本文整理汇总了Python中pygame.K_i方法的典型用法代码示例。如果您正苦于以下问题:Python pygame.K_i方法的具体用法?Python pygame.K_i怎么用?Python pygame.K_i使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pygame
的用法示例。
在下文中一共展示了pygame.K_i方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: update
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_i [as 别名]
def update(self, frameNumber, editor):
for event, pos in editor.context.events:
if event.type == pygame.KEYDOWN:
bone = editor.getActiveBone()
key = event.key
if key == pygame.K_i:
if bone:
if event.mod & pygame.KMOD_ALT:
if bone.name in self.frames[frameNumber].keys:
del self.frames[frameNumber].keys[bone.name]
else:
key = self.frames[frameNumber].getBoneKey(bone.name)
copyKeyData(bone, key)
self.dirty = True
elif key == pygame.K_o:
if bone:
data = self.getBoneData(bone.name)
data.repeat = not data.repeat
self.dirty = True
elif key == pygame.K_p:
if bone:
data = self.getBoneData(bone.name)
data.reversed = not data.reversed
self.dirty = True
示例2: SetXYABButtons
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_i [as 别名]
def SetXYABButtons(mode):
if mode == "snes":
GameShell["Y"] = pygame.K_u
GameShell["X"] = pygame.K_i
GameShell["B"] = pygame.K_j
GameShell["A"] = pygame.K_k
else:
GameShell["X"] = pygame.K_u
GameShell["Y"] = pygame.K_i
GameShell["A"] = pygame.K_j
GameShell["B"] = pygame.K_k
示例3: key_event_up
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_i [as 别名]
def key_event_up(event):
global penSize, undoed, holdingCTRL, colorScheme, selectedTool
if event.key == pg.K_1:
colorScheme = 1
elif event.key == pg.K_2:
colorScheme = 2
if event.key == pg.K_e:
selectedTool = 1
B_Buttons[1].clicked = True
for subbutton in B_Buttons:
if B_Buttons.index(subbutton) != selectedTool:
subbutton.clicked = False
elif event.key == pg.K_b:
selectedTool = 0
B_Buttons[0].clicked = True
for subbutton in B_Buttons:
if B_Buttons.index(subbutton) != selectedTool:
subbutton.clicked = False
elif event.key == pg.K_g:
selectedTool = 2
B_Buttons[2].clicked = True
for subbutton in B_Buttons:
if B_Buttons.index(subbutton) != selectedTool:
subbutton.clicked = False
elif event.key == pg.K_i:
selectedTool = 3
B_Buttons[3].clicked = True
for subbutton in B_Buttons:
if B_Buttons.index(subbutton) != selectedTool:
subbutton.clicked = False
if event.key == pg.K_LCTRL:
holdingCTRL = False
if event.key == pg.K_SPACE:
if holdingCTRL:
g1.clean()
undoed = True
if event.key == pg.K_s:
if holdingCTRL:
shortcutPath = FileManager(1)
SaveFile(g1, shortcutPath)
if event.key == pg.K_z:
if holdingCTRL:
for i in range(g1.yCount):
for j in range(g1.xCount):
if round == 1:
g1.change_color(j, i, g1.undoList[1][i][j])
if round == -1:
g1.change_color(j, i, g1.undoList[0][i][j])
undoed = True