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Python pygame.K_x方法代码示例

本文整理汇总了Python中pygame.K_x方法的典型用法代码示例。如果您正苦于以下问题:Python pygame.K_x方法的具体用法?Python pygame.K_x怎么用?Python pygame.K_x使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pygame的用法示例。


在下文中一共展示了pygame.K_x方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _map_keys

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_x [as 别名]
def _map_keys(self):
        key_map = self.io.key_map

        key_map[imgui.KEY_TAB] = pygame.K_TAB
        key_map[imgui.KEY_LEFT_ARROW] = pygame.K_LEFT
        key_map[imgui.KEY_RIGHT_ARROW] = pygame.K_RIGHT
        key_map[imgui.KEY_UP_ARROW] = pygame.K_UP
        key_map[imgui.KEY_DOWN_ARROW] = pygame.K_DOWN
        key_map[imgui.KEY_PAGE_UP] = pygame.K_PAGEUP
        key_map[imgui.KEY_PAGE_DOWN] = pygame.K_PAGEDOWN
        key_map[imgui.KEY_HOME] = pygame.K_HOME
        key_map[imgui.KEY_END] = pygame.K_END
        key_map[imgui.KEY_DELETE] = pygame.K_DELETE
        key_map[imgui.KEY_BACKSPACE] = pygame.K_BACKSPACE
        key_map[imgui.KEY_ENTER] = pygame.K_RETURN
        key_map[imgui.KEY_ESCAPE] = pygame.K_ESCAPE
        key_map[imgui.KEY_A] = pygame.K_a
        key_map[imgui.KEY_C] = pygame.K_c
        key_map[imgui.KEY_V] = pygame.K_v
        key_map[imgui.KEY_X] = pygame.K_x
        key_map[imgui.KEY_Y] = pygame.K_y
        key_map[imgui.KEY_Z] = pygame.K_z 
开发者ID:swistakm,项目名称:pyimgui,代码行数:24,代码来源:pygame.py

示例2: get_keys

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_x [as 别名]
def get_keys(self):
        # TODO: add WASD?
        keystate = pg.key.get_pressed()
        if keystate[pg.K_LEFT]:
            if not self.beam_firing:
                self.rot_speed = PLAYER_ROT_SPEED
        if keystate[pg.K_RIGHT]:
            if not self.beam_firing:
                self.rot_speed = -PLAYER_ROT_SPEED
        if keystate[pg.K_UP]:
            self.acc = vec(0, -self.thrust_power).rotate(-self.rot)
            self.engine_emitter.count = 50
        if keystate[pg.K_SPACE]:
            self.shoot()
        if keystate[pg.K_z]:
            self.hyper()
        if keystate[pg.K_x]:
            self.shoot_wpn2() 
开发者ID:kidscancode,项目名称:gamedev,代码行数:20,代码来源:sprites.py

示例3: debugLoop

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_x [as 别名]
def debugLoop(self):
        self.draw()
        pygame.display.update()
        try:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    self.exit_status = 1
                    self.debug_mode = False
                
                if event.type == pygame.KEYDOWN:
                    if (event.key == pygame.K_LSHIFT or event.key == pygame.K_RSHIFT):
                        self.debug_mode = False
                    elif event.key == pygame.K_TAB:
                        self.debug_console.set_trace() #Drop into the console
                    elif event.key == pygame.K_LEFT:
                        self.cameraX = -5
                    elif event.key == pygame.K_RIGHT:
                        self.cameraX = 5
                    elif event.key == pygame.K_UP:
                        self.cameraY = -5
                    elif event.key == pygame.K_DOWN:
                        self.cameraY = 5
                    elif event.key == pygame.K_z:
                        self.zoomVal = 0.01
                    elif event.key == pygame.K_x:
                        self.zoomVal = -0.01
                elif event.type == pygame.KEYUP:
                    if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
                        self.cameraX = 0
                    elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
                        self.cameraY = 0
                    elif event.key == pygame.K_z or event.key == pygame.K_x:
                        self.zoomVal = 0
                for cont in self.controllers:
                    cont.getInputs(event)
                
            
            self.stage.moveCamera(self.cameraX,self.cameraY)
            self.stage.zoomCamera(self.zoomVal)    
        except bdb.BdbQuit:
            pass 
开发者ID:digiholic,项目名称:universalSmashSystem,代码行数:43,代码来源:battle.py

示例4: steer

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_x [as 别名]
def steer(self):

        while self.send_inst:
            for event in pygame.event.get():
                if event.type == KEYDOWN:
                    key_input = pygame.key.get_pressed()

                    # complex orders
                    if key_input[pygame.K_UP] and key_input[pygame.K_RIGHT]:
                        print("Forward Right")
                        self.ser.write(chr(6).encode())

                    elif key_input[pygame.K_UP] and key_input[pygame.K_LEFT]:
                        print("Forward Left")
                        self.ser.write(chr(7).encode())

                    elif key_input[pygame.K_DOWN] and key_input[pygame.K_RIGHT]:
                        print("Reverse Right")
                        self.ser.write(chr(8).encode())

                    elif key_input[pygame.K_DOWN] and key_input[pygame.K_LEFT]:
                        print("Reverse Left")
                        self.ser.write(chr(9).encode())

                    # simple orders
                    elif key_input[pygame.K_UP]:
                        print("Forward")
                        self.ser.write(chr(1).encode())

                    elif key_input[pygame.K_DOWN]:
                        print("Reverse")
                        self.ser.write(chr(2).encode())

                    elif key_input[pygame.K_RIGHT]:
                        print("Right")
                        self.ser.write(chr(3).encode())

                    elif key_input[pygame.K_LEFT]:
                        print("Left")
                        self.ser.write(chr(4).encode())

                    # exit
                    elif key_input[pygame.K_x] or key_input[pygame.K_q]:
                        print("Exit")
                        self.send_inst = False
                        self.ser.write(chr(0).encode())
                        self.ser.close()
                        break

                elif event.type == pygame.KEYUP:
                    self.ser.write(chr(0).encode()) 
开发者ID:hamuchiwa,项目名称:AutoRCCar,代码行数:53,代码来源:rc_control_test.py


注:本文中的pygame.K_x方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。