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Python pygame.display方法代码示例

本文整理汇总了Python中pygame.display方法的典型用法代码示例。如果您正苦于以下问题:Python pygame.display方法的具体用法?Python pygame.display怎么用?Python pygame.display使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pygame的用法示例。


在下文中一共展示了pygame.display方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: start_game

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def start_game(self):
        load_music('start')
        while True:
            self.window.fill([0, 0, 0])
            self.get_event()
            len_enemy = len(TankGame.enemy_tank_list)
            self.window.blit(
                self.draw_text('敌方坦克*{0},我方生命值*{1},当前{2}关'.format(len_enemy, self.my_tank_lift, self.number)), (10, 10))
            if len_enemy == 0:
                self.creat_enemy_number += 10
                self.number += 1
                self.my_tank_lift += 1
                self.creat_enemy(self.creat_enemy_number)
                self.wall_list.clear()
                self.creat_walls()
            self.show_my_tank()
            self.show_enemy_tank()
            self.show_bullet(TankGame.enemy_bullet_list)
            self.show_bullet(TankGame.my_bullet_list)
            self.show_walls()
            self.display.update()
            time.sleep(0.02) 
开发者ID:jtyoui,项目名称:Jtyoui,代码行数:24,代码来源:tank.py

示例2: display_image

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def display_image(display, image, window_size=(800, 600), blend=False):
    """Displays the given image on a pygame window
    :param blend: whether to blend or not the given image.
    :param window_size: the size of the pygame's window. Default is (800, 600)
    :param display: pygame.display
    :param image: the image (numpy.array) to display/render on.
    """
    # Resize image if necessary
    if (image.shape[1], image.shape[0]) != window_size:
        image = resize(image, size=window_size)

    image_surface = pygame.surfarray.make_surface(image.swapaxes(0, 1))

    if blend:
        image_surface.set_alpha(100)

    display.blit(image_surface, (0, 0)) 
开发者ID:tensorforce,项目名称:tensorforce,代码行数:19,代码来源:env_utils.py

示例3: cv2_grayscale

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def cv2_grayscale(image, is_bgr=True, depth=1):
    """Convert a RGB or BGR image to grayscale using OpenCV (cv2).
        :param image: input image, a numpy.ndarray.
        :param is_bgr: tells whether the image is in BGR format. If False, RGB format is assumed.
        :param depth: replicates the gray depth channel multiple times. E.g. useful to display grayscale images as rgb.
    """
    assert depth >= 1

    if is_bgr:
        grayscale = cv2.cvtColor(image, cv2.COLOR_BGR2GRAY)
    else:
        grayscale = cv2.cvtColor(image, cv2.COLOR_RGB2GRAY)

    if depth > 1:
        return np.stack((grayscale,) * depth, axis=-1)

    return grayscale 
开发者ID:tensorforce,项目名称:tensorforce,代码行数:19,代码来源:env_utils.py

示例4: thread_grab_frames

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def thread_grab_frames(queue_frames, queue_poses):
    win = pygame.Surface(win_size)
    frame = pygame.Surface(img_size)
    hmsurf = pygame.Surface(hmsurf_size)
    screen = pygame.display.set_mode(screen_size)

    while True:
        get_frame(frame)
        x = surface_to_array(win, frame)
        queue_frames.put(x)

        screen.blit(frame, (0,0))
        pred = queue_poses.get()

        # Unpack received data
        x = pred[-1][0]
        hm = pred[-2][0]
        v = pred[-3]
        p = pred[-4]

        draw_pose(screen, p, v, img_size[0], img_size[1], prob_thr=0.7)
        draw_heatmaps(screen, hmsurf, hm)

        pygame.display.update() 
开发者ID:dluvizon,项目名称:pose-regression,代码行数:26,代码来源:webcan.py

示例5: __init__

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def __init__(self, filters=None):
        """Will init pygame.

        Args:
          filters (list): list of functions which takes and
            returns a surface.

        """

        pygame.init()
        pygame.mouse.set_visible(False)
        self.clock = pygame.time.Clock()
        self.time_elapsed_milliseconds = 0
        display_info = pygame.display.Info()
        self.screen_size = (display_info.current_w, display_info.current_h)
        self.screen = pygame.display.set_mode(self.screen_size,
                                              FULLSCREEN | DOUBLEBUF)
        self.filters = filters 
开发者ID:hypatia-software-org,项目名称:hypatia-engine,代码行数:20,代码来源:render.py

示例6: update

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def update(self, surface):
        """Update the screen; apply surface to screen, automatically
        rescaling for fullscreen.

        """

        scaled_surface = pygame.transform.scale(surface, self.screen_size)

        if self.filters:

            for filter_function in self.filters:
                scaled_surface = filter_function(scaled_surface)

        self.screen.blit(scaled_surface, (0, 0))
        pygame.display.flip()
        self.time_elapsed_milliseconds = self.clock.tick(Screen.FPS)


# how much of this is redundant due to pygame Surface.scroll? 
开发者ID:hypatia-software-org,项目名称:hypatia-engine,代码行数:21,代码来源:render.py

示例7: render_image

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def render_image(self, image):
        """
        Render the given image to the pygame window
        :param image: a grayscale or color image in an arbitrary size. assumes that the channels are the last axis
        :return: None
        """
        if self.is_open:
            if len(image.shape) == 2:
                image = np.stack([image] * 3)
            if len(image.shape) == 3:
                if image.shape[0] == 3 or image.shape[0] == 1:
                    image = np.transpose(image, (1, 2, 0))
            surface = pygame.surfarray.make_surface(image.swapaxes(0, 1))
            surface = pygame.transform.scale(surface, self.size)
            self.screen.blit(surface, (0, 0))
            self.display.flip()
            self.clock.tick()
            self.get_events() 
开发者ID:NervanaSystems,项目名称:coach,代码行数:20,代码来源:renderer.py

示例8: todo_test_flip

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def todo_test_flip(self):

        # __doc__ (as of 2008-08-02) for pygame.display.flip:

          # pygame.display.flip(): return None
          # update the full display Surface to the screen
          #
          # This will update the contents of the entire display. If your display
          # mode is using the flags pygame.HWSURFACE and pygame.DOUBLEBUF, this
          # will wait for a vertical retrace and swap the surfaces. If you are
          # using a different type of display mode, it will simply update the
          # entire contents of the surface.
          #
          # When using an pygame.OPENGL display mode this will perform a gl buffer swap.

        self.fail() 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:18,代码来源:display_test.py

示例9: test_set_caption

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def test_set_caption(self):

        # __doc__ (as of 2008-08-02) for pygame.display.set_caption:

          # pygame.display.set_caption(title, icontitle=None): return None
          # set the current window caption
          #
          # If the display has a window title, this function will change the
          # name on the window. Some systems support an alternate shorter title
          # to be used for minimized displays.
          #

        TEST_CAPTION = "test"
        screen = display.set_mode((100, 100))
        self.assertIsNone(display.set_caption(TEST_CAPTION))
        self.assertEqual(display.get_caption()[0], TEST_CAPTION)
        self.assertEqual(display.get_caption()[1], TEST_CAPTION) 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:19,代码来源:display_test.py

示例10: todo_test_get_driver

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def todo_test_get_driver(self):

        # __doc__ (as of 2008-08-02) for pygame.display.get_driver:

          # pygame.display.get_driver(): return name
          # get the name of the pygame display backend
          #
          # Pygame chooses one of many available display backends when it is
          # initialized. This returns the internal name used for the display
          # backend. This can be used to provide limited information about what
          # display capabilities might be accelerated. See the SDL_VIDEODRIVER
          # flags in pygame.display.set_mode() to see some of the common
          # options.
          #

        self.fail() 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:18,代码来源:display_test.py

示例11: todo_test_get_wm_info

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def todo_test_get_wm_info(self):

        # __doc__ (as of 2008-08-02) for pygame.display.get_wm_info:

          # pygame.display.get_wm_info(): return dict
          # Get information about the current windowing system
          #
          # Creates a dictionary filled with string keys. The strings and values
          # are arbitrarily created by the system. Some systems may have no
          # information and an empty dictionary will be returned. Most platforms
          # will return a "window" key with the value set to the system id for
          # the current display.
          #
          # New with pygame 1.7.1

        self.fail() 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:18,代码来源:display_test.py

示例12: todo_test_gl_set_attribute

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def todo_test_gl_set_attribute(self):

        # __doc__ (as of 2008-08-02) for pygame.display.gl_set_attribute:

          # pygame.display.gl_set_attribute(flag, value): return None
          # request an opengl display attribute for the display mode
          #
          # When calling pygame.display.set_mode() with the pygame.OPENGL flag,
          # Pygame automatically handles setting the OpenGL attributes like
          # color and doublebuffering. OpenGL offers several other attributes
          # you may want control over. Pass one of these attributes as the flag,
          # and its appropriate value. This must be called before
          # pygame.display.set_mode()
          #
          # The OPENGL flags are;
          #   GL_ALPHA_SIZE, GL_DEPTH_SIZE, GL_STENCIL_SIZE, GL_ACCUM_RED_SIZE,
          #   GL_ACCUM_GREEN_SIZE,  GL_ACCUM_BLUE_SIZE, GL_ACCUM_ALPHA_SIZE,
          #   GL_MULTISAMPLEBUFFERS, GL_MULTISAMPLESAMPLES, GL_STEREO

        self.fail() 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:22,代码来源:display_test.py

示例13: todo_test_iconify

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def todo_test_iconify(self):

        # __doc__ (as of 2008-08-02) for pygame.display.iconify:

          # pygame.display.iconify(): return bool
          # iconify the display surface
          #
          # Request the window for the display surface be iconified or hidden.
          # Not all systems and displays support an iconified display. The
          # function will return True if successfull.
          #
          # When the display is iconified pygame.display.get_active() will
          # return False. The event queue should receive a ACTIVEEVENT event
          # when the window has been iconified.
          #

        self.fail() 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:19,代码来源:display_test.py

示例14: todo_test_set_gamma

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def todo_test_set_gamma(self):

        # __doc__ (as of 2008-08-02) for pygame.display.set_gamma:

          # pygame.display.set_gamma(red, green=None, blue=None): return bool
          # change the hardware gamma ramps
          #
          # Set the red, green, and blue gamma values on the display hardware.
          # If the green and blue arguments are not passed, they will both be
          # the same as red. Not all systems and hardware support gamma ramps,
          # if the function succeeds it will return True.
          #
          # A gamma value of 1.0 creates a linear color table. Lower values will
          # darken the display and higher values will brighten.
          #

        self.fail() 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:19,代码来源:display_test.py

示例15: todo_test_set_icon

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import display [as 别名]
def todo_test_set_icon(self):

        # __doc__ (as of 2008-08-02) for pygame.display.set_icon:

          # pygame.display.set_icon(Surface): return None
          # change the system image for the display window
          #
          # Sets the runtime icon the system will use to represent the display
          # window. All windows default to a simple pygame logo for the window
          # icon.
          #
          # You can pass any surface, but most systems want a smaller image
          # around 32x32. The image can have colorkey transparency which will be
          # passed to the system.
          #
          # Some systems do not allow the window icon to change after it has
          # been shown. This function can be called before
          # pygame.display.set_mode() to create the icon before the display mode
          # is set.
          #

        self.fail() 
开发者ID:wistbean,项目名称:fxxkpython,代码行数:24,代码来源:display_test.py


注:本文中的pygame.display方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。