本文整理汇总了Python中settings.Settings方法的典型用法代码示例。如果您正苦于以下问题:Python settings.Settings方法的具体用法?Python settings.Settings怎么用?Python settings.Settings使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类settings
的用法示例。
在下文中一共展示了settings.Settings方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: check_events
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def check_events(ai_settings: Settings, stats: GameStats, game_items: GameItems):
"""Respond to keypresses and mouse events."""
# Watch for keyboard and mouse events.
for event in pygame.event.get():
if event.type == pygame.QUIT:
quit_game(stats)
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ai_settings, stats, game_items)
elif event.type == pygame.KEYUP:
check_keyup_events(event, game_items.ship)
elif event.type == pygame.MOUSEBUTTONDOWN:
check_mousedown_events(ai_settings, stats, game_items)
示例2: check_keydown_events
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def check_keydown_events(event: EventType, ai_settings: Settings
, stats: GameStats, game_items: GameItems):
"""Respond when key is being pressed."""
if event.key == pygame.K_RIGHT:
# Move ship to the right.
game_items.ship.moving_right = True
elif event.key == pygame.K_LEFT:
# Move ship to the left.
game_items.ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullet(ai_settings, game_items)
elif event.key == pygame.K_q:
quit_game(stats)
elif event.key == pygame.K_RETURN: # ENTER key
start_new_game(ai_settings, stats, game_items)
示例3: check_bullet_alien_collision
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def check_bullet_alien_collision(ai_settings: Settings, stats: GameStats, game_items: GameItems):
"""Update the game when a bullet hits an alien(s)."""
# Get rid of bullet and aliens that have collided.
collision = pygame.sprite.groupcollide(game_items.bullets, game_items.aliens, True, True)
if collision:
for aliens_hit_list in collision.values():
stats.score += ai_settings.alien_points * len(aliens_hit_list)
game_items.sb.prep_score()
check_high_score(stats, game_items)
# Create new fleet after fleet is empty.
if len(game_items.aliens.sprites()) == 0:
game_items.bullets.empty()
ai_settings.increase_speed()
stats.level += 1
game_items.sb.prep_level()
create_fleet(ai_settings, game_items)
示例4: ship_hit
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def ship_hit(ai_settings: Settings, stats: GameStats, game_items: GameItems):
"""Respond to ship being hit by an alien."""
if stats.ships_left > 0:
# Decrement ships left.
stats.ships_left -= 1
# Update scorecard.
game_items.sb.prep_ships()
# Empty bullets and aliens.
game_items.bullets.empty()
game_items.aliens.empty()
# Create a new fleet and center the ship.
create_fleet(ai_settings, game_items)
game_items.ship.center_ship()
# Pause.
time.sleep(0.5)
else:
stats.game_active = False
pygame.mouse.set_visible(True)
示例5: __init__
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def __init__(self, ai_settings: Settings, stats: GameStats, screen: pygame.SurfaceType):
self.screen = screen
self.screen_rect = screen.get_rect()
self.ai_settings = ai_settings
self.stats = stats
self.score_ship_size = self.ai_settings.score_ship_size # size of ship in the scoreboard.
self.dur_highscore_msg = 3000 # duration of highscore msg = 3 sec
# Font settings.
font_name = 'fonts/PoiretOne.ttf' # try changing the font
self.font_color = self.ai_settings.score_font_color
self.font = pygame.font.Font(font_name, self.ai_settings.score_font_size)
# Prepare the initial score image.
self.prep_images()
示例6: __init__
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def __init__(self, ai_settings: Settings):
self.ai_settings = ai_settings
self.ships_left = self.ai_settings.ship_left
self.score = 0
self.level = 1
self.time_to_blit = None
self.broke_highscore = False
self.game_active = False
filename = 'save/highscore.txt'
try:
with open(filename, 'r') as f:
self.prev_high_score = int(f.read())
except FileNotFoundError:
print('No save file found.')
print("Creating new save file 'save/highscore.txt'")
if not os.path.exists('save'):
os.makedirs('save')
with open('save/highscore.txt', 'w+') as f:
f.write('0')
self.prev_high_score = 0
self.high_score = self.prev_high_score
self.time_passed = 0.0
示例7: __init__
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def __init__(self, reader, writer, token):
super().__init__(Platform.HumbleBundle, __version__, reader, writer, token)
self._api = AuthorizedHumbleAPI()
self._download_resolver = HumbleDownloadResolver()
self._app_finder = AppFinder()
self._settings = Settings()
self._library_resolver = None
self._subscription_months: List[ChoiceMonth] = []
self._owned_games: t.Dict[str, HumbleGame] = {}
self._trove_games: t.Dict[str, TroveGame] = {}
self._choice_games: t.Dict[str, ChoiceGame] = {}
self._local_games = {}
self._cached_game_states = {}
self._getting_owned_games = asyncio.Lock()
self._owned_check: asyncio.Task = asyncio.create_task(asyncio.sleep(8))
self._statuses_check: asyncio.Task = asyncio.create_task(asyncio.sleep(4))
self._installed_check: asyncio.Task = asyncio.create_task(asyncio.sleep(4))
self._rescan_needed = True
self._under_installation = set()
示例8: on_post_save
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def on_post_save(self, view):
settings = Settings()
self.view = view
self.run_kill = settings.get('kill_before_save_tasks', False)
self.run_tasks(settings.get("tasks_on_save", {}))
self.run_tasks(settings.get("silent_tasks_on_save", {}), silent=True)
self.view.run_command("gulp_update_status_bar")
示例9: test_settings_test_config
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def test_settings_test_config():
settings = Settings(TEST_CONFIG_PATH)
assert settings
assert settings.setting("server_one", "username")
assert len(settings.servers())
示例10: test_settings_bad_config
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def test_settings_bad_config():
with pytest.raises(IOError):
Settings(BAD_CONFIG_PATH)
示例11: test_settings_skip_config
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def test_settings_skip_config():
try:
remove(SKIP_CONFIG_PATH)
except Exception:
pass
with pytest.raises(SystemExit):
Settings(SKIP_CONFIG_PATH, skip_setup=True)
assert exists(SKIP_CONFIG_PATH)
config = configparser.ConfigParser()
config.read(SKIP_CONFIG_PATH)
remove(SKIP_CONFIG_PATH)
示例12: __init__
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def __init__(self):
phone_home()
signal.signal(signal.SIGINT, self.terminate)
self.stop_list = []
self.sigint_count = 0
self.settings = Settings(
CONFIG_PATH,
skip_setup=args.skip_setup
)
示例13: reconfigure
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def reconfigure(self):
self.settings = Settings(
CONFIG_PATH,
skip_setup=args.skip_setup,
reconfigure=True
)
示例14: __init__
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def __init__(self, id, arg = None):
self.id = id
print("MUSIC!!!")
if Settings["ENABLE_JNTM"]:
from pygame import mixer
self.mixer = mixer
self.mixer.init()
self.mixer.music.load(os.path.join(os.getcwd(), "code/jntm.mp3"))
else:
self.mixer = None
示例15: main
# 需要导入模块: import settings [as 别名]
# 或者: from settings import Settings [as 别名]
def main():
parser = argparse.ArgumentParser(description='Backup tool for ceph')
default_cephbackup_cfg = '/etc/cephbackup/cephbackup.conf'
parser.add_argument('-c', '--conf', help="path to the configuration file (default: {})".format(default_cephbackup_cfg), type=str, default=default_cephbackup_cfg)
args = parser.parse_args()
settings = Settings(args.conf)
settings.start_backup()