本文整理汇总了Python中pyqtgraph.opengl.GLMeshItem方法的典型用法代码示例。如果您正苦于以下问题:Python opengl.GLMeshItem方法的具体用法?Python opengl.GLMeshItem怎么用?Python opengl.GLMeshItem使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pyqtgraph.opengl
的用法示例。
在下文中一共展示了opengl.GLMeshItem方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: clearControls
# 需要导入模块: from pyqtgraph import opengl [as 别名]
# 或者: from pyqtgraph.opengl import GLMeshItem [as 别名]
def clearControls(self):
"""
Reset all controls.
"""
# Remove all items
while len(self.simulationViewer.items) > 0:
self.simulationViewer.removeItem(self.simulationViewer.items[0])
# Draw a sphere only to initialize simulation.
# If we don't do this, viewer crashes. Probably a PYQtGraph bug
fooMd = gl.MeshData.sphere(rows=10, cols=10)
self.fooItem = gl.GLMeshItem(meshdata=fooMd, smooth=False, shader='shaded', glOptions='opaque')
self.fooItem.translate(0, 0, 0)
self.simulationViewer.addItem(self.fooItem)
self.simulationViewer.setCameraPosition(distance = 10000)
示例2: __drawBit
# 需要导入模块: from pyqtgraph import opengl [as 别名]
# 或者: from pyqtgraph.opengl import GLMeshItem [as 别名]
def __drawBit(self, bit):
# Update properties according to state
isVisible = True
if self.menuShowBitsNone.isChecked():
isVisible = False
elif bit.isFalselyPredicted.atGivenStepAgo(Global.selStep) and self.menuShowBitsFalselyPredicted.isChecked():
color = self.colorBitFalselyPredicted
elif bit.isPredicted.atGivenStepAgo(Global.selStep) and self.menuShowBitsPredicted.isChecked():
color = self.colorBitPredicted
elif bit.isActive.atGivenStepAgo(Global.selStep) and self.menuShowBitsActive.isChecked():
color = self.colorBitActive
else:
color = self.colorInactive
if isVisible:
# Draw the input bit
if not bit.tree3d_initialized:
# TODO: Use cube instead of sphere
bitMd = gl.MeshData.sphere(rows=2, cols=4)
bit.tree3d_item = gl.GLMeshItem(meshdata=bitMd, shader='shaded', smooth=False, glOptions='opaque')
bit.tree3d_item.translate(bit.tree3d_x, bit.tree3d_y, bit.tree3d_z)
bit.tree3d_initialized = True
self.simulationViewer.addItem(bit.tree3d_item)
# Update the color
if bit.tree3d_selected:
color = self.colorSelected
bit.tree3d_item.setColor(color)
if bit.tree3d_item != None:
bit.tree3d_item.setVisible(isVisible)
示例3: draw_3d_bbox_meshes_in_pyqt
# 需要导入模块: from pyqtgraph import opengl [as 别名]
# 或者: from pyqtgraph.opengl import GLMeshItem [as 别名]
def draw_3d_bbox_meshes_in_pyqt(widget,
bboxes,
colors=GLColor.Gray,
alpha=1.0,
edgecolors=None):
verts, faces = _3d_bbox_to_mesh(bboxes)
if not isinstance(colors, list):
if isinstance(colors, GLColor):
colors = gl_color(colors, alpha)
colors = np.array([colors for i in range(len(verts))])
m1 = gl.GLMeshItem(
vertexes=verts, faces=faces, faceColors=colors, smooth=False)
m1.setGLOptions('additive')
widget.addItem(m1)
return widget
示例4: __drawCell
# 需要导入模块: from pyqtgraph import opengl [as 别名]
# 或者: from pyqtgraph.opengl import GLMeshItem [as 别名]
def __drawCell(self, cell):
# Update properties according to state
isVisible = True
if self.menuShowCellsNone.isChecked():
isVisible = False
elif cell.isFalselyPredicted.atGivenStepAgo(Global.selStep) and self.menuShowCellsFalselyPredicted.isChecked():
color = self.colorCellFalselyPredicted
elif cell.isPredicted.atGivenStepAgo(Global.selStep) and self.menuShowCellsPredicted.isChecked():
color = self.colorCellPredicted
elif cell.isLearning.atGivenStepAgo(Global.selStep) and self.menuShowCellsLearning.isChecked():
color = self.colorCellLearning
elif cell.isActive.atGivenStepAgo(Global.selStep) and self.menuShowCellsActive.isChecked():
color = self.colorCellActive
elif self.menuShowCellsInactive.isChecked():
color = self.colorInactive
else:
isVisible = False
if isVisible:
# Draw the cell
if not cell.tree3d_initialized:
cellMd = gl.MeshData.sphere(rows=10, cols=10)
cell.tree3d_item = gl.GLMeshItem(meshdata=cellMd, shader='shaded', smooth=False, glOptions='opaque')
cell.tree3d_item.translate(cell.tree3d_x, cell.tree3d_y, cell.tree3d_z)
cell.tree3d_initialized = True
self.simulationViewer.addItem(cell.tree3d_item)
# Update the color
if cell.tree3d_selected:
color = self.colorSelected
cell.tree3d_item.setColor(color)
if cell.tree3d_item != None:
cell.tree3d_item.setVisible(isVisible)
# Draw/update all distal segments
for segment in cell.segments:
segment.tree3d_x1 = cell.tree3d_x
segment.tree3d_y1 = cell.tree3d_y
segment.tree3d_z1 = cell.tree3d_z
segment.tree3d_x2, segment.tree3d_y2, segment.tree3d_z2 = self.__calculateSegmentEndPos(segment, segment.tree3d_x1, segment.tree3d_y1, segment.tree3d_z1)
self.__drawSegment(segment)