本文整理汇总了Python中pygame.K_h方法的典型用法代码示例。如果您正苦于以下问题:Python pygame.K_h方法的具体用法?Python pygame.K_h怎么用?Python pygame.K_h使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pygame
的用法示例。
在下文中一共展示了pygame.K_h方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: events
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_h [as 别名]
def events(self):
# catch all events here
for event in pg.event.get():
if event.type == pg.QUIT:
self.quit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
self.quit()
if event.key == pg.K_h:
self.draw_debug = not self.draw_debug
if event.key == pg.K_p:
self.paused = not self.paused
示例2: events
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_h [as 别名]
def events(self):
# catch all events here
for event in pg.event.get():
if event.type == pg.QUIT:
self.quit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
self.quit()
if event.key == pg.K_h:
self.draw_debug = not self.draw_debug
if event.key == pg.K_p:
self.paused = not self.paused
if event.key == pg.K_n:
self.night = not self.night
示例3: events
# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_h [as 别名]
def events(self):
# catch all events here
for event in pg.event.get():
if event.type == pg.QUIT:
self.quit()
if event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
self.quit()
if event.key == pg.K_h:
self.draw_debug = not self.draw_debug