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Python core.AmbientLight方法代码示例

本文整理汇总了Python中panda3d.core.AmbientLight方法的典型用法代码示例。如果您正苦于以下问题:Python core.AmbientLight方法的具体用法?Python core.AmbientLight怎么用?Python core.AmbientLight使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在panda3d.core的用法示例。


在下文中一共展示了core.AmbientLight方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。

示例1: _load_city

# 需要导入模块: from panda3d import core [as 别名]
# 或者: from panda3d.core import AmbientLight [as 别名]
def _load_city(self):
        try:
            self.skybox_node = self.app.loader.loadModel("skyboxes/01-clean-day/skybox-mesh")
            self.skybox_node.reparentTo(self.app.render)
            self.skybox_node.flattenStrong()
        except IOError:
            print("Some models are missing. Skipping loading file skyboxes/01-clean-day/skybox-mesh")
            self.skybox_node = None

        try:
            self.city_node = self.app.loader.loadModel("levels/urban-level-02-medium")
            self.city_node.reparentTo(self.app.render)

            self.ambient_light = self.app.render.attachNewNode(AmbientLight('ambient_light'))
            self.ambient_light.node().setColor((1, 1, 1, 1))
            self.city_node.setLight(self.ambient_light)

            self.sun_light = self.app.render.attachNewNode(PointLight('sun_light'))
            self.sun_light.node().setColor((.2, .2, .2, 1))
            self.sun_light.setPos((-2506., -634., 2596.))
            self.city_node.setLight(self.sun_light)
            self.city_node.flattenStrong()
        except IOError:
            print("Some models are missing. Skipping loading file levels/urban-level-02-medium")
            self.city_node = None 
开发者ID:alexlee-gk,项目名称:citysim3d,代码行数:27,代码来源:car_panda3d_env.py

示例2: _load_quad

# 需要导入模块: from panda3d import core [as 别名]
# 或者: from panda3d.core import AmbientLight [as 别名]
def _load_quad(self):
        self.quad_node = self.app.loader.loadModel('iris')
        self.quad_node.reparentTo(self.app.render)

        ambient_color = (.1, .1, .1, 1)
        sun_light_color = (.5, .5, .5, 1)
        self.quad_node.setLightOff()
        ambient_light = self.app.render.attachNewNode(AmbientLight('quad_ambient_light'))
        ambient_light.node().setColor(ambient_color)
        self.quad_node.setLight(ambient_light)
        sun_light = self.app.render.attachNewNode(PointLight('quad_sun_light'))
        sun_light.node().setColor(sun_light_color)
        sun_light.setPos((-2506., -634., 2596.))
        self.quad_node.setLight(sun_light)
        self.quad_node.flattenStrong()

        quad_prop_positions = [np.array([ 0.20610,  0.13830, 0.025]),  # blue, right
                               np.array([ 0.22254, -0.12507, 0.025]),  # black, right
                               np.array([-0.20266,  0.13830, 0.025]),  # blue, left
                               np.array([-0.21911, -0.12507, 0.025])]  # black, left
        self.quad_prop_local_nodes = []
        for quad_prop_id, quad_prop_pos in enumerate(quad_prop_positions):
            is_ccw = quad_prop_id in (1, 2)
            quad_prop_node = self.quad_node.attachNewNode('quad_prop_%d' % quad_prop_id)
            quad_prop_local_node = self.app.loader.loadModel('iris_prop_%s' % ('ccw' if is_ccw else 'cw'))
            quad_prop_local_node.reparentTo(quad_prop_node)
            quad_prop_node.setPos(tuple(quad_prop_pos))
            quad_prop_node.flattenStrong()
            self.quad_prop_local_nodes.append(quad_prop_local_node) 
开发者ID:alexlee-gk,项目名称:citysim3d,代码行数:31,代码来源:quad_panda3d_env.py

示例3: _load_and_get_car_local

# 需要导入模块: from panda3d import core [as 别名]
# 或者: from panda3d.core import AmbientLight [as 别名]
def _load_and_get_car_local(self, model_name):
        car_local_node = self.app.loader.loadModel(model_name)
        # translate model so that the bottom of it is at a height of 0 in the local reference frame
        car_local_pos = car_local_node.getPos()
        car_local_pos[2] = -car_local_node.getTightBounds()[0][2]
        car_local_node.setPos(tuple(car_local_pos))

        # cars need lights that are different from the scene lights
        if model_name in ('camaro2', 'sport'):
            ambient_color = (.1, .1, .1, 1)
            sun_light_color = (.8, .8, .8, 1)
        elif model_name == 'mazda6':
            ambient_color = (.1, .1, .1, 1)
            sun_light_color = (1, 1, 1, 1)
        elif model_name == 'mitsubishi_lancer_evo':
            ambient_color = (.2, .2, .2, 1)
            sun_light_color = (1, 1, 1, 1)
        else:
            ambient_color = (.3, .3, .3, 1)
            sun_light_color = (1, 1, 1, 1)
        car_local_node.setLightOff()
        ambient_light = self.app.render.attachNewNode(AmbientLight('car_ambient_light'))
        ambient_light.node().setColor(ambient_color)
        car_local_node.setLight(ambient_light)
        sun_light = self.app.render.attachNewNode(PointLight('car_sun_light'))
        sun_light.node().setColor(sun_light_color)
        sun_light.setPos((-2506., -634., 2596.))
        car_local_node.setLight(sun_light)
        car_local_node.flattenStrong()
        return car_local_node 
开发者ID:alexlee-gk,项目名称:citysim3d,代码行数:32,代码来源:car_panda3d_env.py

示例4: __init__

# 需要导入模块: from panda3d import core [as 别名]
# 或者: from panda3d.core import AmbientLight [as 别名]
def __init__(self, **kwargs):

        self.type = 'ambient'              # ambient or directional for now
        self.color = color.rgb(0.3,0.3,0.3,1)        # a modest amount of full-spectrum light
        self.direction = Vec3(-1,-1,-1)         # shining down from top-right corner, behind camera
        self.node = None


        for key, value in kwargs.items():

            if key == 'type':
                if value=='ambient' or value=='directional':
                    self.type = value
                else:
                    print("ERR Light type is not 'ambient' or 'directional'")
            elif key == 'color':
                self.color = value
            elif key == 'direction':
                self.direction = value
            else:
                print("Err ",key," is not a valid keyword")

            scene.lights.append(self)   # light added for all subsequent entities

            if self.type == 'ambient':
                ambientLight = AmbientLight('ambientLight')
                ambientLight.setColor(self.color)
                self.node = scene.attachNewNode(ambientLight)

            if self.type == 'directional':
                directionalLight = DirectionalLight('directionalLight')
                directionalLight.setColor(self.color)
                self.node = scene.attachNewNode(directionalLight)
                # This light should be facing straight down, but clearly it isn't.
                self.node.setHpr(self.direction)  # convert vector to Hpr (in degrees!?) first 
开发者ID:pokepetter,项目名称:ursina,代码行数:37,代码来源:light.py


注:本文中的panda3d.core.AmbientLight方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。