本文整理汇总了Python中pygame.K_x方法的典型用法代码示例。如果您正苦于以下问题:Python pygame.K_x方法的具体用法?Python pygame.K_x怎么用?Python pygame.K_x使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pygame
的用法示例。
在下文中一共展示了pygame.K_x方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _map_keys
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_x [as 别名]
def _map_keys(self):
key_map = self.io.key_map
key_map[imgui.KEY_TAB] = pygame.K_TAB
key_map[imgui.KEY_LEFT_ARROW] = pygame.K_LEFT
key_map[imgui.KEY_RIGHT_ARROW] = pygame.K_RIGHT
key_map[imgui.KEY_UP_ARROW] = pygame.K_UP
key_map[imgui.KEY_DOWN_ARROW] = pygame.K_DOWN
key_map[imgui.KEY_PAGE_UP] = pygame.K_PAGEUP
key_map[imgui.KEY_PAGE_DOWN] = pygame.K_PAGEDOWN
key_map[imgui.KEY_HOME] = pygame.K_HOME
key_map[imgui.KEY_END] = pygame.K_END
key_map[imgui.KEY_DELETE] = pygame.K_DELETE
key_map[imgui.KEY_BACKSPACE] = pygame.K_BACKSPACE
key_map[imgui.KEY_ENTER] = pygame.K_RETURN
key_map[imgui.KEY_ESCAPE] = pygame.K_ESCAPE
key_map[imgui.KEY_A] = pygame.K_a
key_map[imgui.KEY_C] = pygame.K_c
key_map[imgui.KEY_V] = pygame.K_v
key_map[imgui.KEY_X] = pygame.K_x
key_map[imgui.KEY_Y] = pygame.K_y
key_map[imgui.KEY_Z] = pygame.K_z
示例2: get_keys
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_x [as 别名]
def get_keys(self):
# TODO: add WASD?
keystate = pg.key.get_pressed()
if keystate[pg.K_LEFT]:
if not self.beam_firing:
self.rot_speed = PLAYER_ROT_SPEED
if keystate[pg.K_RIGHT]:
if not self.beam_firing:
self.rot_speed = -PLAYER_ROT_SPEED
if keystate[pg.K_UP]:
self.acc = vec(0, -self.thrust_power).rotate(-self.rot)
self.engine_emitter.count = 50
if keystate[pg.K_SPACE]:
self.shoot()
if keystate[pg.K_z]:
self.hyper()
if keystate[pg.K_x]:
self.shoot_wpn2()
示例3: debugLoop
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_x [as 别名]
def debugLoop(self):
self.draw()
pygame.display.update()
try:
for event in pygame.event.get():
if event.type == pygame.QUIT:
self.exit_status = 1
self.debug_mode = False
if event.type == pygame.KEYDOWN:
if (event.key == pygame.K_LSHIFT or event.key == pygame.K_RSHIFT):
self.debug_mode = False
elif event.key == pygame.K_TAB:
self.debug_console.set_trace() #Drop into the console
elif event.key == pygame.K_LEFT:
self.cameraX = -5
elif event.key == pygame.K_RIGHT:
self.cameraX = 5
elif event.key == pygame.K_UP:
self.cameraY = -5
elif event.key == pygame.K_DOWN:
self.cameraY = 5
elif event.key == pygame.K_z:
self.zoomVal = 0.01
elif event.key == pygame.K_x:
self.zoomVal = -0.01
elif event.type == pygame.KEYUP:
if event.key == pygame.K_LEFT or event.key == pygame.K_RIGHT:
self.cameraX = 0
elif event.key == pygame.K_UP or event.key == pygame.K_DOWN:
self.cameraY = 0
elif event.key == pygame.K_z or event.key == pygame.K_x:
self.zoomVal = 0
for cont in self.controllers:
cont.getInputs(event)
self.stage.moveCamera(self.cameraX,self.cameraY)
self.stage.zoomCamera(self.zoomVal)
except bdb.BdbQuit:
pass
示例4: steer
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_x [as 别名]
def steer(self):
while self.send_inst:
for event in pygame.event.get():
if event.type == KEYDOWN:
key_input = pygame.key.get_pressed()
# complex orders
if key_input[pygame.K_UP] and key_input[pygame.K_RIGHT]:
print("Forward Right")
self.ser.write(chr(6).encode())
elif key_input[pygame.K_UP] and key_input[pygame.K_LEFT]:
print("Forward Left")
self.ser.write(chr(7).encode())
elif key_input[pygame.K_DOWN] and key_input[pygame.K_RIGHT]:
print("Reverse Right")
self.ser.write(chr(8).encode())
elif key_input[pygame.K_DOWN] and key_input[pygame.K_LEFT]:
print("Reverse Left")
self.ser.write(chr(9).encode())
# simple orders
elif key_input[pygame.K_UP]:
print("Forward")
self.ser.write(chr(1).encode())
elif key_input[pygame.K_DOWN]:
print("Reverse")
self.ser.write(chr(2).encode())
elif key_input[pygame.K_RIGHT]:
print("Right")
self.ser.write(chr(3).encode())
elif key_input[pygame.K_LEFT]:
print("Left")
self.ser.write(chr(4).encode())
# exit
elif key_input[pygame.K_x] or key_input[pygame.K_q]:
print("Exit")
self.send_inst = False
self.ser.write(chr(0).encode())
self.ser.close()
break
elif event.type == pygame.KEYUP:
self.ser.write(chr(0).encode())