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Python pybullet.getMatrixFromQuaternion方法代码示例

本文整理汇总了Python中pybullet.getMatrixFromQuaternion方法的典型用法代码示例。如果您正苦于以下问题:Python pybullet.getMatrixFromQuaternion方法的具体用法?Python pybullet.getMatrixFromQuaternion怎么用?Python pybullet.getMatrixFromQuaternion使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在pybullet的用法示例。


在下文中一共展示了pybullet.getMatrixFromQuaternion方法的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: is_fallen

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import getMatrixFromQuaternion [as 别名]
def is_fallen(self):
    """Decide whether the minitaur has fallen.

    If the up directions between the base and the world is larger (the dot
    product is smaller than 0.85) or the base is very low on the ground
    (the height is smaller than 0.13 meter), the minitaur is considered fallen.

    Returns:
      Boolean value that indicates whether the minitaur has fallen.
    """
    orientation = self.minitaur.GetBaseOrientation()
    rot_mat = self._pybullet_client.getMatrixFromQuaternion(orientation)
    local_up = rot_mat[6:]
    pos = self.minitaur.GetBasePosition()
    return (np.dot(np.asarray([0, 0, 1]), np.asarray(local_up)) < 0.85 or
            pos[2] < 0.13) 
开发者ID:utra-robosoccer,项目名称:soccer-matlab,代码行数:18,代码来源:minitaur_gym_env.py

示例2: _reward

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import getMatrixFromQuaternion [as 别名]
def _reward(self):
    current_base_position = self.minitaur.GetBasePosition()
    forward_reward = current_base_position[0] - self._last_base_position[0]
    # Cap the forward reward if a cap is set.
    forward_reward = min(forward_reward, self._forward_reward_cap)
    # Penalty for sideways translation.
    drift_reward = -abs(current_base_position[1] - self._last_base_position[1])
    # Penalty for sideways rotation of the body.
    orientation = self.minitaur.GetBaseOrientation()
    rot_matrix = pybullet.getMatrixFromQuaternion(orientation)
    local_up_vec = rot_matrix[6:]
    shake_reward = -abs(np.dot(np.asarray([1, 1, 0]), np.asarray(local_up_vec)))
    energy_reward = -np.abs(
        np.dot(self.minitaur.GetMotorTorques(),
               self.minitaur.GetMotorVelocities())) * self._time_step
    objectives = [forward_reward, energy_reward, drift_reward, shake_reward]
    weighted_objectives = [
        o * w for o, w in zip(objectives, self._objective_weights)
    ]
    reward = sum(weighted_objectives)
    self._objectives.append(objectives)
    return reward 
开发者ID:utra-robosoccer,项目名称:soccer-matlab,代码行数:24,代码来源:minitaur_gym_env.py

示例3: is_fallen

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import getMatrixFromQuaternion [as 别名]
def is_fallen(self):
        """Decide whether the minitaur has fallen.

        If the up directions between the base and the world is larger (the dot
        product is smaller than 0.85) or the base is very low on the ground
        (the height is smaller than 0.13 meter), the minitaur is considered fallen.

        Returns:
          Boolean value that indicates whether the minitaur has fallen.
        """
        orientation = self.robot.GetBaseOrientation()
        rot_mat = pybullet.getMatrixFromQuaternion(orientation)
        local_up = rot_mat[6:]
        pos = self.robot.GetBasePosition()
        #return (np.dot(np.asarray([0, 0, 1]), np.asarray(local_up)) < 0.85 or
        #        pos[2] < 0.13)
        return False 
开发者ID:alexsax,项目名称:midlevel-reps,代码行数:19,代码来源:minitaur_env.py

示例4: _reward

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import getMatrixFromQuaternion [as 别名]
def _reward(self):
        current_base_position = self.rex.GetBasePosition()
        # forward direction
        forward_reward = -current_base_position[0] + self._last_base_position[0]
        # Cap the forward reward if a cap is set.
        forward_reward = min(forward_reward, self._forward_reward_cap)
        # Penalty for sideways translation.
        drift_reward = -abs(current_base_position[1] - self._last_base_position[1])
        # Penalty for sideways rotation of the body.
        orientation = self.rex.GetBaseOrientation()
        rot_matrix = pybullet.getMatrixFromQuaternion(orientation)
        local_up_vec = rot_matrix[6:]
        shake_reward = -abs(np.dot(np.asarray([1, 1, 0]), np.asarray(local_up_vec)))
        energy_reward = -np.abs(
            np.dot(self.rex.GetMotorTorques(),
                   self.rex.GetMotorVelocities())) * self._time_step
        objectives = [forward_reward, energy_reward, drift_reward, shake_reward]
        weighted_objectives = [o * w for o, w in zip(objectives, self._objective_weights)]
        reward = sum(weighted_objectives)
        self._objectives.append(objectives)
        return reward 
开发者ID:nicrusso7,项目名称:rex-gym,代码行数:23,代码来源:rex_gym_env.py

示例5: is_fallen

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import getMatrixFromQuaternion [as 别名]
def is_fallen():
  global minitaur
  orientation = minitaur.getBaseOrientation()
  rotMat = p.getMatrixFromQuaternion(orientation)
  localUp = rotMat[6:]
  return np.dot(np.asarray([0, 0, 1]), np.asarray(localUp)) < 0 
开发者ID:utra-robosoccer,项目名称:soccer-matlab,代码行数:8,代码来源:minitaur_evaluate.py

示例6: getExtendedObservation

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import getMatrixFromQuaternion [as 别名]
def getExtendedObservation(self):
     self._observation = self._kuka.getObservation()
     gripperState  = p.getLinkState(self._kuka.kukaUid,self._kuka.kukaGripperIndex)
     gripperPos = gripperState[0]
     gripperOrn = gripperState[1]
     blockPos,blockOrn = p.getBasePositionAndOrientation(self.blockUid)

     invGripperPos,invGripperOrn = p.invertTransform(gripperPos,gripperOrn)
     gripperMat = p.getMatrixFromQuaternion(gripperOrn)
     dir0 = [gripperMat[0],gripperMat[3],gripperMat[6]]
     dir1 = [gripperMat[1],gripperMat[4],gripperMat[7]]
     dir2 = [gripperMat[2],gripperMat[5],gripperMat[8]]

     gripperEul =  p.getEulerFromQuaternion(gripperOrn)
     #print("gripperEul")
     #print(gripperEul)
     blockPosInGripper,blockOrnInGripper = p.multiplyTransforms(invGripperPos,invGripperOrn,blockPos,blockOrn)
     projectedBlockPos2D =[blockPosInGripper[0],blockPosInGripper[1]]
     blockEulerInGripper = p.getEulerFromQuaternion(blockOrnInGripper)
     #print("projectedBlockPos2D")
     #print(projectedBlockPos2D)
     #print("blockEulerInGripper")
     #print(blockEulerInGripper)

     #we return the relative x,y position and euler angle of block in gripper space
     blockInGripperPosXYEulZ =[blockPosInGripper[0],blockPosInGripper[1],blockEulerInGripper[2]]

     #p.addUserDebugLine(gripperPos,[gripperPos[0]+dir0[0],gripperPos[1]+dir0[1],gripperPos[2]+dir0[2]],[1,0,0],lifeTime=1)
     #p.addUserDebugLine(gripperPos,[gripperPos[0]+dir1[0],gripperPos[1]+dir1[1],gripperPos[2]+dir1[2]],[0,1,0],lifeTime=1)
     #p.addUserDebugLine(gripperPos,[gripperPos[0]+dir2[0],gripperPos[1]+dir2[1],gripperPos[2]+dir2[2]],[0,0,1],lifeTime=1)

     self._observation.extend(list(blockInGripperPosXYEulZ))
     return self._observation 
开发者ID:utra-robosoccer,项目名称:soccer-matlab,代码行数:35,代码来源:kukaGymEnv.py

示例7: mat33_from_quat

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import getMatrixFromQuaternion [as 别名]
def mat33_from_quat(quat):
        quat = list(quat)
        mat33 = p.getMatrixFromQuaternion(quat)
        return np.reshape(mat33, [3, 3]) 
开发者ID:StanfordVL,项目名称:NTP-vat-release,代码行数:6,代码来源:bullet_physics_engine.py

示例8: mat33_from_euler

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import getMatrixFromQuaternion [as 别名]
def mat33_from_euler(euler):
        euler = list(euler)
        quat = p.getQuaternionFromEuler(euler)
        mat33 = p.getMatrixFromQuaternion(quat)
        return np.reshape(mat33, [3, 3]) 
开发者ID:StanfordVL,项目名称:NTP-vat-release,代码行数:7,代码来源:bullet_physics_engine.py

示例9: pos_in_frame

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import getMatrixFromQuaternion [as 别名]
def pos_in_frame(pos, frame):
        frame_xyz = frame[0]
        frame_rpy = frame[1]
        quat = p.getQuaternionFromEuler(frame_rpy)
        mat33 = p.getMatrixFromQuaternion(quat)
        mat33 = np.reshape(mat33, [3, 3])
        pos_in_frame = frame_xyz + np.dot(pos, mat33.T)
        return pos_in_frame 
开发者ID:StanfordVL,项目名称:NTP-vat-release,代码行数:10,代码来源:bullet_physics_engine.py

示例10: get_body_mat33

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import getMatrixFromQuaternion [as 别名]
def get_body_mat33(body):
        _, quat = p.getBasePositionAndOrientation(body)
        mat33 = p.getMatrixFromQuaternion(quat)
        return np.reshape(mat33, [3, 3]) 
开发者ID:StanfordVL,项目名称:NTP-vat-release,代码行数:6,代码来源:bullet_physics_engine.py

示例11: _getCameraImage

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import getMatrixFromQuaternion [as 别名]
def _getCameraImage(self):
        """
        INTERNAL METHOD, Computes the OpenGL virtual camera image. The
        resolution and the projection matrix have to be computed before calling
        this method, or it will crash

        Returns:
            camera_image - The camera image of the OpenGL virtual camera
        """
        _, _, _, _, pos_world, q_world = pybullet.getLinkState(
            self.robot_model,
            self.camera_link.getParentIndex(),
            computeForwardKinematics=False,
            physicsClientId=self.physics_client)

        rotation = pybullet.getMatrixFromQuaternion(q_world)
        forward_vector = [rotation[0], rotation[3], rotation[6]]
        up_vector = [rotation[2], rotation[5], rotation[8]]

        camera_target = [
            pos_world[0] + forward_vector[0] * 10,
            pos_world[1] + forward_vector[1] * 10,
            pos_world[2] + forward_vector[2] * 10]

        view_matrix = pybullet.computeViewMatrix(
            pos_world,
            camera_target,
            up_vector,
            physicsClientId=self.physics_client)

        with self.resolution_lock:
            camera_image = pybullet.getCameraImage(
                self.resolution.width,
                self.resolution.height,
                view_matrix,
                self.projection_matrix,
                renderer=pybullet.ER_BULLET_HARDWARE_OPENGL,
                flags=pybullet.ER_NO_SEGMENTATION_MASK,
                physicsClientId=self.physics_client)

        return camera_image 
开发者ID:softbankrobotics-research,项目名称:qibullet,代码行数:43,代码来源:camera.py

示例12: is_fallen

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import getMatrixFromQuaternion [as 别名]
def is_fallen(self):
        """Decide whether Rex has fallen.

        If the up directions between the base and the world is larger (the dot
        product is smaller than 0.85) or the base is very low on the ground
        (the height is smaller than 0.13 meter), rex is considered fallen.

        Returns:
          Boolean value that indicates whether rex has fallen.
        """
        orientation = self.rex.GetBaseOrientation()
        rot_mat = self._pybullet_client.getMatrixFromQuaternion(orientation)
        local_up = rot_mat[6:]
        return np.dot(np.asarray([0, 0, 1]), np.asarray(local_up)) < 0.85 
开发者ID:nicrusso7,项目名称:rex-gym,代码行数:16,代码来源:rex_gym_env.py

示例13: render

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import getMatrixFromQuaternion [as 别名]
def render(robot):
    pos, rot, _, _, _, _ = p.getLinkState(robot.robot_id, linkIndex=robot.end_eff_idx, computeForwardKinematics=True)
    rot_matrix = p.getMatrixFromQuaternion(rot)
    rot_matrix = np.array(rot_matrix).reshape(3, 3)

    # camera params
    height = 640
    width = 480
    fx, fy = 596.6278076171875, 596.6278076171875
    cx, cy = 311.98663330078125, 236.76170349121094
    near, far = 0.1, 10

    camera_vector = rot_matrix.dot((0, 0, 1))
    up_vector = rot_matrix.dot((0, -1, 0))

    camera_eye_pos = np.array(pos)
    camera_target_position = camera_eye_pos + 0.2 * camera_vector

    view_matrix = p.computeViewMatrix(camera_eye_pos, camera_target_position, up_vector)

    proj_matrix = (2.0 * fx / width, 0.0, 0.0, 0.0,
                   0.0, 2.0 * fy / height, 0.0, 0.0,
                   1.0 - 2.0 * cx / width, 2.0 * cy / height - 1.0, (far + near) / (near - far), -1.0,
                   0.0, 0.0, 2.0 * far * near / (near - far), 0.0)

    p.getCameraImage(width=width, height=height, viewMatrix=view_matrix, projectionMatrix=proj_matrix,
                     renderer=p.ER_BULLET_HARDWARE_OPENGL)  # renderer=self._p.ER_TINY_RENDERER) 
开发者ID:robotology-playground,项目名称:pybullet-robot-envs,代码行数:29,代码来源:helloworld_panda.py

示例14: get_image

# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import getMatrixFromQuaternion [as 别名]
def get_image(cam_pos, cam_orientation):
    """
    Arguments
        cam_pos: camera position
        cam_orientation: camera orientation in quaternion
    """
    width = 160
    height = 120
    fov = 90
    aspect = width / height
    near = 0.001
    far = 5

    if use_maximal_coordinates:
        # cam_orientation has problem when enable bt_rigid_body,
        # looking at 0.0, 0.0, 0.0 instead
        # this does not affect performance
        cam_pos_offset = cam_pos + np.array([0.0, 0.0, 0.3])
        target_pos = np.array([0.0, 0.0, 0.0])
    else:
        # camera pos, look at, camera up direction
        rot_matrix = p.getMatrixFromQuaternion(cam_orientation)
        # offset to base pos
        cam_pos_offset = cam_pos + np.dot(
            np.array(rot_matrix).reshape(3, 3), np.array([0.1, 0.0, 0.3]))
        target_pos = cam_pos_offset + np.dot(
            np.array(rot_matrix).reshape(3, 3), np.array([-1.0, 0.0, 0.0]))
    # compute view matrix
    view_matrix = p.computeViewMatrix(cam_pos_offset, target_pos, [0, 0, 1])
    projection_matrix = p.computeProjectionMatrixFOV(fov, aspect, near, far)

    # Get depth values using the OpenGL renderer
    if enable_open_gl_rendering:
        w, h, rgb, depth, seg = p.getCameraImage(
            width,
            height,
            view_matrix,
            projection_matrix,
            shadow=True,
            renderer=p.ER_BULLET_HARDWARE_OPENGL)
    else:
        w, h, rgb, depth, seg = p.getCameraImage(
            width,
            height,
            view_matrix,
            projection_matrix,
            shadow=True,
            renderer=p.ER_TINY_RENDERER)

    # depth_buffer = np.reshape(images[3], [width, height])
    # depth = far * near / (far - (far - near) * depth_buffer)
    # seg = np.reshape(images[4],[width,height])*1./255.
    return rgb 
开发者ID:HorizonRobotics,项目名称:SocialRobot,代码行数:55,代码来源:turtlebot_pybullet.py


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