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Python pybullet.resetDebugVisualizerCamera方法代码示例

本文整理汇总了Python中pybullet.resetDebugVisualizerCamera方法的典型用法代码示例。如果您正苦于以下问题:Python pybullet.resetDebugVisualizerCamera方法的具体用法?Python pybullet.resetDebugVisualizerCamera怎么用?Python pybullet.resetDebugVisualizerCamera使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pybullet的用法示例。


在下文中一共展示了pybullet.resetDebugVisualizerCamera方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: step

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def step(self, action):
        yaw = 0

        while True:
            yaw += -0.75
            p.resetDebugVisualizerCamera(cameraDistance=1.2, cameraYaw=yaw, cameraPitch=-20, cameraTargetPosition=[0, 0, 1.0], physicsClientId=self.id)
            indices = [4, 5, 6]
            # indices = [14, 15, 16]
            deltas = [0.01, 0.01, -0.01]
            indices = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
            deltas = [0, 0, 0, 0, 0.01, 0.01, -0.01, 0, 0, 0]
            # indices = []
            # deltas = []
            # indices = np.array([0, 1, 2, 3, 4, 5, 6, 7, 8, 9]) + 10
            # deltas = [0, 0, 0, 0, -0.01, 0.01, -0.01, 0, 0, 0]
            for i, d in zip(indices, deltas):
                joint_position = p.getJointState(self.human, jointIndex=i, physicsClientId=self.id)[0]
                if joint_position + d > self.human_lower_limits[i] and joint_position + d < self.human_upper_limits[i]:
                    p.resetJointState(self.human, jointIndex=i, targetValue=joint_position+d, targetVelocity=0, physicsClientId=self.id)
            p.stepSimulation(physicsClientId=self.id)
            print('cameraYaw=%.2f, cameraPitch=%.2f, distance=%.2f' % p.getDebugVisualizerCamera(physicsClientId=self.id)[-4:-1])
            self.enforce_realistic_human_joint_limits()
            time.sleep(0.05)

        return [], None, None, None 
开发者ID:Healthcare-Robotics,项目名称:assistive-gym,代码行数:27,代码来源:human_testing.py

示例2: reset

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def reset(self, robot_base_offset=[0, 0, 0], task='scratch_itch_pr2'):
        self.human, self.wheelchair, self.robot, self.robot_lower_limits, self.robot_upper_limits, self.human_lower_limits, self.human_upper_limits, self.robot_right_arm_joint_indices, self.robot_left_arm_joint_indices, self.gender = self.world_creation.create_new_world(furniture_type=None, static_human_base=True, human_impairment='none', print_joints=False, gender='random')

        p.resetDebugVisualizerCamera(cameraDistance=1.2, cameraYaw=0, cameraPitch=-20, cameraTargetPosition=[0, 0, 1.0], physicsClientId=self.id)

        joints_positions = []
        # self.human_controllable_joint_indices = []
        self.human_controllable_joint_indices = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
        # self.human_controllable_joint_indices = [10, 11, 12, 13, 14, 15, 16, 17, 18, 19]
        self.world_creation.setup_human_joints(self.human, joints_positions, self.human_controllable_joint_indices, use_static_joints=True, human_reactive_force=None)

        p.setGravity(0, 0, 0, physicsClientId=self.id)

        # Enable rendering
        p.configureDebugVisualizer(p.COV_ENABLE_RENDERING, 1, physicsClientId=self.id)

        return [] 
开发者ID:Healthcare-Robotics,项目名称:assistive-gym,代码行数:19,代码来源:human_testing.py

示例3: step_physics

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def step_physics(self, a):
        self.nframe += 1
        if not self.scene.multiplayer:
            self.robot.apply_action(a)
            self.scene.global_step()
        self.rewards = self._rewards(a)
        done = self._termination()
        self.reward += sum(self.rewards)
        self.eps_reward += sum(self.rewards)
        if self.gui:
            pos = self.robot._get_scaled_position()
            orn = self.robot.get_orientation()
            pos = (pos[0], pos[1], pos[2] + self.tracking_camera['z_offset'])
            pos = np.array(pos)
            dist = self.tracking_camera['distance'] / self.robot.mjcf_scaling
            p.resetDebugVisualizerCamera(dist, self.tracking_camera['yaw'], self.tracking_camera['pitch'], pos)
        return {}, sum(self.rewards), done, {} 
开发者ID:alexsax,项目名称:midlevel-reps,代码行数:19,代码来源:env_modalities.py

示例4: lookAt

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def lookAt(self, target):
        """Control the look of the visualizer camera

        Arguments:
            target {tuple} -- target as (x,y,z) tuple
        """
        if self.gui:
            params = p.getDebugVisualizerCamera()
            p.resetDebugVisualizerCamera(params[10], params[8], params[9], target) 
开发者ID:Rhoban,项目名称:onshape-to-robot,代码行数:11,代码来源:simulation.py

示例5: set_camera

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def set_camera(focal_point, focal_dist, euler, width=500, height=540):
        """ """
        _euler = euler / np.pi * 180
        roll = _euler[0]
        pitch = _euler[1]
        yaw = _euler[2]
        aspect = float(height) / float(width)
        # TODO: Order of pitch and yaw for the camera?
        p.resetDebugVisualizerCamera(
                cameraDistance=focal_dist,
                cameraYaw=pitch,
                cameraPitch=yaw,
                cameraTargetPosition=focal_point) 
开发者ID:StanfordVL,项目名称:NTP-vat-release,代码行数:15,代码来源:bullet_physics_engine.py

示例6: _reset

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def _reset(self):
        assert(self._robot_introduced)
        assert(self._scene_introduced)
        debugmode = 1
        if debugmode:
            print("Episode: steps:{} score:{}".format(self.nframe, self.reward))
            body_xyz = self.robot.body_xyz
            #print("[{}, {}, {}],".format(body_xyz[0], body_xyz[1], body_xyz[2]))
            print("Episode count: {}".format(self.eps_count))
            self.eps_count += 1
        self.nframe = 0
        self.eps_reward = 0
        BaseEnv._reset(self)

        if not self.ground_ids:
            self.parts, self.jdict, self.ordered_joints, self.robot_body = self.robot.addToScene(
                    [])
            self.ground_ids = set(self.scene.scene_obj_list)

        ## Todo: (hzyjerry) this part is not working, robot_tracking_id = -1
        for i in range (p.getNumBodies()):
            if (p.getBodyInfo(i)[0].decode() == self.robot_body.get_name()):
               self.robot_tracking_id=i
            #print(p.getBodyInfo(i)[0].decode())
        i = 0

        eye_pos, eye_quat = self.get_eye_pos_orientation()
        pose = [eye_pos, eye_quat]

        observations = self.render_observations(pose)
        pos = self.robot._get_scaled_position()
        orn = self.robot.get_orientation()

        pos = (pos[0], pos[1], pos[2] + self.tracking_camera['z_offset'])
        p.resetDebugVisualizerCamera(self.tracking_camera['distance'],self.tracking_camera['yaw'], self.tracking_camera['pitch'],pos)
        return observations 
开发者ID:gkahn13,项目名称:GtS,代码行数:38,代码来源:env_modalities.py

示例7: _reset

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def _reset(self):
        assert(self._robot_introduced)
        assert(self._scene_introduced)
        debugmode = 1
        if debugmode:
            print("Episode: steps:{} score:{}".format(self.nframe, self.reward))
            body_xyz = self.robot.body_xyz
            print("[{}, {}, {}],".format(body_xyz[0], body_xyz[1], body_xyz[2]))
            print("Episode count: {}".format(self.eps_count))
            self.eps_count += 1
        self.nframe = 0
        self.eps_reward = 0
        BaseEnv._reset(self)

        if not self.ground_ids:
            self.parts, self.jdict, self.ordered_joints, self.robot_body = self.robot.addToScene(
                    [])
            self.ground_ids = set(self.scene.scene_obj_list)

        ## Todo: (hzyjerry) this part is not working, robot_tracking_id = -1
        for i in range (p.getNumBodies()):
            if (p.getBodyInfo(i)[0].decode() == self.robot_body.get_name()):
               self.robot_tracking_id=i
            #print(p.getBodyInfo(i)[0].decode())
        i = 0

        eye_pos, eye_quat = self.get_eye_pos_orientation()
        pose = [eye_pos, eye_quat]

        observations = self.render_observations(pose)
        pos = self.robot._get_scaled_position()
        orn = self.robot.get_orientation()
        pos = (pos[0], pos[1], pos[2] + self.tracking_camera['z_offset'])
        p.resetDebugVisualizerCamera(self.tracking_camera['distance'],self.tracking_camera['yaw'], self.tracking_camera['pitch'],pos)
        return observations 
开发者ID:alexsax,项目名称:midlevel-reps,代码行数:37,代码来源:env_modalities.py

示例8: move_and_look_at

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def move_and_look_at(self,i,j,k,x,y,z):
		lookat = [x,y,z]
		distance = 10
		yaw = 10
		p.resetDebugVisualizerCamera(distance, yaw, -20, lookat) 
开发者ID:benelot,项目名称:bullet-gym,代码行数:7,代码来源:gym_mujoco_xml_env.py

示例9: main

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def main():
    # initialize robot
    robot = skrobot.models.Kuka()
    interface = skrobot.interfaces.PybulletRobotInterface(robot)
    pybullet.resetDebugVisualizerCamera(
        cameraDistance=1.5,
        cameraYaw=45,
        cameraPitch=-45,
        cameraTargetPosition=(0, 0, 0.5),
    )
    print('==> Initialized Kuka Robot on PyBullet')
    for _ in range(100):
        pybullet.stepSimulation()
    time.sleep(3)

    # reset pose
    print('==> Moving to Reset Pose')
    robot.reset_manip_pose()
    interface.angle_vector(robot.angle_vector(), realtime_simulation=True)
    interface.wait_interpolation()
    time.sleep(3)

    # ik
    print('==> Solving Inverse Kinematics')
    target_coords = skrobot.coordinates.Coordinates(
        pos=[0.5, 0, 0]
    ).rotate(np.pi / 2.0, 'y', 'local')
    skrobot.interfaces.pybullet.draw(target_coords)
    robot.inverse_kinematics(
        target_coords,
        link_list=robot.rarm.link_list,
        move_target=robot.rarm_end_coords,
        rotation_axis=True,
        stop=1000,
    )
    interface.angle_vector(robot.angle_vector(), realtime_simulation=True)
    interface.wait_interpolation()

    # wait
    while pybullet.isConnected():
        time.sleep(0.01) 
开发者ID:iory,项目名称:scikit-robot,代码行数:43,代码来源:pybullet_robot_interface.py

示例10: __init__

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def __init__(self,
               urdfRoot=pybullet_data.getDataPath(),
               actionRepeat=1,
               isEnableSelfCollision=True,
               renders=False,
               isDiscrete=False,
               maxSteps = 1000):
    #print("KukaGymEnv __init__")
    self._isDiscrete = isDiscrete
    self._timeStep = 1./240.
    self._urdfRoot = urdfRoot
    self._actionRepeat = actionRepeat
    self._isEnableSelfCollision = isEnableSelfCollision
    self._observation = []
    self._envStepCounter = 0
    self._renders = renders
    self._maxSteps = maxSteps
    self.terminated = 0
    self._cam_dist = 1.3
    self._cam_yaw = 180
    self._cam_pitch = -40

    self._p = p
    if self._renders:
      cid = p.connect(p.SHARED_MEMORY)
      if (cid<0):
         cid = p.connect(p.GUI)
      p.resetDebugVisualizerCamera(1.3,180,-41,[0.52,-0.2,-0.33])
    else:
      p.connect(p.DIRECT)
    #timinglog = p.startStateLogging(p.STATE_LOGGING_PROFILE_TIMINGS, "kukaTimings.json")
    self._seed()
    self.reset()
    observationDim = len(self.getExtendedObservation())
    #print("observationDim")
    #print(observationDim)

    observation_high = np.array([largeValObservation] * observationDim)
    if (self._isDiscrete):
      self.action_space = spaces.Discrete(7)
    else:
       action_dim = 3
       self._action_bound = 1
       action_high = np.array([self._action_bound] * action_dim)
       self.action_space = spaces.Box(-action_high, action_high)
    self.observation_space = spaces.Box(-observation_high, observation_high)
    self.viewer = None 
开发者ID:utra-robosoccer,项目名称:soccer-matlab,代码行数:49,代码来源:kukaGymEnv.py

示例11: __init__

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def __init__(self,
               urdfRoot=pybullet_data.getDataPath(),
               actionRepeat=1,
               isEnableSelfCollision=True,
               renders=False,
               isDiscrete=False):
    self._timeStep = 1./240.
    self._urdfRoot = urdfRoot
    self._actionRepeat = actionRepeat
    self._isEnableSelfCollision = isEnableSelfCollision
    self._observation = []
    self._envStepCounter = 0
    self._renders = renders
    self._width = 341
    self._height = 256
    self._isDiscrete=isDiscrete
    self.terminated = 0
    self._p = p
    if self._renders:
      cid = p.connect(p.SHARED_MEMORY)
      if (cid<0):
         p.connect(p.GUI)
      p.resetDebugVisualizerCamera(1.3,180,-41,[0.52,-0.2,-0.33])
    else:
      p.connect(p.DIRECT)
    #timinglog = p.startStateLogging(p.STATE_LOGGING_PROFILE_TIMINGS, "kukaTimings.json")
    self._seed()
    self.reset()
    observationDim = len(self.getExtendedObservation())
    #print("observationDim")
    #print(observationDim)

    observation_high = np.array([np.finfo(np.float32).max] * observationDim)
    if (self._isDiscrete):
      self.action_space = spaces.Discrete(7)
    else:
      action_dim = 3
      self._action_bound = 1
      action_high = np.array([self._action_bound] * action_dim)
      self.action_space = spaces.Box(-action_high, action_high)
    self.observation_space = spaces.Box(low=0, high=255, shape=(self._height, self._width, 4))
    self.viewer = None 
开发者ID:utra-robosoccer,项目名称:soccer-matlab,代码行数:44,代码来源:kukaCamGymEnv.py

示例12: _step

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def _step(self, a):
        self.nframe += 1
        if not self.scene.multiplayer:  # if multiplayer, action first applied to all robots, then global step() called, then _step() for all robots with the same actions
            for i in range(math.ceil(self.config['dt']/self.config['gibson_dt'])):
                state = self.robot.apply_action(a)
                self.scene.global_step()

        self.rewards = self._rewards(a)
        done = self._termination()
        debugmode=0
        if (debugmode):
            print("rewards=")
            print(self.rewards)
            print("sum rewards")
            print(sum(self.rewards))

        self.reward += sum(self.rewards)
        self.eps_reward += sum(self.rewards)

        debugmode = 0
        if debugmode:
            print("Eps frame {} reward {}".format(self.nframe, self.reward))
            print("position", self.robot.get_position())
        if self.gui:
            pos = self.robot._get_scaled_position()
            orn = self.robot.get_orientation()
            pos = (pos[0], pos[1], pos[2] + self.tracking_camera['z_offset'])
            pos = np.array(pos)
            dist = self.tracking_camera['distance'] / self.robot.mjcf_scaling
            p.resetDebugVisualizerCamera(dist, self.tracking_camera['yaw'], self.tracking_camera['pitch'], pos)

        eye_pos, eye_quat = self.get_eye_pos_orientation()
        pose = [eye_pos, eye_quat]
        observations = self.render_observations(pose)

        debugmode = 0
        if (debugmode):
            print("Camera env eye position", eye_pos)
            print("episode rewards", sum(self.rewards), "steps", self.nframe)

        episode = None
        if done:
            episode = {'r': self.reward,
                       'l': self.nframe}
            debugmode = 0
            if debugmode:
                print("return episode:", episode)
        return observations, sum(self.rewards), bool(done), dict(eye_pos= eye_pos, eye_quat= eye_quat, episode= episode, x=state[0], y=state[1], yaw=state[2], height=state[3], speed=state[4]) 
开发者ID:gkahn13,项目名称:GtS,代码行数:50,代码来源:env_modalities.py

示例13: _step

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def _step(self, a):
        self.nframe += 1

        if not self.scene.multiplayer:  # if multiplayer, action first applied to all robots, then global step() called, then _step() for all robots with the same actions
            self.robot.apply_action(a)
            self.scene.global_step()

        self.rewards = self._rewards(a)
        done = self._termination()
        debugmode=0
        if (debugmode):
            print("rewards=")
            print(self.rewards)
            print("sum rewards")
            print(sum(self.rewards))

        self.reward += sum(self.rewards)
        self.eps_reward += sum(self.rewards)

        debugmode = 0
        if debugmode:
            print("Eps frame {} reward {}".format(self.nframe, self.reward))
            print("position", self.robot.get_position())
        if self.gui:
            pos = self.robot._get_scaled_position()
            orn = self.robot.get_orientation()
            pos = (pos[0], pos[1], pos[2] + self.tracking_camera['z_offset'])
            pos = np.array(pos)
            dist = self.tracking_camera['distance'] / self.robot.mjcf_scaling
            p.resetDebugVisualizerCamera(dist, self.tracking_camera['yaw'], self.tracking_camera['pitch'], pos)

        eye_pos, eye_quat = self.get_eye_pos_orientation()
        pose = [eye_pos, eye_quat]
        observations = self.render_observations(pose)

        debugmode = 0
        if (debugmode):
            print("Camera env eye position", eye_pos)
            print("episode rewards", sum(self.rewards), "steps", self.nframe)

        episode = None
        if done:
            episode = {'r': self.reward,
                       'l': self.nframe}
            debugmode = 0
            if debugmode:
                print("return episode:", episode)
        return observations, sum(self.rewards), bool(done), dict(eye_pos=eye_pos, eye_quat=eye_quat, episode=episode) 
开发者ID:alexsax,项目名称:midlevel-reps,代码行数:50,代码来源:env_modalities.py

示例14: __init__

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def __init__(self,
                 action_repeat=1,
                 use_IK=1,
                 control_arm='l',
                 control_orientation=0,
                 obj_name=get_objects_list()[0],
                 obj_pose_rnd_std=0,
                 renders=False,
                 max_steps=2000):

        self._time_step = 1. / 240.

        self._control_arm = control_arm
        self._use_IK = use_IK
        self._control_orientation = control_orientation
        self._action_repeat = action_repeat
        self._observation = []
        self._hand_pose = []

        self._env_step_counter = 0
        self._renders = renders
        self._max_steps = max_steps
        self._last_frame_time = 0
        self.terminated = 0

        self._target_dist_min = 0.03

        # Initialize PyBullet simulator
        self._p = p
        if self._renders:
            self._physics_client_id = p.connect(p.SHARED_MEMORY)

            if self._physics_client_id < 0:
                self._physics_client_id = p.connect(p.GUI)

            p.resetDebugVisualizerCamera(2.5, 90, -60, [0.0, -0.0, -0.0], physicsClientId=self._physics_client_id)
            p.configureDebugVisualizer(p.COV_ENABLE_SHADOWS, 0)
        else:
            self._physics_client_id = p.connect(p.DIRECT)

        # Load robot
        self._robot = iCubEnv(self._physics_client_id,
                              use_IK=self._use_IK, control_arm=self._control_arm,
                              control_orientation=self._control_orientation)

        # Load world environment
        self._world = WorldEnv(self._physics_client_id,
                                obj_name=obj_name, obj_pose_rnd_std=obj_pose_rnd_std,
                                workspace_lim=self._robot.get_workspace())

        # limit iCub workspace to table plane
        workspace = self._robot.get_workspace()
        workspace[2][0] = self._world.get_table_height()
        self._robot.set_workspace(workspace)

        # Define spaces
        self.observation_space, self.action_space = self.create_gym_spaces()

        # initialize simulation environment
        self.seed()
        # self.reset() 
开发者ID:robotology-playground,项目名称:pybullet-robot-envs,代码行数:63,代码来源:icub_reach_gym_env.py

示例15: __init__

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import resetDebugVisualizerCamera [as 别名]
def __init__(self,
                 numControlledJoints=7,
                 use_IK=0,
                 action_repeat=1,
                 obj_name=get_objects_list()[1],
                 renders=False,
                 max_steps=1000,
                 obj_pose_rnd_std=0.0,
                 tg_pose_rnd_std=0.0,
                 includeVelObs=True):

        self._timeStep = 1. / 240.

        self.action_dim = []
        self._use_IK = use_IK
        self._action_repeat = action_repeat
        self._observation = []
        self._env_step_counter = 0
        self._renders = renders
        self._max_steps = max_steps
        self.terminated = False

        self._target_pose = [0.0] * 3
        self._target_dist_max = 0.3
        self._target_dist_min = 0.1
        self._tg_pose_rnd_std = tg_pose_rnd_std
        self.includeVelObs = includeVelObs

        if self._renders:
            self._physics_client_id = p.connect(p.SHARED_MEMORY)
            if self._physics_client_id < 0:
                self._physics_client_id = p.connect(p.GUI)
            p.resetDebugVisualizerCamera(2.5, 90, -60, [0.52, -0.2, -0.33], physicsClientId=self._physics_client_id)
        else:
            self._physics_client_id = p.connect(p.DIRECT)

        # Load robot
        self._robot = pandaEnv(self._physics_client_id, use_IK=self._use_IK, joint_action_space=numControlledJoints)

        # Load world environment
        self._world = WorldEnv(self._physics_client_id,
                                    obj_name=obj_name, obj_pose_rnd_std=obj_pose_rnd_std,
                                    workspace_lim=self._robot.get_workspace())

        # limit robot workspace to table plane
        workspace = self._robot.get_workspace()
        workspace[2][0] = self._world.get_table_height()-0.2
        self._robot.set_workspace(workspace)

        # Define spaces
        self.observation_space, self.action_space = self.create_gym_spaces()

        self.seed()
        # self.reset() 
开发者ID:robotology-playground,项目名称:pybullet-robot-envs,代码行数:56,代码来源:panda_push_gym_env.py


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