本文整理汇总了Python中pyautogui.press方法的典型用法代码示例。如果您正苦于以下问题:Python pyautogui.press方法的具体用法?Python pyautogui.press怎么用?Python pyautogui.press使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pyautogui
的用法示例。
在下文中一共展示了pyautogui.press方法的13个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: type
# 需要导入模块: import pyautogui [as 别名]
# 或者: from pyautogui import press [as 别名]
def type(self, *keys_or_text):
'''Type text and keyboard keys.
See valid keyboard keys in `Press Combination`.
Examples:
| Type | separated | Key.ENTER | by linebreak |
| Type | Submit this with enter | Key.enter | |
| Type | key.windows | notepad | Key.enter |
'''
for key_or_text in keys_or_text:
key = self._convert_to_valid_special_key(key_or_text)
if key:
ag.press(key)
else:
ag.typewrite(key_or_text)
示例2: basic_recovery
# 需要导入模块: import pyautogui [as 别名]
# 或者: from pyautogui import press [as 别名]
def basic_recovery():
"""Method that contains steps for basic recovery attempt, which
involves clearing any interaction-blocking browser popups.
Returns:
bool: True if recovery was successful; False otherwise.
"""
Log.log_debug("Attempting Basic Recovery.")
if cfg.config.general.is_direct_control:
pyautogui.moveTo(1, 1)
pyautogui.press('esc')
sleep(0.5)
pyautogui.press('space')
sleep(0.5)
pyautogui.press('f10')
sleep(0.5)
try:
if kca_u.kca.find_kancolle():
return True
except FindFailed:
pass
return False
示例3: _refresh_screen
# 需要导入模块: import pyautogui [as 别名]
# 或者: from pyautogui import press [as 别名]
def _refresh_screen(screen):
"""Helper method that contains steps for refreshing the tab. Includes
logic to re-instantiate neccessary Chrome hooks.
Args:
screen (Region, optional): screen region.
"""
if cfg.config.general.is_direct_control:
pyautogui.press('f5')
sleep(0.5)
pyautogui.press('space')
sleep(0.5)
pyautogui.press('tab')
sleep(0.5)
pyautogui.press('space')
sleep(5)
else:
kca_u.kca.visual_hook.Page.reload()
sleep(0.5)
kca_u.kca.wait(screen, 'global|game_start.png', 90)
sleep(3)
示例4: _Input
# 需要导入模块: import pyautogui [as 别名]
# 或者: from pyautogui import press [as 别名]
def _Input(mousex=0, mousey=0, click=0, keys=None, delay='0.2'):
import pyautogui
'''Control the user's mouse and/or keyboard.
Arguments:
mousex, mousey - x, y co-ordinates from top left of screen
keys - list of keys to press or single key
'''
g = Globals()
screenWidth, screenHeight = pyautogui.size()
mousex = int(screenWidth / 2) if mousex == -1 else mousex
mousey = int(screenHeight / 2) if mousey == -1 else mousey
exit_cmd = [('alt', 'f4'), ('ctrl', 'shift', 'q'), ('command', 'q')][(g.platform & -g.platform).bit_length() - 1]
if keys:
if '{EX}' in keys:
pyautogui.hotkey(*exit_cmd)
else:
pyautogui.press(keys, interval=delay)
else:
pyautogui.moveTo(mousex, mousey)
if click:
pyautogui.click(clicks=click)
Log('Input command: Mouse(x={}, y={}, click={}), Keyboard({})'.format(mousex, mousey, click, keys))
示例5: play_game
# 需要导入模块: import pyautogui [as 别名]
# 或者: from pyautogui import press [as 别名]
def play_game(self, get_command_callback: Callable[[int, int, int], str]) -> int:
self.start_game()
start = last_compute_speed = last_command_time = time.time()
last_distance = self.landscape['width']
speed = 0
last_speeds = [3] * 30
while True:
buffer = self.shooter.grab(self.landscape)
image = Image.frombytes('RGB', buffer.size, buffer.rgb).convert('L')
image = np.array(image)
image += np.abs(247 - image[0, self.x2])
roi = image[self.y1:self.y2, self.x1:self.x2]
score = int((time.time() - start) * 10)
distance, size = self.compute_distance_and_size(roi, self.x2)
speed = self.compute_speed(distance, last_distance, speed, last_speeds, last_compute_speed)
last_compute_speed = time.time()
# Check GAME OVER
if distance == last_distance or distance == 0:
res = cv2.matchTemplate(image, self.gameover_template, cv2.TM_CCOEFF_NORMED)
if np.max(res) > 0.5:
return score
last_distance = distance
if time.time() - last_command_time < 0.6:
continue
command = get_command_callback(distance, size, speed)
if command:
last_command_time = time.time()
pyautogui.press(command)
示例6: start_game
# 需要导入模块: import pyautogui [as 别名]
# 或者: from pyautogui import press [as 别名]
def start_game():
pyautogui.press('up')
time.sleep(.3)
pyautogui.press('up')
time.sleep(.3)
pyautogui.press('up')
time.sleep(1.)
示例7: locate_gmail
# 需要导入模块: import pyautogui [as 别名]
# 或者: from pyautogui import press [as 别名]
def locate_gmail():
#Sleep for a while and wait for Firefox to open
time.sleep(3)
# Printing message
msg(1,'Opening Gmail...')
# Typing the website on the browser
pyautogui.keyDown('ctrlleft'); pyautogui.typewrite('a'); pyautogui.keyUp('ctrlleft')
pyautogui.typewrite('https://accounts.google.com/SignUp?service=mail&continue=https%3A%2F%2Fmail.google.com%2Fmail%2F<mpl=default')
pyautogui.typewrite('\n')
# Wait for a while until the website responds
time.sleep(6)
# Print a simple message
msg(1,'Locating the form...')
# Locate the form
pyautogui.press('tab')
time.sleep(2)
_gmail_ = pyautogui.locateOnScreen('images/gmail_form.png')
formx, formy = pyautogui.center(_gmail_)
pyautogui.click(formx, formy)
# Check and print message
if not pyautogui.click(formx, formy):
msg(1,'Located the form.')
else:
msg(3,'Failed to locate the form.')
ext()
# Function used to randomize credentials
示例8: run
# 需要导入模块: import pyautogui [as 别名]
# 或者: from pyautogui import press [as 别名]
def run(self):
time.sleep(0.25) # NOTE: BE SURE TO ACCOUNT FOR THIS QUARTER SECOND FOR TIMING TESTS!
pyautogui.press(self.keysArg)
示例9: test_failsafe
# 需要导入模块: import pyautogui [as 别名]
# 或者: from pyautogui import press [as 别名]
def test_failsafe(self):
self.oldFailsafeSetting = pyautogui.FAILSAFE
pyautogui.moveTo(1, 1) # make sure mouse is not in failsafe position to begin with
for x, y in pyautogui.FAILSAFE_POINTS:
pyautogui.FAILSAFE = True
# When move(), moveTo(), drag(), or dragTo() moves the mouse to a
# failsafe point, it shouldn't raise the fail safe. (This would
# be annoying. Only a human moving the mouse to a failsafe point
# should trigger the failsafe.)
pyautogui.moveTo(x, y)
pyautogui.FAILSAFE = False
pyautogui.moveTo(1, 1) # make sure mouse is not in failsafe position to begin with (for the next iteration)
pyautogui.moveTo(1, 1) # make sure mouse is not in failsafe position to begin with
for x, y in pyautogui.FAILSAFE_POINTS:
pyautogui.FAILSAFE = True
pyautogui.moveTo(x, y) # This line should not cause the fail safe exception to be raised.
# A second pyautogui function call to do something while the cursor is in a fail safe point SHOULD raise the failsafe:
self.assertRaises(pyautogui.FailSafeException, pyautogui.press, "esc")
pyautogui.FAILSAFE = False
pyautogui.moveTo(1, 1) # make sure mouse is not in failsafe position to begin with (for the next iteration)
for x, y in pyautogui.FAILSAFE_POINTS:
pyautogui.FAILSAFE = False
pyautogui.moveTo(x, y) # This line should not cause the fail safe exception to be raised.
# This line shouldn't cause a failsafe to trigger because FAILSAFE is set to False.
pyautogui.press("esc")
pyautogui.FAILSAFE = self.oldFailsafeSetting
示例10: auto_message
# 需要导入模块: import pyautogui [as 别名]
# 或者: from pyautogui import press [as 别名]
def auto_message(name, message):
"""Searches for friend on Google Hangouts and messages them."""
print("Make sure the Google Hangout 'Conversations' page is visible and "
"your cursor is not currently on the page.")
time.sleep(3)
search_bar = pyautogui.locateOnScreen('search.png')
pyautogui.click(search_bar)
pyautogui.typewrite(name)
time.sleep(1)
online_select = pyautogui.locateOnScreen('online-friend.png')
if online_select is None:
print('Friend not found or currently offline.')
return
else:
pyautogui.doubleClick(online_select)
attempts = 3
while attempts > 0:
message_box = pyautogui.locateOnScreen('message.png')
pyautogui.click(message_box)
pyautogui.typewrite(message)
# If it can no longer be found it is because the message was entered.
if pyautogui.locateOnScreen('message.png') is None:
pyautogui.press('enter')
pyautogui.press('esc')
print('Message sent to {}'.format(name))
break
else:
if attempts == 1:
print('Unable to send message to {}.'.format(name))
pyautogui.press('esc')
else:
print('Sending message to {} failed. Another {} attempts will '
'be made before moving on.'.format(name, attempts))
attempts -= 1
示例11: press_key
# 需要导入模块: import pyautogui [as 别名]
# 或者: from pyautogui import press [as 别名]
def press_key(key, interval=None):
if interval is not None:
time.sleep(interval)
keys = parser.parse_key(key)
count = len(keys)
if count == 1:
pyautogui.press(keys[0])
elif count == 2:
pyautogui.hotkey(keys[0], keys[1])
# Type text
示例12: type_text
# 需要导入模块: import pyautogui [as 别名]
# 或者: from pyautogui import press [as 别名]
def type_text(text, interval=0.1):
for c in text:
if c.isdigit():
pyautogui.hotkey('shift', c, interval=0.1)
else:
pyautogui.press(c)
time.sleep(interval)
# Scroll to value
示例13: jump
# 需要导入模块: import pyautogui [as 别名]
# 或者: from pyautogui import press [as 别名]
def jump():
global X
pyautogui.press("up")
X += 0.4 # Increment in detection region for increase speed of game