本文整理汇总了Python中pygame.K_k方法的典型用法代码示例。如果您正苦于以下问题:Python pygame.K_k方法的具体用法?Python pygame.K_k怎么用?Python pygame.K_k使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pygame
的用法示例。
在下文中一共展示了pygame.K_k方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _handle_keyboard_shortcuts
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_k [as 别名]
def _handle_keyboard_shortcuts(self):
while self._running:
event = pygame.event.wait()
if event.type == pygame.KEYDOWN:
# If pressed key is ESC quit program
if event.key == pygame.K_ESCAPE:
self._print("ESC was pressed. quitting...")
self.quit()
if event.key == pygame.K_k:
self._print("k was pressed. skipping...")
self._player.stop(3)
if event.key == pygame.K_s:
if self._playbackStopped:
self._print("s was pressed. starting...")
self._playbackStopped = False
else:
self._print("s was pressed. stopping...")
self._playbackStopped = True
self._player.stop(3)
示例2: handle_event
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_k [as 别名]
def handle_event(self, event: pygame.event.EventType) -> None:
"""
Handle pygame events for moving and zooming in the displayed area.
:param event: a pygame event
"""
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_l:
self.scaling *= 1 / self.SCALING_FACTOR
if event.key == pygame.K_o:
self.scaling *= self.SCALING_FACTOR
if event.key == pygame.K_m:
self.centering_position[0] -= self.MOVING_FACTOR
if event.key == pygame.K_k:
self.centering_position[0] += self.MOVING_FACTOR
示例3: SetXYABButtons
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_k [as 别名]
def SetXYABButtons(mode):
if mode == "snes":
GameShell["Y"] = pygame.K_u
GameShell["X"] = pygame.K_i
GameShell["B"] = pygame.K_j
GameShell["A"] = pygame.K_k
else:
GameShell["X"] = pygame.K_u
GameShell["Y"] = pygame.K_i
GameShell["A"] = pygame.K_j
GameShell["B"] = pygame.K_k