本文整理汇总了Python中pybullet.createCollisionShape方法的典型用法代码示例。如果您正苦于以下问题:Python pybullet.createCollisionShape方法的具体用法?Python pybullet.createCollisionShape怎么用?Python pybullet.createCollisionShape使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pybullet
的用法示例。
在下文中一共展示了pybullet.createCollisionShape方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: __init__
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import createCollisionShape [as 别名]
def __init__(self, config, gpu_count=0):
self.config = self.parse_config(config)
assert(self.config["envname"] == self.__class__.__name__ or self.config["envname"] == "TestEnv")
CameraRobotEnv.__init__(self, self.config, gpu_count,
scene_type="building",
tracking_camera=tracking_camera)
self.robot_introduce(Ant(self.config, env=self))
self.scene_introduce()
self.gui = self.config["mode"] == "gui"
self.total_reward = 0
self.total_frame = 0
self.flag_timeout = 1
self.visualid = -1
self.lastid = None
if self.gui:
self.visualid = p.createVisualShape(p.GEOM_MESH, fileName=os.path.join(pybullet_data.getDataPath(), 'cube.obj'), meshScale=[0.2, 0.2, 0.2], rgbaColor=[1, 0, 0, 0.7])
self.colisionid = p.createCollisionShape(p.GEOM_MESH, fileName=os.path.join(pybullet_data.getDataPath(), 'cube.obj'), meshScale=[0.2, 0.5, 0.2])
示例2: __init__
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import createCollisionShape [as 别名]
def __init__(self, config, gpu_count=0):
self.config = self.parse_config(config)
print(self.config["envname"])
assert(self.config["envname"] == self.__class__.__name__ or self.config["envname"] == "TestEnv")
CameraRobotEnv.__init__(self, self.config, gpu_count,
scene_type="building",
tracking_camera=tracking_camera)
self.robot_introduce(Husky(self.config, env=self))
self.scene_introduce()
self.total_reward = 0
self.total_frame = 0
self.flag_timeout = 1
self.visualid = -1
self.lastid = None
self.gui = self.config["mode"] == "gui"
if self.gui:
self.visualid = p.createVisualShape(p.GEOM_MESH, fileName=os.path.join(pybullet_data.getDataPath(), 'cube.obj'), meshScale=[0.2, 0.2, 0.2], rgbaColor=[1, 0, 0, 0.7])
self.colisionid = p.createCollisionShape(p.GEOM_MESH, fileName=os.path.join(pybullet_data.getDataPath(), 'cube.obj'), meshScale=[0.2, 0.2, 0.2])
self.lastid = None
self.obstacle_dist = 100
示例3: load_mesh
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import createCollisionShape [as 别名]
def load_mesh(self, mesh, scale=None, position=None, orientation=None, mass=1):
if scale is None:
scale = [1, 1, 1]
if position is None:
position = [0, 0, 0.1]
if orientation is None:
# Random orientation
r = np.random.rand()
orientation = [r ** 2, 0, 0, (1 - r) ** 2]
c_id = pb.createCollisionShape(shapeType=pb.GEOM_MESH, fileName=mesh, meshScale=scale)
o_id = pb.createMultiBody(baseMass=mass, baseCollisionShapeIndex=c_id, basePosition=position,
baseOrientation=orientation)
self.objects.append(o_id)
return o_id
示例4: init_tool
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import createCollisionShape [as 别名]
def init_tool(self, robot, mesh_scale=[1]*3, pos_offset=[0]*3, orient_offset=[0, 0, 0, 1], left=True, maximal=False, alpha=1.0):
if left:
gripper_pos, gripper_orient = p.getLinkState(robot, 76 if self.robot_type=='pr2' else 18 if self.robot_type=='sawyer' else 47 if self.robot_type=='baxter' else 8, computeForwardKinematics=True, physicsClientId=self.id)[:2]
else:
gripper_pos, gripper_orient = p.getLinkState(robot, 54 if self.robot_type=='pr2' else 18 if self.robot_type=='sawyer' else 25 if self.robot_type=='baxter' else 8, computeForwardKinematics=True, physicsClientId=self.id)[:2]
transform_pos, transform_orient = p.multiplyTransforms(positionA=gripper_pos, orientationA=gripper_orient, positionB=pos_offset, orientationB=orient_offset, physicsClientId=self.id)
if self.task == 'scratch_itch':
tool = p.loadURDF(os.path.join(self.directory, 'scratcher', 'tool_scratch.urdf'), basePosition=transform_pos, baseOrientation=transform_orient, physicsClientId=self.id)
elif self.task == 'bed_bathing':
tool = p.loadURDF(os.path.join(self.directory, 'bed_bathing', 'wiper.urdf'), basePosition=transform_pos, baseOrientation=transform_orient, physicsClientId=self.id)
elif self.task in ['drinking', 'scooping', 'feeding', 'arm_manipulation']:
if self.task == 'drinking':
visual_filename = os.path.join(self.directory, 'dinnerware', 'plastic_coffee_cup.obj')
collision_filename = os.path.join(self.directory, 'dinnerware', 'plastic_coffee_cup_vhacd.obj')
elif self.task in ['scooping', 'feeding']:
visual_filename = os.path.join(self.directory, 'dinnerware', 'spoon_reduced_compressed.obj')
collision_filename = os.path.join(self.directory, 'dinnerware', 'spoon_vhacd.obj')
elif self.task == 'arm_manipulation':
visual_filename = os.path.join(self.directory, 'arm_manipulation', 'arm_manipulation_scooper.obj')
collision_filename = os.path.join(self.directory, 'arm_manipulation', 'arm_manipulation_scooper_vhacd.obj')
tool_visual = p.createVisualShape(shapeType=p.GEOM_MESH, fileName=visual_filename, meshScale=mesh_scale, rgbaColor=[1, 1, 1, alpha], physicsClientId=self.id)
tool_collision = p.createCollisionShape(shapeType=p.GEOM_MESH, fileName=collision_filename, meshScale=mesh_scale, physicsClientId=self.id)
tool = p.createMultiBody(baseMass=0.01, baseCollisionShapeIndex=tool_collision, baseVisualShapeIndex=tool_visual, basePosition=transform_pos, baseOrientation=transform_orient, useMaximalCoordinates=maximal, physicsClientId=self.id)
if left:
# Disable collisions between the tool and robot
for j in (range(71, 86) if self.robot_type == 'pr2' else [18, 20, 21, 22, 23] if self.robot_type == 'sawyer' else [47, 49, 50, 51, 52] if self.robot_type == 'baxter' else [7, 8, 9, 10, 11, 12, 13, 14]):
for tj in list(range(p.getNumJoints(tool, physicsClientId=self.id))) + [-1]:
p.setCollisionFilterPair(robot, tool, j, tj, False, physicsClientId=self.id)
# Create constraint that keeps the tool in the gripper
constraint = p.createConstraint(robot, 76 if self.robot_type=='pr2' else 18 if self.robot_type=='sawyer' else 47 if self.robot_type=='baxter' else 8, tool, -1, p.JOINT_FIXED, [0, 0, 0], parentFramePosition=pos_offset, childFramePosition=[0, 0, 0], parentFrameOrientation=orient_offset, physicsClientId=self.id)
else:
# Disable collisions between the tool and robot
for j in (range(49, 64) if self.robot_type == 'pr2' else [18, 20, 21, 22, 23] if self.robot_type == 'sawyer' else [25, 27, 28, 29, 30] if self.robot_type == 'baxter' else [7, 8, 9, 10, 11, 12, 13, 14]):
for tj in list(range(p.getNumJoints(tool, physicsClientId=self.id))) + [-1]:
p.setCollisionFilterPair(robot, tool, j, tj, False, physicsClientId=self.id)
# Create constraint that keeps the tool in the gripper
constraint = p.createConstraint(robot, 54 if self.robot_type=='pr2' else 18 if self.robot_type=='sawyer' else 25 if self.robot_type=='baxter' else 8, tool, -1, p.JOINT_FIXED, [0, 0, 0], parentFramePosition=pos_offset, childFramePosition=[0, 0, 0], parentFrameOrientation=orient_offset, physicsClientId=self.id)
p.changeConstraint(constraint, maxForce=500, physicsClientId=self.id)
return tool
示例5: __init__
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import createCollisionShape [as 别名]
def __init__(self, config, gpu_count=0):
self.config = self.parse_config(config)
print(self.config["envname"])
assert(self.config["envname"] == self.__class__.__name__ or self.config["envname"] == "TestEnv")
CameraRobotEnv.__init__(self, self.config, gpu_count,
scene_type="building",
tracking_camera=tracking_camera)
self.robot_introduce(Humanoid(self.config, env=self))
self.scene_introduce()
self.gui = self.config["mode"] == "gui"
self.total_reward = 0
self.total_frame = 0
self.flag_timeout = 1
self.visualid = -1
self.lastid = None
if self.gui:
self.visualid = p.createVisualShape(p.GEOM_MESH,
fileName=os.path.join(pybullet_data.getDataPath(), 'cube.obj'),
meshScale=[0.2, 0.2, 0.2], rgbaColor=[1, 0, 0, 0.7])
self.colisionid = p.createCollisionShape(p.GEOM_MESH,
fileName=os.path.join(pybullet_data.getDataPath(), 'cube.obj'),
meshScale=[0.2, 0.5, 0.2])
assert (self.config["envname"] == self.__class__.__name__ or self.config["envname"] == "TestEnv")
示例6: __init__
# 需要导入模块: import pybullet [as 别名]
# 或者: from pybullet import createCollisionShape [as 别名]
def __init__(self, robot, model_id, gravity, timestep, frame_skip, env = None):
Scene.__init__(self, gravity, timestep, frame_skip, env)
# contains cpp_world.clean_everything()
# stadium_pose = cpp_household.Pose()
# if self.zero_at_running_strip_start_line:
# stadium_pose.set_xyz(27, 21, 0) # see RUN_STARTLINE, RUN_RAD constants
filename = os.path.join(get_model_path(model_id), "mesh_z_up.obj")
#filename = os.path.join(get_model_path(model_id), "3d", "blender.obj")
#textureID = p.loadTexture(os.path.join(get_model_path(model_id), "3d", "rgb.mtl"))
if robot.model_type == "MJCF":
MJCF_SCALING = robot.mjcf_scaling
scaling = [1.0/MJCF_SCALING, 1.0/MJCF_SCALING, 0.6/MJCF_SCALING]
else:
scaling = [1, 1, 1]
magnified = [2, 2, 2]
collisionId = p.createCollisionShape(p.GEOM_MESH, fileName=filename, meshScale=scaling, flags=p.GEOM_FORCE_CONCAVE_TRIMESH)
view_only_mesh = os.path.join(get_model_path(model_id), "mesh_view_only_z_up.obj")
if os.path.exists(view_only_mesh):
visualId = p.createVisualShape(p.GEOM_MESH,
fileName=view_only_mesh,
meshScale=scaling, flags=p.GEOM_FORCE_CONCAVE_TRIMESH)
else:
visualId = -1
boundaryUid = p.createMultiBody(baseCollisionShapeIndex = collisionId, baseVisualShapeIndex = visualId)
p.changeDynamics(boundaryUid, -1, lateralFriction=1)
#print(p.getDynamicsInfo(boundaryUid, -1))
self.scene_obj_list = [(boundaryUid, -1)] # baselink index -1
planeName = os.path.join(pybullet_data.getDataPath(), "mjcf/ground_plane.xml")
self.ground_plane_mjcf = p.loadMJCF(planeName)
if "z_offset" in self.env.config:
z_offset = self.env.config["z_offset"]
else:
z_offset = -10 #with hole filling, we don't need ground plane to be the same height as actual floors
p.resetBasePositionAndOrientation(self.ground_plane_mjcf[0], posObj = [0,0,z_offset], ornObj = [0,0,0,1])
p.changeVisualShape(boundaryUid, -1, rgbaColor=[168 / 255.0, 164 / 255.0, 92 / 255.0, 1.0],
specularColor=[0.5, 0.5, 0.5])