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Python gl.glViewport方法代码示例

本文整理汇总了Python中pyglet.gl.glViewport方法的典型用法代码示例。如果您正苦于以下问题:Python gl.glViewport方法的具体用法?Python gl.glViewport怎么用?Python gl.glViewport使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pyglet.gl的用法示例。


在下文中一共展示了gl.glViewport方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: on_draw

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glViewport [as 别名]
def on_draw(self):
        gl.glClearColor(0, 0, 0, 0)
        self.clear()
        gl.glViewport(0, 0, self.width, self.height)
        now = time.clock() - self._start_time
        now *= self._speed
        with self.bufferA:
            with self.shaderA:
                self.shaderA.uniformf("iTime", now)
                self.shaderA.uniformi("iFrame", self._frame_count)
                gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4)

        with self.bufferB:
            with self.shaderB:
                self.shaderB.uniformf("iTime", now)
                gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4)

        with self.shaderC:
            self.shaderC.uniformf("iTime", now)
            gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4)

        self._frame_count += 1 
开发者ID:neozhaoliang,项目名称:pywonderland,代码行数:24,代码来源:example_wythoff_shader_animation.py

示例2: on_draw

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glViewport [as 别名]
def on_draw(self):
        gl.glClearColor(0, 0, 0, 0)
        self.clear()
        gl.glViewport(0, 0, self.width, self.height)
        self._last = self._now
        self._now = time.clock()
        itime = self._now - self._start_time
        idate = get_idate()
        delta = self._now - self._last
        with self.bufferA:
            with self.shaderA:
                self.shaderA.uniformf("iTime", itime)
                self.shaderA.uniformf("iDate", *idate)
                self.shaderA.uniformf("iTimeDelta", delta)
                gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4)

        with self.shaderB:
            self.shaderB.uniformf("iTime", itime)
            self.shaderB.uniformf("iDate", *idate)
            self.shaderB.uniformf("iTimeDelta", delta)
            gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4)

        self._frame_count += 1 
开发者ID:neozhaoliang,项目名称:pywonderland,代码行数:25,代码来源:example_wythoff_shader_animation.py

示例3: on_resize

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glViewport [as 别名]
def on_resize(self, width, height):
        '''A default resize event handler.

        This default handler updates the GL viewport to cover the entire
        window and sets the ``GL_PROJECTION`` matrix to be orthogonal in
        window space.  The bottom-left corner is (0, 0) and the top-right
        corner is the width and height of the window in pixels.

        Override this event handler with your own to create another
        projection, for example in perspective.
        '''
        gl.glViewport(0, 0, width, height)
        gl.glMatrixMode(gl.GL_PROJECTION)
        gl.glLoadIdentity()
        gl.glOrtho(0, width, 0, height, -1, 1)
        gl.glMatrixMode(gl.GL_MODELVIEW) 
开发者ID:shrimpboyho,项目名称:flappy-bird-py,代码行数:18,代码来源:__init__.py

示例4: on_draw

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glViewport [as 别名]
def on_draw(self):
        gl.glClearColor(0, 0, 0, 0)
        self.clear()
        gl.glViewport(0, 0, self.width, self.height)
        with self.shader:
            self.shader.uniformf("iTime", time.clock() - self._start_time)
            gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4) 
开发者ID:neozhaoliang,项目名称:pywonderland,代码行数:9,代码来源:fractal3d.py

示例5: on_draw

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glViewport [as 别名]
def on_draw(self):
        gl.glClearColor(0, 0, 0, 0)
        self.clear()
        gl.glViewport(0, 0, self.width, self.height)
        now = time.clock() - self._start_time
        now *= 20
        with self.shader:
            self.shader.uniformf("iTime", now)
            gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4) 
开发者ID:neozhaoliang,项目名称:pywonderland,代码行数:11,代码来源:loxodrome.py

示例6: on_draw

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glViewport [as 别名]
def on_draw(self):
        gl.glClearColor(0, 0, 0, 0)
        self.clear()
        gl.glViewport(0, 0, self.width, self.height)
        with self.shader:
            self.shader.uniformf("iTime", time.clock() - self._start_time)
            gl.glDrawArrays(gl.GL_TRIANGLE_STRIP, 0, 4)

        if self.video_on and (self.frame_count % self.sample_rate == 0):
            self.write_video_frame()

        self.frame_count += 1 
开发者ID:neozhaoliang,项目名称:pywonderland,代码行数:14,代码来源:Mobius_in_H3space.py

示例7: _setup_2d

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glViewport [as 别名]
def _setup_2d(self):
        w, h = self.get_size()
        gl.glDisable(gl.GL_DEPTH_TEST)

        viewport = self.get_viewport_size()
        gl.glViewport(0, 0, max(1, viewport[0]), max(1, viewport[1]))

        gl.glMatrixMode(gl.GL_PROJECTION)
        gl.glLoadIdentity()
        gl.glOrtho(0, max(1, w), 0, max(1, h), -1, 1)

        gl.glMatrixMode(gl.GL_MODELVIEW)
        gl.glLoadIdentity() 
开发者ID:PaddlePaddle,项目名称:RLSchool,代码行数:15,代码来源:render.py

示例8: _setup_3d

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glViewport [as 别名]
def _setup_3d(self):
        w, h = self.get_size()
        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glDepthFunc(gl.GL_LEQUAL)

        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glEnable(gl.GL_CULL_FACE)

        viewport = self.get_viewport_size()
        gl.glViewport(0, 0, max(1, viewport[0]), max(1, viewport[1]))

        gl.glMatrixMode(gl.GL_PROJECTION)
        gl.glLoadIdentity()
        gl.gluPerspective(*self.perspective)

        gl.glMatrixMode(gl.GL_MODELVIEW)
        gl.glLoadIdentity()
        y, x = self.rotation
        gl.glRotatef(x, 0, 1, 0)
        gl.glRotatef(-y, math.cos(math.radians(x)),
                     0, math.sin(math.radians(x)))
        # NOTE: for GL render, its x-z plane is the ground plane,
        # so we unpack the position using `(x, z, y)` instead of `(x, y, z)`
        x, z, y = self.position
        if not self.debug_mode:
            y += self.perspective_over_drone[0]
        z += self.perspective_over_drone[1]
        gl.glTranslatef(-x, -y, -z) 
开发者ID:PaddlePaddle,项目名称:RLSchool,代码行数:30,代码来源:render.py

示例9: set_3d

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glViewport [as 别名]
def set_3d(self, size):
        """Configure OpenGL to draw in 3d."""
        width, height = size
        GL.glEnable(GL.GL_DEPTH_TEST)
        GL.glViewport(0, 0, width, height)
        GL.glMatrixMode(GL.GL_PROJECTION)
        GL.glLoadIdentity()
        GL.gluPerspective(65.0, width / float(height), 0.1, 60.0)
        GL.glMatrixMode(GL.GL_MODELVIEW)
        GL.glLoadIdentity()
        x, y = self.player.rotation
        GL.glRotatef(x, 0, 1, 0)
        GL.glRotatef(-y, math.cos(math.radians(x)), 0, math.sin(math.radians(x)))
        x, y, z = self.player.position
        GL.glTranslatef(-x, -y, -z) 
开发者ID:traverseda,项目名称:pycraft,代码行数:17,代码来源:gs_running.py

示例10: set_2d

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glViewport [as 别名]
def set_2d(self, size):
        """Configure OpenGL to draw in 2d."""
        width, height = size
        GL.glDisable(GL.GL_DEPTH_TEST)
        GL.glViewport(0, 0, width, height)
        GL.glMatrixMode(GL.GL_PROJECTION)
        GL.glLoadIdentity()
        GL.glOrtho(0, width, 0, height, -1, 1)
        GL.glMatrixMode(GL.GL_MODELVIEW)
        GL.glLoadIdentity() 
开发者ID:traverseda,项目名称:pycraft,代码行数:12,代码来源:gs_running.py

示例11: set

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glViewport [as 别名]
def set(self, window_width, window_height, framebuffer_width, framebuffer_height):
        width = max(1, window_width)
        height = max(1, window_height)

        gl.glViewport(0, 0, framebuffer_width, framebuffer_height)

        with pyglet.graphics.get_default_shader().uniform_buffers['WindowBlock'] as window_block:
            window_block.projection[:] = matrix.create_orthogonal(0, width, 0, height, -255, 255)
            if not self._view:
                # Set view to Identity Matrix
                self._view = matrix.Mat4()
                window_block.view[:] = self._view 
开发者ID:pyglet,项目名称:pyglet,代码行数:14,代码来源:__init__.py

示例12: get_framebuffer_size

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glViewport [as 别名]
def get_framebuffer_size(self):
        """Return the size in actual pixels of the Window framebuffer.

        When using HiDPI screens, the size of the Window's framebuffer
        can be higher than that of the Window size requested. If you
        are performing operations that require knowing the actual number
        of pixels in the window, this method should be used instead of
        :py:func:`Window.get_size()`. For example, setting the Window
        projection or setting the glViewport size.

        :rtype: (int, int)
        :return: The width and height of the Window viewport, in pixels.
        """
        return self.get_size() 
开发者ID:pyglet,项目名称:pyglet,代码行数:16,代码来源:__init__.py


注:本文中的pyglet.gl.glViewport方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。