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Python mixer.Sound方法代码示例

本文整理汇总了Python中pygame.mixer.Sound方法的典型用法代码示例。如果您正苦于以下问题:Python mixer.Sound方法的具体用法?Python mixer.Sound怎么用?Python mixer.Sound使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pygame.mixer的用法示例。


在下文中一共展示了mixer.Sound方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: get_sound

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def get_sound(*names, **kwds):
    if sound_cache is None:
        return dummy_sound
    path = _resource_path("sounds", names, **kwds)
    sound = sound_cache.get(path)
    if not sound:
        try:
            from pygame.mixer import Sound
        except ImportError, e:
            no_sound(e)
            return dummy_sound
        try:
            sound = Sound(path)
        except pygame.error, e:
            missing_sound(e, path)
            return dummy_sound 
开发者ID:mcgreentn,项目名称:GDMC,代码行数:18,代码来源:resource.py

示例2: __init__

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def __init__(self, colour, pos, text, handler=None):
        self.handler = handler
        image = pygame.image.load("assets/button.png").convert()
        size = (image.get_rect().width, image.get_rect().height)
        font = Font("assets/swiss911.ttf", 19)
        textImage = font.render(text, False, colours.BLACK)
        image.blit(textImage, 
                   (image.get_rect().width - textImage.get_rect().width - 10,
                    image.get_rect().height - textImage.get_rect().height - 5))

        self.image = image
        self.colour = colour
        LcarsWidget.__init__(self, colour, pos, size)
        self.applyColour(colour)
        self.highlighted = False
        self.beep = Sound("assets/audio/panel/202.wav") 
开发者ID:tobykurien,项目名称:pi-tracking-telescope,代码行数:18,代码来源:lcars_widgets.py

示例3: update

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def update() -> None:
        """Updates the volume of the sounds and music."""
        # Volume has to be in 0.0 - 1.0 range

        if user_data.sound_mute:
            user_data.sound_volume = 0
            sound_vol = 0
        else:
            sound_vol = user_data.sound_volume / 100

        if user_data.music_mute:
            user_data.music_volume = 0
            music_vol = 0
        else:
            music_vol = user_data.music_volume / 100

        Sound.click.set_volume(sound_vol)
        Sound.check.set_volume(sound_vol)
        Sound.task_completed.set_volume(sound_vol)
        Sound.task_failed.set_volume(sound_vol)
        Sound.task_click.set_volume(sound_vol)
        Sound.game_over.set_volume(sound_vol)

        mixer.music.set_volume(music_vol) 
开发者ID:python-discord,项目名称:code-jam-5,代码行数:26,代码来源:sound.py

示例4: get_sound

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def get_sound(*names, **kwds):
    if sound_cache is None:
        return dummy_sound
    path = _resource_path("sounds", names, **kwds)
    sound = sound_cache.get(path)
    if not sound:
        try:
            from pygame.mixer import Sound
        except ImportError as e:
            no_sound(e)
            return dummy_sound
        try:
            sound = Sound(path)
        except pygame.error as e:
            missing_sound(e, path)
            return dummy_sound
        sound_cache[path] = sound
    return sound 
开发者ID:Podshot,项目名称:MCEdit-Unified,代码行数:20,代码来源:resource.py

示例5: _test_array_argument

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def _test_array_argument(self, format, a, test_pass):
        from numpy import array, all as all_

        try:
            snd = mixer.Sound(array=a)
        except ValueError:
            if not test_pass:
                return
            self.fail("Raised ValueError: Format %i, dtype %s" %
                      (format, a.dtype))
        if not test_pass:
            self.fail("Did not raise ValueError: Format %i, dtype %s" %
                      (format, a.dtype))
        a2 = array(snd)
        a3 = a.astype(a2.dtype)
        lshift = abs(format) - 8 * a.itemsize
        if lshift >= 0:
            # This is asymmetric with respect to downcasting.
            a3 <<= lshift
        self.assertTrue(all_(a2 == a3),
                     "Format %i, dtype %s" % (format, a.dtype)) 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:23,代码来源:mixer_test.py

示例6: todo_test_find_channel

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def todo_test_find_channel(self):

        # __doc__ (as of 2008-08-02) for pygame.mixer.find_channel:

          # pygame.mixer.find_channel(force=False): return Channel
          # find an unused channel
          #
          # This will find and return an inactive Channel object. If there are
          # no inactive Channels this function will return None. If there are no
          # inactive channels and the force argument is True, this will find the
          # Channel with the longest running Sound and return it.
          #
          # If the mixer has reserved channels from pygame.mixer.set_reserved()
          # then those channels will not be returned here.
          #

        self.fail() 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:19,代码来源:mixer_test.py

示例7: todo_test_play

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def todo_test_play(self):

        # __doc__ (as of 2008-08-02) for pygame.mixer.Channel.play:

          # Channel.play(Sound, loops=0, maxtime=0, fade_ms=0): return None
          # play a Sound on a specific Channel
          #
          # This will begin playback of a Sound on a specific Channel. If the
          # Channel is currently playing any other Sound it will be stopped.
          #
          # The loops argument has the same meaning as in Sound.play(): it is
          # the number of times to repeat the sound after the first time. If it
          # is 3, the sound will be played 4 times (the first time, then three
          # more). If loops is -1 then the playback will repeat indefinitely.
          #
          # As in Sound.play(), the maxtime argument can be used to stop
          # playback of the Sound after a given number of milliseconds.
          #
          # As in Sound.play(), the fade_ms argument can be used fade in the sound.

        self.fail() 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:23,代码来源:mixer_test.py

示例8: todo_test_queue

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def todo_test_queue(self):

        # __doc__ (as of 2008-08-02) for pygame.mixer.Channel.queue:

          # Channel.queue(Sound): return None
          # queue a Sound object to follow the current
          #
          # When a Sound is queued on a Channel, it will begin playing
          # immediately after the current Sound is finished. Each channel can
          # only have a single Sound queued at a time. The queued Sound will
          # only play if the current playback finished automatically. It is
          # cleared on any other call to Channel.stop() or Channel.play().
          #
          # If there is no sound actively playing on the Channel then the Sound
          # will begin playing immediately.
          #

        self.fail() 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:20,代码来源:mixer_test.py

示例9: test_samples_address

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def test_samples_address(self):
        """Test the _samples_address getter."""
        from ctypes import pythonapi, c_void_p, py_object

        try:
            Bytes_FromString = pythonapi.PyBytes_FromString  # python 3
        except:
            Bytes_FromString = pythonapi.PyString_FromString  # python 2

        Bytes_FromString.restype = c_void_p
        Bytes_FromString.argtypes = [py_object]
        samples = as_bytes('abcdefgh') # keep byte size a multiple of 4
        sample_bytes = Bytes_FromString(samples)

        snd = mixer.Sound(buffer=samples)

        self.assertNotEqual(snd._samples_address, sample_bytes) 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:19,代码来源:mixer_test.py

示例10: test_set_volume

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def test_set_volume(self):
        """Ensure a sound's volume can be set."""
        float_delta = 1.0 / 128  # SDL volume range is 0 to 128
        filename = example_path(os.path.join('data', 'house_lo.wav'))
        sound = mixer.Sound(file=filename)
        current_volume = sound.get_volume()

        # (volume_set_value : expected_volume)
        volumes = ((-1,   current_volume),  # value < 0 won't change volume
                   (0,    0.0),
                   (0.01, 0.01),
                   (0.1,  0.1),
                   (0.5,  0.5),
                   (0.9,  0.9),
                   (0.99, 0.99),
                   (1,    1.0),
                   (1.1,  1.0),
                   (2.0,  1.0))

        for volume_set_value, expected_volume in volumes:
            sound.set_volume(volume_set_value)

            self.assertAlmostEqual(sound.get_volume(), expected_volume,
                                   delta=float_delta) 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:26,代码来源:mixer_test.py

示例11: test_sound_unicode

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def test_sound_unicode(self):
        """test non-ASCII unicode path"""
        mixer.init()
        import shutil
        ep = unicode_(example_path('data'))
        temp_file = os.path.join(ep, u'你好.wav')
        org_file = os.path.join(ep, u'house_lo.wav')
        shutil.copy(org_file, temp_file)
        try:
            with open(temp_file, 'rb') as f:
                pass
        except IOError:
            raise unittest.SkipTest('the path cannot be opened')

        try:
            sound = mixer.Sound(temp_file)
            del sound
        finally:
            os.remove(temp_file) 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:21,代码来源:mixer_test.py

示例12: no_sound

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def no_sound(e):
    global sound_cache
    print "albow.resource.get_sound: %s" % e
    print "albow.resource.get_sound: Sound not available, continuing without it"
    sound_cache = None 
开发者ID:mcgreentn,项目名称:GDMC,代码行数:7,代码来源:resource.py

示例13: _play_sound

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def _play_sound(self, sound):
        """
        Play a sound.

        :param sound: Sound to be played
        :type sound: :py:class:`pygame.mixer.Sound`, None
        :return: True if the sound was played
        :rtype: bool
        """
        if not sound:
            return False

        # Find an available channel
        channel = self.get_channel()  # This will set the channel if it's None
        if channel is None:  # The sound can't be played because all channels are busy
            return False

        # Play the sound
        soundtime = time.time()

        # If the previous sound is the same and has not ended (max 20% overlap)
        if sound['type'] != self._last_play or \
                soundtime - self._last_time >= 0.2 * sound['length'] or self._uniquechannel:
            try:
                if self._uniquechannel:  # Stop the current channel if it's unique
                    channel.stop()
                channel.play(sound['file'],
                             loops=sound['loops'],
                             maxtime=sound['maxtime'],
                             fade_ms=sound['fade_ms']
                             )
            except pygame_error:  # Ignore errors
                pass

        # Store last execution
        self._last_play = sound['type']
        self._last_time = soundtime
        return True 
开发者ID:ppizarror,项目名称:pygame-menu,代码行数:40,代码来源:sound.py

示例14: load

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def load(self):
        self.unload()
        if self.filename is None:
            return
        self._data = mixer.Sound(self.filename) 
开发者ID:BillBillBillBill,项目名称:Tickeys-linux,代码行数:7,代码来源:audio_pygame.py

示例15: __init__

# 需要导入模块: from pygame import mixer [as 别名]
# 或者: from pygame.mixer import Sound [as 别名]
def __init__(self, source):
        if config.SOUND:
            self.sound = OldSound(source) 
开发者ID:tobykurien,项目名称:rpi_lcars,代码行数:5,代码来源:sound.py


注:本文中的pygame.mixer.Sound方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。