本文整理汇总了Python中pacman.nearestPoint方法的典型用法代码示例。如果您正苦于以下问题:Python pacman.nearestPoint方法的具体用法?Python pacman.nearestPoint怎么用?Python pacman.nearestPoint使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类pacman
的用法示例。
在下文中一共展示了pacman.nearestPoint方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Python代码示例。
示例1: update
# 需要导入模块: import pacman [as 别名]
# 或者: from pacman import nearestPoint [as 别名]
def update(self, state):
numAgents = len(state.agentStates)
self.agentCounter = (self.agentCounter + 1) % numAgents
if self.agentCounter == 0:
self.turn += 1
if DISPLAY_MOVES:
ghosts = [pacman.nearestPoint(state.getGhostPosition(i)) for i in range(1, numAgents)]
print "%4d) P: %-8s" % (self.turn, str(pacman.nearestPoint(state.getPacmanPosition()))),'| Score: %-5d' % state.score,'| Ghosts:', ghosts
if self.turn % DRAW_EVERY == 0:
self.draw(state)
self.pause()
if state._win or state._lose:
self.draw(state)
示例2: update
# 需要导入模块: import pacman [as 别名]
# 或者: from pacman import nearestPoint [as 别名]
def update(self, state):
numAgents = len(state.agentStates)
self.agentCounter = (self.agentCounter + 1) % numAgents
if self.agentCounter == 0:
self.turn += 1
if DISPLAY_MOVES:
ghosts = [pacman.nearestPoint(state.getGhostPosition(i)) for i in range(1, numAgents)]
print "%4d) P: %-8s" % (self.turn, str(pacman.nearestPoint(state.getPacmanPosition()))),'| Score: %-5d' % state.score,'| Ghosts:', ghosts
if self.turn % DRAW_EVERY == 0:
self.draw(state)
self.pause()
if state._win or state._lose:
self.draw(state)