本文整理汇总了Python中pygame.locals.K_h方法的典型用法代码示例。如果您正苦于以下问题:Python locals.K_h方法的具体用法?Python locals.K_h怎么用?Python locals.K_h使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pygame.locals
的用法示例。
在下文中一共展示了locals.K_h方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: parse_events
# 需要导入模块: from pygame import locals [as 别名]
# 或者: from pygame.locals import K_h [as 别名]
def parse_events(self, world, clock):
for event in pygame.event.get():
if event.type == pygame.QUIT:
return True
elif event.type == pygame.KEYUP:
if self._is_quit_shortcut(event.key):
return True
elif event.key == K_BACKSPACE:
world.restart()
elif event.key == K_F1:
world.hud.toggle_info()
elif event.key == K_h or (
event.key == K_SLASH and pygame.key.get_mods() & KMOD_SHIFT):
world.hud.help.toggle()
elif event.key == K_LEFT:
self._command_cache = 3.0
elif event.key == K_RIGHT:
self._command_cache = 4.0
elif event.key == K_DOWN:
self._command_cache = 2.0
elif event.key == K_UP:
self._command_cache = 5.0
world._command_cache = self._command_cache
示例2: parse_events
# 需要导入模块: from pygame import locals [as 别名]
# 或者: from pygame.locals import K_h [as 别名]
def parse_events(self, world, clock):
for event in pygame.event.get():
if event.type == pygame.QUIT:
return True
elif event.type == pygame.KEYUP:
if self._is_quit_shortcut(event.key):
return True
elif event.key == K_BACKSPACE:
world.restart()
elif event.key == K_h or (event.key == K_SLASH and pygame.key.get_mods() & KMOD_SHIFT):
world.hud.help.toggle()
elif event.key == K_TAB:
world.camera_manager.toggle_camera()
elif event.key == K_c and pygame.key.get_mods() & KMOD_SHIFT:
world.next_weather(reverse=True)
elif event.key == K_c:
world.next_weather()
elif event.key == K_BACKQUOTE:
world.camera_manager.next_sensor()
elif event.key > K_0 and event.key <= K_9:
world.camera_manager.set_sensor(event.key - 1)
elif event.key == K_r:
world.camera_manager.toggle_recording()
elif event.key == K_q:
self._control.reverse = not self._control.reverse
elif event.key == K_p:
self._autopilot_enabled = not self._autopilot_enabled
world.vehicle.set_autopilot(self._autopilot_enabled)
world.hud.notification('Autopilot %s' % ('On' if self._autopilot_enabled else 'Off'))
if not self._autopilot_enabled:
self._parse_keys(pygame.key.get_pressed(), clock.get_time())
world.vehicle.apply_control(self._control)
示例3: parse_events
# 需要导入模块: from pygame import locals [as 别名]
# 或者: from pygame.locals import K_h [as 别名]
def parse_events(self, clock):
"""
parse an input event
"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
return True
elif event.type == pygame.KEYUP:
if self._is_quit_shortcut(event.key):
return True
elif event.key == K_F1:
self.hud.toggle_info()
elif event.key == K_h or (event.key == K_SLASH and
pygame.key.get_mods() & KMOD_SHIFT):
self.hud.help.toggle()
elif event.key == K_b:
self.vehicle_control_manual_override = not self.vehicle_control_manual_override
self.set_vehicle_control_manual_override(self.vehicle_control_manual_override)
if event.key == K_q:
self._control.gear = 1 if self._control.reverse else -1
elif event.key == K_m:
self._control.manual_gear_shift = not self._control.manual_gear_shift
self.hud.notification('%s Transmission' % (
'Manual' if self._control.manual_gear_shift else 'Automatic'))
elif self._control.manual_gear_shift and event.key == K_COMMA:
self._control.gear = max(-1, self._control.gear - 1)
elif self._control.manual_gear_shift and event.key == K_PERIOD:
self._control.gear = self._control.gear + 1
elif event.key == K_p:
self._autopilot_enabled = not self._autopilot_enabled
self.set_autopilot(self._autopilot_enabled)
self.hud.notification('Autopilot %s' % (
'On' if self._autopilot_enabled else 'Off'))
if not self._autopilot_enabled and self.vehicle_control_manual_override:
self._parse_vehicle_keys(pygame.key.get_pressed(), clock.get_time())
self._control.reverse = self._control.gear < 0
示例4: process_pygame_events
# 需要导入模块: from pygame import locals [as 别名]
# 或者: from pygame.locals import K_h [as 别名]
def process_pygame_events(self):
"""
pygame events are how we learn about a window being closed or
resized or a key being pressed. This function looks for the events
we care about and reacts when needed.
"""
for event in pygame.event.get():
if event.type == QUIT:
self.running = False
elif event.type == VIDEORESIZE:
self.my_weather_rock.sizing(event.size)
elif event.type == KEYDOWN:
# On 'q' or keypad enter key, quit the program.
if ((event.key == K_KP_ENTER) or (event.key == K_q)):
self.running = False
# On 'd' key, set mode to 'daily weather'.
elif event.key == K_d:
self.current_screen = 'd'
self.d_count = 1
self.h_count = 0
self.non_weather_timeout = 0
self.periodic_info_activation = 0
# on 'h' key, set mode to 'hourly weather'
elif event.key == K_h:
self.current_screen = 'h'
self.d_count = 0
self.h_count = 1
self.non_weather_timeout = 0
self.periodic_info_activation = 0
# On 'i' key, set mode to 'info'.
elif event.key == K_i:
self.current_screen = 'i'
self.d_count = 0
self.h_count = 0
self.non_weather_timeout = 0
self.periodic_info_activation = 0
# On 's' key, save a screen shot.
elif event.key == K_s:
self.my_weather_rock.screen_cap()
示例5: parse_events
# 需要导入模块: from pygame import locals [as 别名]
# 或者: from pygame.locals import K_h [as 别名]
def parse_events(self, world, clock):
self.vehicle = world.actor_list[self.actor_id]
self.vehicle.set_autopilot(self._autopilot_enabled)
for event in pygame.event.get():
if event.type == pygame.QUIT:
return True
elif event.type == pygame.KEYUP:
if self._is_quit_shortcut(event.key):
return True
elif event.key == K_BACKSPACE:
world.restart()
elif event.key == K_F1:
world.hud.toggle_info()
elif event.key == K_h or (event.key == K_SLASH and
pygame.key.get_mods() & KMOD_SHIFT):
world.hud.help.toggle()
elif event.key == K_TAB:
world.camera_manager.toggle_camera()
elif event.key == K_c and pygame.key.get_mods() & KMOD_SHIFT:
world.next_weather(reverse=True)
elif event.key == K_c:
world.next_weather()
elif event.key == K_BACKQUOTE:
world.camera_manager.next_sensor()
elif event.key > K_0 and event.key <= K_9:
world.camera_manager.set_sensor(event.key - 1 - K_0)
elif event.key == K_r:
world.camera_manager.toggle_recording()
elif event.key == K_q:
self._control.reverse = not self._control.reverse
elif event.key == K_p:
self._autopilot_enabled = not self._autopilot_enabled
self.vehicle.set_autopilot(self._autopilot_enabled)
world.hud.notification(
'Autopilot %s' %
('On' if self._autopilot_enabled else 'Off'))
if not self._autopilot_enabled:
if self.actor_id == 0:
self._parse_keys1(pygame.key.get_pressed(), clock.get_time())
elif self.actor_id == 1:
self._parse_keys2(pygame.key.get_pressed(), clock.get_time())
elif self.actor_id == -1: # use default ones
self._parse_keys(pygame.key.get_pressed(), clock.get_time())
self.vehicle.apply_control(self._control)