当前位置: 首页>>代码示例>>Python>>正文


Python gl.glEnable方法代码示例

本文整理汇总了Python中pyglet.gl.glEnable方法的典型用法代码示例。如果您正苦于以下问题:Python gl.glEnable方法的具体用法?Python gl.glEnable怎么用?Python gl.glEnable使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pyglet.gl的用法示例。


在下文中一共展示了gl.glEnable方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _gl_enable_color_material

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def _gl_enable_color_material():
        gl.glColorMaterial(gl.GL_FRONT_AND_BACK,
                           gl.GL_AMBIENT_AND_DIFFUSE)
        gl.glEnable(gl.GL_COLOR_MATERIAL)
        gl.glShadeModel(gl.GL_SMOOTH)

        gl.glMaterialfv(gl.GL_FRONT,
                        gl.GL_AMBIENT,
                        rendering.vector_to_gl(
                            0.192250, 0.192250, 0.192250))
        gl.glMaterialfv(gl.GL_FRONT,
                        gl.GL_DIFFUSE,
                        rendering.vector_to_gl(
                            0.507540, 0.507540, 0.507540))
        gl.glMaterialfv(gl.GL_FRONT,
                        gl.GL_SPECULAR,
                        rendering.vector_to_gl(
                            .5082730, .5082730, .5082730))

        gl.glMaterialf(gl.GL_FRONT,
                       gl.GL_SHININESS,
                       .4 * 128.0) 
开发者ID:PaddlePaddle,项目名称:RLSchool,代码行数:24,代码来源:render.py

示例2: render

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def render(self):
        # Enable blending
        gl.glEnable(gl.GL_BLEND)
        gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)

        # Enable transparency
        gl.glEnable(gl.GL_ALPHA_TEST)
        gl.glAlphaFunc(gl.GL_GREATER, .1)

        # Load textures
        self.texture = pyglet.image.TextureGrid(
                pyglet.image.ImageGrid(
                    pyglet.image.load(
                        self.test_data.get_file('images', 'multitexture.png')), 1, 4))
        self.background = pyglet.image.load(
                self.test_data.get_file('images', 'grey_background.png')).get_texture()

        # Create vertex list showing the multi texture
        self.vertex_list = pyglet.graphics.vertex_list(4,
                ('v2f', (32, 332, 64, 332, 64, 364, 32, 364)),
                ('0t3f', self.texture[1].tex_coords),
                ('1t3f', self.texture[2].tex_coords),
                ('2t3f', self.texture[3].tex_coords)) 
开发者ID:pyglet,项目名称:pyglet,代码行数:25,代码来源:test_multitexture.py

示例3: draw_triangle_left

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def draw_triangle_left(self):
        if self.show_triangle_left:
            w = 200
            h = 200
            x = self.window.width // 4 - w // 2
            y = (self.window.height - h) // 2

            gl.glEnable(gl.GL_DEPTH_TEST)
            gl.glBegin(gl.GL_TRIANGLES)
            gl.glColor4f(1, 0, 0, 1)
            gl.glVertex3f(x, y, -1)
            gl.glColor4f(0, 1, 0, 1)
            gl.glVertex3f(x+w, y, 0)
            gl.glColor4f(0, 0, 1, 1)
            gl.glVertex3f(x, y+h, 1)
            gl.glEnd()
            gl.glDisable(gl.GL_DEPTH_TEST)
            gl.glColor4f(1, 1, 1, 1) 
开发者ID:pyglet,项目名称:pyglet,代码行数:20,代码来源:test_image.py

示例4: rendering_window

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def rendering_window(draw, h, w):
    window = pyglet.window.Window(width=w, height=h,
                                  visible=False)

    gl.glEnable(gl.GL_BLEND)
    gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)

    # gl.glEnable(gl.GL_LINE_SMOOTH)
    # gl.glEnable(gl.GL_POLYGON_SMOOTH)
    # gl.glHint(gl.GL_LINE_SMOOTH_HINT, gl.GL_NICEST)
    # gl.glHint(gl.GL_POLYGON_SMOOTH_HINT, gl.GL_NICEST)

    @window.event
    def on_draw():
        pyglet.clock.tick()

        window.clear()
        gl.glLoadIdentity()
        draw()

    pyglet.clock.set_fps_limit(30)
    pyglet.clock.schedule_interval(lambda dt: None, 1.0/30) 
开发者ID:edne,项目名称:pineal,代码行数:24,代码来源:renderer.py

示例5: _setup_3d

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def _setup_3d(self):
        w, h = self.get_size()
        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glDepthFunc(gl.GL_LEQUAL)

        gl.glEnable(gl.GL_DEPTH_TEST)
        gl.glEnable(gl.GL_CULL_FACE)

        viewport = self.get_viewport_size()
        gl.glViewport(0, 0, max(1, viewport[0]), max(1, viewport[1]))

        gl.glMatrixMode(gl.GL_PROJECTION)
        gl.glLoadIdentity()
        gl.gluPerspective(*self.perspective)

        gl.glMatrixMode(gl.GL_MODELVIEW)
        gl.glLoadIdentity()
        y, x = self.rotation
        gl.glRotatef(x, 0, 1, 0)
        gl.glRotatef(-y, math.cos(math.radians(x)),
                     0, math.sin(math.radians(x)))
        # NOTE: for GL render, its x-z plane is the ground plane,
        # so we unpack the position using `(x, z, y)` instead of `(x, y, z)`
        x, z, y = self.position
        if not self.debug_mode:
            y += self.perspective_over_drone[0]
        z += self.perspective_over_drone[1]
        gl.glTranslatef(-x, -y, -z) 
开发者ID:PaddlePaddle,项目名称:RLSchool,代码行数:30,代码来源:render.py

示例6: _gl_enable_blending

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def _gl_enable_blending():
        # enable blending for transparency
        gl.glEnable(gl.GL_BLEND)
        gl.glBlendFunc(gl.GL_SRC_ALPHA,
                       gl.GL_ONE_MINUS_SRC_ALPHA) 
开发者ID:PaddlePaddle,项目名称:RLSchool,代码行数:7,代码来源:render.py

示例7: _gl_enable_smooth_lines

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def _gl_enable_smooth_lines():
        # make the lines from Path3D objects less ugly
        gl.glEnable(gl.GL_LINE_SMOOTH)
        gl.glHint(gl.GL_LINE_SMOOTH_HINT, gl.GL_NICEST)
        # set the width of lines to 4 pixels
        gl.glLineWidth(4)
        # set PointCloud markers to 4 pixels in size
        gl.glPointSize(4) 
开发者ID:PaddlePaddle,项目名称:RLSchool,代码行数:10,代码来源:render.py

示例8: draw

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def draw(self, x, y):
        gl.glPushAttrib(gl.GL_ENABLE_BIT | gl.GL_CURRENT_BIT)
        gl.glColor4f(1, 1, 1, 1)
        gl.glEnable(gl.GL_BLEND)
        gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
        self.texture.blit(x - self.hot_x, y - self.hot_y, 0)
        gl.glPopAttrib() 
开发者ID:shrimpboyho,项目名称:flappy-bird-py,代码行数:9,代码来源:__init__.py

示例9: on_draw

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def on_draw(self):
        self.window.clear()
        gl.glMatrixMode(gl.GL_PROJECTION)
        gl.glPushMatrix()
        gl.glLoadIdentity()
        self.camera()
        gl.glEnable(self.background.target)
        gl.glEnable(gl.GL_BLEND)
        gl.glBindTexture(self.background.target, self.background.id)
        W = 10000.
        graphics.draw(4, gl.GL_QUADS,
                      ('v2f', (-W, -W, W, -W, W, W, -W, W)),
                      ('t2f', (0., 0., W * 5., 0., W * 5., W * 5., 0., W * 5.))
                      )
        gl.glDisable(self.background.target)
        for lane in self.world.lanes:
            self.draw_lane_surface(lane)
            self.draw_lane_lines(lane)
        for obj in self.world.objects:
            self.draw_object(obj)
        for car in self.world.cars:
            self.draw_car(car.trajectory[-1], car.color)
        gl.glPopMatrix()

        self.label.text = self.task_name
        self.label.draw()
        self.iter +=1
        if self.iter%10 == 0:
            print('Iterations: ', self.iter)
        if self.iter == self.max_iters:
            self.event_loop.exit() 
开发者ID:BerkeleyLearnVerify,项目名称:VerifAI,代码行数:33,代码来源:simulator.py

示例10: set_3d

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def set_3d(self, size):
        """Configure OpenGL to draw in 3d."""
        width, height = size
        GL.glEnable(GL.GL_DEPTH_TEST)
        GL.glViewport(0, 0, width, height)
        GL.glMatrixMode(GL.GL_PROJECTION)
        GL.glLoadIdentity()
        GL.gluPerspective(65.0, width / float(height), 0.1, 60.0)
        GL.glMatrixMode(GL.GL_MODELVIEW)
        GL.glLoadIdentity()
        x, y = self.player.rotation
        GL.glRotatef(x, 0, 1, 0)
        GL.glRotatef(-y, math.cos(math.radians(x)), 0, math.sin(math.radians(x)))
        x, y, z = self.player.position
        GL.glTranslatef(-x, -y, -z) 
开发者ID:traverseda,项目名称:pycraft,代码行数:17,代码来源:gs_running.py

示例11: _bind_texture

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def _bind_texture(self, i):
        gl.glActiveTexture((gl.GL_TEXTURE0, gl.GL_TEXTURE1, gl.GL_TEXTURE2)[i])
        gl.glEnable(gl.GL_TEXTURE_2D)
        gl.glBindTexture(gl.GL_TEXTURE_2D, self.texture[i].id)
        gl.glTexEnvf(gl.GL_TEXTURE_ENV, gl.GL_TEXTURE_ENV_MODE, gl.GL_COMBINE)
        gl.glTexEnvf(gl.GL_TEXTURE_ENV, gl.GL_COMBINE_ALPHA, gl.GL_REPLACE if i == 0 else gl.GL_ADD)
        gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_NEAREST)
        gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_NEAREST) 
开发者ID:pyglet,项目名称:pyglet,代码行数:10,代码来源:test_multitexture.py

示例12: enable_alpha

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def enable_alpha(self):
        gl.glEnable(gl.GL_BLEND)
        gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA) 
开发者ID:pyglet,项目名称:pyglet,代码行数:5,代码来源:test_image.py

示例13: buffer_texture

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def buffer_texture(width, height):
    id_ = gl.GLuint()
    gl.glGenTextures(1, byref(id_))

    gl.glPushAttrib(gl.GL_ENABLE_BIT | gl.GL_TEXTURE_BIT)
    gl.glActiveTexture(gl.GL_TEXTURE0)
    gl.glEnable(gl.GL_TEXTURE_2D)

    gl.glBindTexture(gl.GL_TEXTURE_2D, id_)

    gl.glTexParameteri(gl.GL_TEXTURE_2D,
                       gl.GL_TEXTURE_MIN_FILTER,
                       gl.GL_LINEAR)
    gl.glTexParameteri(gl.GL_TEXTURE_2D,
                       gl.GL_TEXTURE_MAG_FILTER,
                       gl.GL_LINEAR)
    gl.glTexImage2D(
        gl.GL_TEXTURE_2D, 0, gl.GL_RGBA,
        width, height,
        0,
        gl.GL_RGBA, gl.GL_UNSIGNED_BYTE,
        (gl.GLubyte * (width*height * 4))(),
    )
    gl.glFlush()

    gl.glBindTexture(gl.GL_TEXTURE_2D, 0)
    gl.glPopAttrib()

    return id_ 
开发者ID:edne,项目名称:pineal,代码行数:31,代码来源:framebuffer.py

示例14: set_state

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def set_state(self):
        # Toggle smooth lines
        gl.glEnable(gl.GL_POLYGON_SMOOTH)
        gl.glEnable(gl.GL_BLEND) 
开发者ID:honix,项目名称:Pyno,代码行数:6,代码来源:draw.py

示例15: quad_aligned

# 需要导入模块: from pyglet import gl [as 别名]
# 或者: from pyglet.gl import glEnable [as 别名]
def quad_aligned(x, y, w, h, color):
    quad_data = pyglet.graphics.vertex_list_indexed(
                 4,
                 [0, 1, 2, 2, 3, 0],
                 ('v2i', (x, y,
                          x + w, y,
                          x + w, y + h,
                          x, y + h)),
                 ('c4B', color * 4))

    gl.glEnable(gl.GL_BLEND)
    quad_data.draw(pyglet.gl.GL_TRIANGLES)
    gl.glDisable(gl.GL_BLEND) 
开发者ID:honix,项目名称:Pyno,代码行数:15,代码来源:draw.py


注:本文中的pyglet.gl.glEnable方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。