本文整理汇总了Python中pybullet.removeBody方法的典型用法代码示例。如果您正苦于以下问题:Python pybullet.removeBody方法的具体用法?Python pybullet.removeBody怎么用?Python pybullet.removeBody使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pybullet
的用法示例。
在下文中一共展示了pybullet.removeBody方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: _flag_reposition
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import removeBody [as 别名]
def _flag_reposition(self):
self.walk_target_x = self.np_random.uniform(low=-self.scene.stadium_halflen,
high=+self.scene.stadium_halflen)
self.walk_target_y = self.np_random.uniform(low=-self.scene.stadium_halfwidth,
high=+self.scene.stadium_halfwidth)
more_compact = 0.5 # set to 1.0 whole football field
self.walk_target_x *= more_compact / self.robot.mjcf_scaling
self.walk_target_y *= more_compact / self.robot.mjcf_scaling
self.flag = None
#self.flag = self.scene.cpp_world.debug_sphere(self.walk_target_x, self.walk_target_y, 0.2, 0.2, 0xFF8080)
self.flag_timeout = 3000 / self.scene.frame_skip
#print('targetxy', self.flagid, self.walk_target_x, self.walk_target_y, p.getBasePositionAndOrientation(self.flagid))
#p.resetBasePositionAndOrientation(self.flagid, posObj = [self.walk_target_x, self.walk_target_y, 0.5], ornObj = [0,0,0,0])
if self.gui:
if self.lastid:
p.removeBody(self.lastid)
self.lastid = p.createMultiBody(baseVisualShapeIndex=self.visualid, baseCollisionShapeIndex=-1, basePosition=[self.walk_target_x, self.walk_target_y, 0.5])
self.robot.walk_target_x = self.walk_target_x
self.robot.walk_target_y = self.walk_target_y
示例2: setOrientation
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import removeBody [as 别名]
def setOrientation(self, orientation):
p.removeBody(self.plane)
self.__init__(self.path, self.position, orientation)
示例3: setPosition
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import removeBody [as 别名]
def setPosition(self, position):
p.removeBody(self.plane)
self.__init__(self.path, position, self.orientation)
示例4: remove_object
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import removeBody [as 别名]
def remove_object(self, o_id, update=True):
pb.removeBody(o_id)
if update:
self.objects.remove(o_id)
示例5: reset
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import removeBody [as 别名]
def reset(self):
'''
Basic reset needs to reconfigure the world state -- set things back to
the way they should be.
'''
for obj in self.objs:
pb.removeBody(obj)
self._setup()
self._setupRobot(self.robot.handle)
示例6: _flag_reposition
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import removeBody [as 别名]
def _flag_reposition(self):
# self.walk_target_x = self.np_random.uniform(low=-self.scene.stadium_halflen,
# high=+self.scene.stadium_halflen)
# self.walk_target_y = self.np_random.uniform(low=-self.scene.stadium_halfwidth,
# high=+self.scene.stadium_halfwidth)
force_x = self.np_random.uniform(-300, 300)
force_y = self.np_random.uniform(-300, 300)
more_compact = 0.5 # set to 1.0 whole football field
# self.walk_target_x *= more_compact
# self.walk_target_y *= more_compact
startx, starty, _ = self.robot.body_xyz
self.flag = None
# self.flag = self.scene.cpp_world.debug_sphere(self.walk_target_x, self.walk_target_y, 0.2, 0.2, 0xFF8080)
self.flag_timeout = 3000 / self.scene.frame_skip
# print('targetxy', self.flagid, self.walk_target_x, self.walk_target_y, p.getBasePositionAndOrientation(self.flagid))
# p.resetBasePositionAndOrientation(self.flagid, posObj = [self.walk_target_x, self.walk_target_y, 0.5], ornObj = [0,0,0,0])
if self.lastid:
p.removeBody(self.lastid)
self.lastid = p.createMultiBody(baseMass=1, baseVisualShapeIndex=self.visualid,
baseCollisionShapeIndex=self.colisionid, basePosition=[startx, starty, 0.5])
p.applyExternalForce(self.lastid, -1, [force_x, force_y, 50], [0, 0, 0], p.LINK_FRAME)
ball_xyz, _ = p.getBasePositionAndOrientation(self.lastid)
self.robot.walk_target_x = ball_xyz[0]
self.robot.walk_target_y = ball_xyz[1]
示例7: _flag_reposition
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import removeBody [as 别名]
def _flag_reposition(self):
#self.walk_target_x = self.np_random.uniform(low=-self.scene.stadium_halflen,
# high=+self.scene.stadium_halflen)
#self.walk_target_y = self.np_random.uniform(low=-self.scene.stadium_halfwidth,
# high=+self.scene.stadium_halfwidth)
force_x = self.np_random.uniform(-300,300)
force_y = self.np_random.uniform(-300, 300)
more_compact = 0.5 # set to 1.0 whole football field
#self.walk_target_x *= more_compact
#self.walk_target_y *= more_compact
startx, starty, _ = self.robot.get_position()
self.flag = None
#self.flag = self.scene.cpp_world.debug_sphere(self.walk_target_x, self.walk_target_y, 0.2, 0.2, 0xFF8080)
self.flag_timeout = 3000 / self.scene.frame_skip
#print('targetxy', self.flagid, self.walk_target_x, self.walk_target_y, p.getBasePositionAndOrientation(self.flagid))
#p.resetBasePositionAndOrientation(self.flagid, posObj = [self.walk_target_x, self.walk_target_y, 0.5], ornObj = [0,0,0,0])
if self.lastid:
p.removeBody(self.lastid)
self.lastid = p.createMultiBody(baseMass = 1, baseVisualShapeIndex=self.visualid, baseCollisionShapeIndex=self.colisionid, basePosition=[startx, starty, 0.5])
p.applyExternalForce(self.lastid, -1, [force_x,force_y,50], [0,0,0], p.LINK_FRAME)
ball_xyz, _ = p.getBasePositionAndOrientation(self.lastid)
self.robot.walk_target_x = ball_xyz[0]
self.robot.walk_target_y = ball_xyz[1]
示例8: _removeRobot
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import removeBody [as 别名]
def _removeRobot(self, robot_virtual):
"""
Removes a Virtual robot (Robot inheriting from RobotVirtual) from a
simulated instance
Parameters:
robot_virtual - The virtual robot to be removed
"""
for camera in robot_virtual.camera_dict.values():
if id(camera) in Camera._getCameraHandlesDict():
camera.unsubscribe()
pybullet.removeBody(robot_virtual.getRobotModel())
示例9: delete_simulated_robot
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import removeBody [as 别名]
def delete_simulated_robot(self):
# Remove the robot from the simulation
p.removeBody(self.robot_id, physicsClientId=self._physics_client_id)