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Python pygame.K_c方法代码示例

本文整理汇总了Python中pygame.K_c方法的典型用法代码示例。如果您正苦于以下问题:Python pygame.K_c方法的具体用法?Python pygame.K_c怎么用?Python pygame.K_c使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pygame的用法示例。


在下文中一共展示了pygame.K_c方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _map_keys

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_c [as 别名]
def _map_keys(self):
        key_map = self.io.key_map

        key_map[imgui.KEY_TAB] = pygame.K_TAB
        key_map[imgui.KEY_LEFT_ARROW] = pygame.K_LEFT
        key_map[imgui.KEY_RIGHT_ARROW] = pygame.K_RIGHT
        key_map[imgui.KEY_UP_ARROW] = pygame.K_UP
        key_map[imgui.KEY_DOWN_ARROW] = pygame.K_DOWN
        key_map[imgui.KEY_PAGE_UP] = pygame.K_PAGEUP
        key_map[imgui.KEY_PAGE_DOWN] = pygame.K_PAGEDOWN
        key_map[imgui.KEY_HOME] = pygame.K_HOME
        key_map[imgui.KEY_END] = pygame.K_END
        key_map[imgui.KEY_DELETE] = pygame.K_DELETE
        key_map[imgui.KEY_BACKSPACE] = pygame.K_BACKSPACE
        key_map[imgui.KEY_ENTER] = pygame.K_RETURN
        key_map[imgui.KEY_ESCAPE] = pygame.K_ESCAPE
        key_map[imgui.KEY_A] = pygame.K_a
        key_map[imgui.KEY_C] = pygame.K_c
        key_map[imgui.KEY_V] = pygame.K_v
        key_map[imgui.KEY_X] = pygame.K_x
        key_map[imgui.KEY_Y] = pygame.K_y
        key_map[imgui.KEY_Z] = pygame.K_z 
开发者ID:swistakm,项目名称:pyimgui,代码行数:24,代码来源:pygame.py

示例2: game_intro

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_c [as 别名]
def game_intro():
    intro=True
    while intro:
        for event in pygame.event.get():
            if event.type==pygame.QUIT:
                pygame.quit()
                quit()
            if event.type==pygame.KEYDOWN:
                if event.key==pygame.K_c:
                    intro=False
                if event.key==pygame.K_q:
                    pygame.quit()
                    quit()
        gameDisplay.fill(white)
        
        message_to_screen("Welcome to Flafel",green,-100,"large")
        message_to_screen("The objective of the game is to eat red apples",black,-30)
        message_to_screen("The more apples you eat,the longer you get",black,10)
        message_to_screen("If you run into yourself, or the edges, you die!",black,50)
        message_to_screen("Press C to play, P to pause or Q to quit",black,180)
        pygame.display.update()
        clock.tick(15) 
开发者ID:ActiveState,项目名称:code,代码行数:24,代码来源:recipe-578996.py

示例3: pause

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_c [as 别名]
def pause():

    paused=True
    
    message_to_screen("Paused",black,-100,size="large")
    message_to_screen("Press C to continue or Q to quit",black,25)

    pygame.display.update()

    while paused:
        for event in pygame.event.get():
            if event.type==pygame.QUIT:
                pygame.quit()
                quit()
            if event.type==pygame.KEYDOWN:
                if event.key==pygame.K_c:
                    paused=False
                elif event.key==pygame.K_q:
                    pygame.quit()
                    quit()
        
        clock.tick(5) 
开发者ID:ActiveState,项目名称:code,代码行数:24,代码来源:recipe-578996.py

示例4: intro_for_game

# 需要导入模块: import pygame [as 别名]
# 或者: from pygame import K_c [as 别名]
def intro_for_game():
    intro_screen = True

    while intro_screen:

        for eachEvent in game.event.get():
            if eachEvent.type == game.QUIT:
                game.quit()
                quit()

            if eachEvent.type == game.KEYDOWN:
                if eachEvent.key == game.K_c:
                    intro_screen = False
                if eachEvent.key == game.K_q:
                    game.quit()
                    quit()

        DisplayScreen.fill(color_white)
        display_ScreenMessage("Welcome to drawSnake",
                          green,
                          -100,
                          "large")
        display_ScreenMessage("",
                          color_black,
                          -30)

        display_ScreenMessage("",
                          color_black,
                          10)

        display_ScreenMessage("Made by Python Programmers",
                          color_black,
                          50)

        display_ScreenMessage("Press C to play or Q to quit.",
                          color_red,
                          180)

        game.display.update()
        objectClock.tick(15) 
开发者ID:PacktPublishing,项目名称:Learning-Python-by-building-games,代码行数:42,代码来源:SnakeGameFinal.py


注:本文中的pygame.K_c方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。