

  result = utils.parse_game_result(sgf_prop(props.get('RE')))

  positions, moves = zip(*[(p.position, p.next_move) for p in sgf_wrapper.replay_sgf(sgf_contents)])
  return positions, moves, result, props 
开发者ID:mlperf,项目名称:training_results_v0.5,代码行数:15,代码来源:training_curve.py

示例4: sample_positions_from_games

# 需要导入模块: import sgf [as 别名]
# 或者: from sgf import parse [as 别名]
def sample_positions_from_games(sgf_files, num_positions=1):
  pos_data = []
  move_data = []
  result_data = []
  move_idxs = []

  fail_count = 0
  for i, path in enumerate(tqdm(sgf_files, desc="loading sgfs", unit="games")):
    try:
      positions, moves, result, props = parse_sgf(path)
    except KeyboardInterrupt:
      raise
    except:
      fail_count += 1
      continue

    #add entire game
    if num_positions== -1:
      pos_data.extend(positions)
      move_data.extend(moves)
      move_idxs.extend(range(len(positions)))
      result_data.extend([result for i in range(len(positions))])
    else:
      for idx in np.random.choice(len(positions), num_positions):
        pos_data.append(positions[idx])
        move_data.append(moves[idx])
        result_data.append(result)
        move_idxs.append(idx)
  print("Sampled {} positions, failed to parse {} files".format(len(pos_data), fail_count))
  return pos_data, move_data, result_data, move_idxs 
开发者ID:mlperf,项目名称:training_results_v0.5,代码行数:32,代码来源:training_curve.py

示例5: replay_sgf

# 需要导入模块: import sgf [as 别名]
# 或者: from sgf import parse [as 别名]
def replay_sgf(sgf_contents):
    '''
    Wrapper for sgf files, returning go.PositionWithContext instances.

    It does NOT return the very final position, as there is no follow up.
    To get the final position, call pwc.position.play_move(pwc.next_move)
    on the last PositionWithContext returned.

    Example usage:
    with open(filename) as f:
        for position_w_context in replay_sgf(f.read()):
            print(position_w_context.position)
    '''
    collection = sgf.parse(sgf_contents)
    game = collection.children[0]
    props = game.root.properties
    assert int(sgf_prop(props.get('GM', ['1']))) == 1, "Not a Go SGF!"

    komi = 0
    if props.get('KM') != None:
        komi = float(sgf_prop(props.get('KM')))
    result = utils.parse_game_result(sgf_prop(props.get('RE')))
    assert result is not None

    pos = Position(komi=komi)
    current_node = game.root
    while pos is not None and current_node.next is not None:
        pos = handle_node(pos, current_node)
        maybe_correct_next(pos, current_node.next)
        next_move = get_next_move(current_node)
        yield PositionWithContext(pos, next_move, result)
        current_node = current_node.next 
开发者ID:mlperf,项目名称:training_results_v0.5,代码行数:34,代码来源:sgf_wrapper.py

示例6: replay_sgf

# 需要导入模块: import sgf [as 别名]
# 或者: from sgf import parse [as 别名]
def replay_sgf(sgf_contents):
    '''
    Wrapper for sgf files, exposing contents as position_w_context instances
    with open(filename) as f:
        for position_w_context in replay_sgf(f.read()):
            print(position_w_context.position)
    '''
    collection = sgf.parse(sgf_contents)
    game = collection.children[0]
    props = game.root.properties
    assert int(sgf_prop(props.get('GM', ['1']))) == 1, "Not a Go SGF!"

    komi = 0
    if props.get('KM') != None:
        komi = float(sgf_prop(props.get('KM')))
    metadata = GameMetadata(
        result=sgf_prop(props.get('RE')),
        handicap=int(sgf_prop(props.get('HA', [0]))),
        board_size=int(sgf_prop(props.get('SZ'))))
    go.set_board_size(metadata.board_size)

    pos = Position(komi=komi)
    current_node = game.root
    while pos is not None and current_node is not None:
        pos = handle_node(pos, current_node)
        maybe_correct_next(pos, current_node.next)
        next_move = get_next_move(current_node)
        yield PositionWithContext(pos, next_move, metadata)
        current_node = current_node.next 
开发者ID:llSourcell,项目名称:alphago_demo,代码行数:31,代码来源:sgf_wrapper.py

示例7: replay_sgf

# 需要导入模块: import sgf [as 别名]
# 或者: from sgf import parse [as 别名]
def replay_sgf(board_size, sgf_contents):
  """Wrapper for sgf files.

  It does NOT return the very final position, as there is no follow up.
  To get the final position, call pwc.position.play_move(pwc.next_move)
  on the last PositionWithContext returned.
  Example usage:
  with open(filename) as f:
    for position_w_context in replay_sgf(f.read()):
      print(position_w_context.position)

  Args:
    board_size: the go board size.
    sgf_contents: the content in sgf.

  Yields:
    The go.PositionWithContext instances.
  """
  collection = sgf.parse(sgf_contents)
  game = collection.children[0]
  props = game.root.properties
  assert int(sgf_prop(props.get('GM', ['1']))) == 1, 'Not a Go SGF!'

  komi = 0
  if props.get('KM') is not None:
    komi = float(sgf_prop(props.get('KM')))
  result = utils.parse_game_result(sgf_prop(props.get('RE')))

  pos = Position(board_size, komi=komi)
  current_node = game.root
  while pos is not None and current_node.next is not None:
    pos = handle_node(board_size, pos, current_node)
    maybe_correct_next(pos, current_node.next)
    next_move = get_next_move(current_node)
    yield PositionWithContext(pos, next_move, result)
    current_node = current_node.next 
开发者ID:itsamitgoel,项目名称:Gun-Detector,代码行数:38,代码来源:sgf_wrapper.py

示例8: get_sgf_root_node

# 需要导入模块: import sgf [as 别名]
# 或者: from sgf import parse [as 别名]
def get_sgf_root_node(sgf_contents):
    collection = sgf.parse(sgf_contents)
    game = collection.children[0]
    return game.root 
开发者ID:mlperf,项目名称:training,代码行数:6,代码来源:sgf_wrapper.py

示例9: replay_sgf

# 需要导入模块: import sgf [as 别名]
# 或者: from sgf import parse [as 别名]
def replay_sgf(sgf_contents):
    '''
    Wrapper for sgf files, exposing contents as position_w_context instances
    with open(filename) as f:
        for position_w_context in replay_sgf(f.read()):
            print(position_w_context.position)
    '''
    collection = sgf.parse(sgf_contents)
    game = collection.children[0]
    props = game.root.properties
    assert int(sgf_prop(props.get('GM', ['1']))) == 1, "Not a Go SGF!"

    komi = 0
    if props.get('KM') != None:
        komi = float(sgf_prop(props.get('KM')))
    metadata = GameMetadata(
        result=sgf_prop(props.get('RE')),
        handicap=int(sgf_prop(props.get('HA', [0]))),
        board_size=int(sgf_prop(props.get('SZ', [19]))))
    go.set_board_size(metadata.board_size)

    pos = Position(komi=komi)
    current_node = game.root
    while pos is not None and current_node is not None:
        pos = handle_node(pos, current_node)
        maybe_correct_next(pos, current_node.next)
        next_move = get_next_move(current_node)
        yield PositionWithContext(pos, next_move, metadata)
        current_node = current_node.next 
开发者ID:yhyu13,项目名称:AlphaGOZero-python-tensorflow,代码行数:31,代码来源:sgf_wrapper.py

示例10: sgf_iter_states

# 需要导入模块: import sgf [as 别名]
# 或者: from sgf import parse [as 别名]
def sgf_iter_states(sgf_string, include_end=True):
    """Iterates over (GameState, move, player) tuples in the first game of the given SGF file.

    Ignores variations - only the main line is returned.  The state object is
    modified in-place, so don't try to, for example, keep track of it through
    time

    If include_end is False, the final tuple yielded is the penultimate state,
    but the state will still be left in the final position at the end of
    iteration because 'gs' is modified in-place the state. See sgf_to_gamestate

    """
    collection = sgf.parse(sgf_string)
    game = collection[0]
    gs = _sgf_init_gamestate(game.root)
    if game.rest is not None:
        for node in game.rest:
            props = node.properties
            if 'W' in props:
                move = _parse_sgf_move(props['W'][0])
                player = go.WHITE
            elif 'B' in props:
                move = _parse_sgf_move(props['B'][0])
                player = go.BLACK
            yield (gs, move, player)
            # update state to n+1
            gs.do_move(move, player)
    if include_end:
        yield (gs, None, None) 
开发者ID:yhyu13,项目名称:AlphaGOZero-python-tensorflow,代码行数:31,代码来源:util.py


注:本文中的sgf.parse方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。